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  1. K

    Marvel Avengers, 1889 [Full]

    Ah see I was answering PART of the question, but not what you were asking :D shows me... I was saying it was legal for you to use all the Trade-off (All-Out Attack, Defensive Attack, Power attack, whatever) BUT you were asking could you use them AFTER the Sense Motive roll was know. You don't...
  2. K

    Marvel Avengers, 1889 [Full]

    Sorry, Captain Britania needs to decide what level of Power Attack, etc he is going to do BEFORE I roll the Wrecker's Sense Motive (or Acrobatics HAHA) check.
  3. K

    Marvel Avengers, 1889 [Full]

    Hmm, I like your idea for Movement quite a lot!
  4. K

    Marvel Avengers, 1889 [Full]

    hehe sorry about that... Note that I am still just about 100% sure that you have to decide what you are going to do BEFORE I roll... sort of like with the Toughness save, I don't have to tell you what the TN is if I don't want to... so for this roll it is up to you NOTE also I missed...
  5. K

    Avengers, 1889 [IC]

    part of Round 1 The rest of the Wrecking Crew and Thugs Initiative Rolls… Initiatives - The Wrecker, Thunderball, Pile-Crusher, the Thugs (1d20+10=20, 1d20+7=14, 1d20+1=6, 1d20+2=7) Round 1, Initiative Order 23 – Wolverine 22 – Bull-Smasher 20 – Ronin, the Wrecker, and Inspector Kastle and...
  6. docks.4.JPG

    docks.4.JPG

  7. K

    Knights of the Old Republic - OCC

    Sorry I have been a bit slow lately... my wife and I are moving into a new place this weekend and work is pretty busy... I will try and update in a bit here
  8. K

    Marvel Avengers, 1889 [Full]

    Sorry I am super duper busy today at work and with the big house move in my off time. I am going to try and update tonight or in a bit, but if I am slow there is the reason. I will try and get moving though :D
  9. K

    Marvel Avengers, 1889 [Full]

    Remember when you spend a Hero Point, if you roll a 10 or less, you add +10 to your roll, so you got a 27 to hit him! ;)
  10. K

    Marvel Avengers, 1889 [Full]

    hehehe, well Ronin is GREAT vs. a lot of baddies... just this guy is sort of the leader of the Wrecking Crew and all ;) NOTE if you want, you can spend a HP and have another Katana (your picture shows two after all), or if you REALLY want, get two with Equipment Points (you guys will get XP...
  11. K

    Marvel Avengers, 1889 [Full]

    Ah, got ya... see you all need to put this stuff into the posts so that I can figure them out :D I missed that Yes now it makes senses and is totally legal... I was going to mention that ;)
  12. K

    Marvel Avengers, 1889 [Full]

    Acrobatic Bluff as a Move Action for what I presue is a Feint, is -5 to your Roll, that would be an 11, just as an FYI... but I could still roll low :D AND I think you have to decide if you want to Power Attack, etc. before I tell you the results :o But you still got a crit on him!
  13. K

    Marvel Avengers, 1889 [Full]

    Ah sorry for the mis-understanding there... but in the Surprise Round you only get a Move or Standard Action (M&M2nd ed. pg. 153). And so I also gave the Villains a Notice check to 'Determine Awareness' and if they made it, the roll initiative as normal... Wolverine's claws, ops. NOTED...
  14. K

    Knights of the Old Republic - IC

    After a moment of silents, Jade feels that it would not be a bad idea... While Jade is quiet, Serrana looks around and then just makes out a security pad, but behind the blasters! Whomever controls them, must be deeper in the caves!
  15. K

    Avengers, 1889 [IC]

    Surprise Round!!! [Notice checks (the mooks don’t get one here); Notice checks DC23 - the Wrecker; Thunderball; Bull-Smasher; Pile-Crusher (1d20+8=15, 1d20+7=10, 1d20+6=23, 1d20+4=17), only Bull-Smasher made the roll and can roll initiative in the Surprise round, Bull-Crusher initiative roll...
  16. docks.4.JPG

    docks.4.JPG

  17. K

    Knights of the Old Republic - IC

    Using the Force, Jade notes that location of a blaster mounted in the wall and hidden back in what would normally be darkness. Serrana also can make out this blaster, but sees another one hidden back a bit father in the tunnel. Talesa makes out both the blasters and can 'sense' some form of...
  18. minemap.2.JPG

    minemap.2.JPG

  19. K

    Marvel Avengers, 1889 [Full]

    Sorry if I have been quiet there, we found a place and started moving this weekend and then next weekend is the big move. The new place does not have internet hook up yet, but I hope by next week that is taken care of… anyway, if I am a bit slow that is the reason. I will try and keep up during...
  20. K

    Knights of the Old Republic - IC

    Serrana's glowrod shines into the near total darkness of the tunnel and at the end of her vision, she to can make out where the mined out tunnel breaks into what appears to be a natural cavern. This is also about the area where LOBA-1 states that the 'Disintegration' area was also... (go ahead...
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