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  1. K

    Knights of the Old Republic - IC

    Speaking with the Hiss’agoth again for a few moments, ARRO relays to following “He does not believe you Mistress Shesh. He says that you carry the fire-daggers, and that legends tell them that the Shadow Lords are great deceivers and liars.” “He also says that he knows not where the Night...
  2. K

    Knights of the Old Republic - IC

    ARRO speaks to the suspended terrorist for a few minutes, and then turning to Padawan Jade he reports “He says that yes, he has heard tales of witches from the dark between the stars whom have come to their world with their fire-daggers and done great harm to the land and its people. He assumes...
  3. K

    Knights of the Old Republic - OCC

    Hmm well I will assume that Elan 'takes 10' to hold the Hiss'agoth with his Move Object... I want to wait for ARRO to translate but if not we can just assume that he does... just to keep things moving :D
  4. K

    Knights of the Old Republic - IC

    The crowd that had gathered on the edge of the landing area starts to break up and move on to their various businesses. No one seems overly concerned about the number of bodies laying about, nor does there seem to be any security or police force response to the situtaion...
  5. K

    Knights of the Old Republic - IC

    Note that ARRO can remember all that they said before by the Hiss'agoth... just in case there is a clue in there ;)
  6. K

    Knights of the Old Republic - IC

    Serrana gets only faint flicker or ripple in the Force - something cold and very angry - but it seems to be fading very fast as if were just a wisp or stray thought...
  7. K

    Knights of the Old Republic - IC

    ARRO blasts at the held Hiss'agoth but misses it... Nicholas, his lightsaber still ignited, scans the crowds and few onlooks, seeking out any other danger, but sees not... With the Force as her ally, Jade quickly snatches the held Hiss'agoth's knife before it can cut its' own neck. It hisses...
  8. K

    Knights of the Old Republic - OCC

    Just a quick note from the Errata about Move Objects (Elan holding up the Hiss’agoth and all) Official Errata p98 – Move Object Replace the second sentence under Special with the following: "Maintaining the move object power is a standard action, and you must make a new Use the Force check...
  9. K

    Knights of the Old Republic - IC

    ARRO’s first blast against the Hiss’agoth in front of him with his arm mounted blaster (set for stun) is not enough to drop the creature but a lance of energy from his sporting blaster does. The creature is thrown back and crumbles in a limp pile, but still seems to be breathing, if a bit...
  10. K

    Knights of the Old Republic - OCC

    Ah, yep... I will edit and post, good catch
  11. K

    Knights of the Old Republic - IC

    (OCC -yes you are correct, sorry about that, editing now)
  12. K

    Knights of the Old Republic - OCC

    I think I made a mistake last round (2) because I noted that you were Aiming before you attacked and know that it would provoke an Attack of Opportunity, but forgot that you also provoke one when you move out of a threatened square... live and learn. Serrana is now outside of the threatened...
  13. K

    Knights of the Old Republic - IC

    Updated map + + + + + + + + + + + + [] - - - - - - - + + + + + + + + + # # + [] - - - - - - - + + + + + + + + + # # + = = = = = = = = + + + + + + + + + + + + + + + + + + + + + + 6 7 + + + + + + + + + +...
  14. K

    Knights of the Old Republic - IC

    ARRO’s metallic fist slams into the Hiss’agoth before him, but the creature is able to move partly out of the way and seems to suffer little from the wound. It hisses angrily at him as it draws a wicked knife… Nicholas Who is out of town until the 8th so I will roll for him… moves forward and...
  15. K

    Knights of the Old Republic - OCC

    Nope it is powerful... but is only with 6 squares and line-of-sight. Reading charge last night I saw you can only move up to your Speed... which is why the Hiss'agoth could not rush any more then they did... it tough being a mook ;)
  16. K

    Knights of the Old Republic - IC

    FYI, a double attack is a Full Round action so you can only attack once when you charge... IF a native move up to you, you can double attack them (depending)...
  17. K

    Knights of the Old Republic - IC

    Updated map + + + + + + + + + + + + [] - - - - - - - + + + + + + + + + # # + [] - - - - - - - + + + + + + + + + # # + = = = = = = = = + + + + + + + + + + + + + + + + + + + + + + 6 7 + + + + + + + + + +...
  18. K

    Knights of the Old Republic - IC

    Screaming in their native tongue, the Hiss’agoth start throwing off their primitive desert robes and draw weapons. ARRO’s arm-mounted blaster blasts four of the natives back onto the ground, where they do not get back up… Nicholas and Jade swifty draw their lightsabers and activate them…they...
  19. K

    Knights of the Old Republic - OCC

    Remember you can roll your own Attack and Damage rolls off Invisible Castle but for this round I will roll them for you. If you want me to roll that cool also. I will update in a bit here... have to go into a meeting right now :(
  20. K

    Knights of the Old Republic - OCC

    Yes, definately... if you want to roll 3 or 4 times and put them down as "This Rounds Deflects/Blocks" I will use them in the order that you rolled them. That should keep things moving
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