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    Favorite 3.5 book

    For sheer usefulness at the game table, Spell Compendium. For ideas and fun, Book of Templates Deluxe Edition.
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    So what 3E adventures were worst?

    Witchfire I would say the trilogy, but we never made it past the first module. We were fortunate enough to have a novice GM handling this, as she has a real talent for bringing NPC's to life. But nothing could save the utterly, completely horrible final encounter. This is the module I point to...
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    How to Be An Effective Angry Gamer

    This reminds me of a discussion we had at work recently. As well as implementing customer contracts, my team has to research and fix customer disputes - and many disputes are caused by the same problems, process breaks, etc. I suggested that we create a checklist of the most common dozen or so...
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    D&D 4E Volume of 4E/ d20/ OGL published product

    Yep. We may see a flood, but it won't be at the FLGS - those owners who are still in business have learned their lesson. Anyone thinking of making money on 4E will need a separate sales channel.
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    On taking power away from the DM

    This is my concern. While codifying many previously unwritten rules can have good effects, I've reached the point where I tell the players up front that there will be times when the bad guys just don't follow those rules. This isn't to intended to be unfair, but to add mystery and frankly, so...
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    The team of developers/ writers/ managers for 4th Ed.

    I'm still disappointed that no women are in lead design or development positions. Just to clear, I don't think this is an example of sexism - I just know from personal experience that women gamers tend to bring fresh viewpoints to the game and I'd like to see them in some lead roles for that...
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    The team of developers/ writers/ managers for 4th Ed.

    Not to derail the thread, but where are the women? We have two names, without specific roles, listed at the very bottom. I just can't believe there aren't any good female RPG designers available.
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    D&D 4E My concerns and thoughts on 4e

    For myself, I'm not so sure. When I hear the various reports coming out, see the very limited, ambiguous answers given to straightforward questions, I get the feeling that if this was a computer program, it would be in early beta. Heck, it was only a few weeks ago that we were told that the...
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    Some D&D Insider bits (Update 9/13: Lots of new info)

    Ok, I admit I'm a bit confused on the details about this. Here are a couple situations - anyone know the answers? 1. The GM has an account and logs in. Three players also log in, but none have their own account. Each has two PC's. IIRC, each account holder can store only a few characters (10?)...
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    Why is it so important?

    IMO, it's not a problem with the system - but for my group, it's just not fun. Hence, we changed the game to suit our preferences. There's no "right" answer here. Consider it in this light. Imagine we have a new barbarian class. The class has two primary options - it can wield a dagger (with no...
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    D&D 4E My Business Model For 4e

    No need to get personal - let's keep it civil, ok? ;) Airwalker, while I would love to be able to get (legal) access to just the elements I want (feats, spells, etc.) without buying an entire splatbook, I don't understand how that would work with your proposal. Miniatures are tangible...
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    Why is it so important?

    While I can't speak for anyone else, an incident at a game session right after my group started using "per encounter" magic vs. vancian may sum it up nicely: The party had just finished their third encounter in the caves, a real tough one in which a couple characters almost dropped and a lot of...
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    D&D 4E My Business Model For 4e

    Um, no they don't. Some collectibles sell - most flop. And as a GM, why exactly do I want my players buying the same adventure? So they can tell me they want treasure x and feat y included? Not at my table. Don't we already have this with Adventure Paths? Which I personally dislike anyway, as...
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    perception of OD&D/AD&D as random deathtraps

    Interesting - the only example of a dungeon given to prospective GM's includes a section the author says shouldn't be used. BTW, here's the continuation of your second quote. I've highlighted a few especially deadly ideas: Here are a few simple items which can be included: False stairs, either...
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    D&D 3.x Quickling as 3.5 Player race?

    Try this template instead. It's written for 3.0, but there's no reason you can't use it as is in a 3.5 game. Depending on the character, I'd give it a +2 or +3 LA (more likely the lower, but it depends on how well the player builds the character)...
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    perception of OD&D/AD&D as random deathtraps

    BTW, I agree with those who say 3.x can be just as deadly. One the main reasons is that when the designers decided which cool bits to include, they included a lot of rules where success or failure can be determined by a single die roll. The problem is that characters will have far more...
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    perception of OD&D/AD&D as random deathtraps

    First off, don't look at the modules. White box OD&D came first - modules came years later. A lot of people played before there were any modules, much less dozens (hundreds). Take a look at the examples in the original rules. I believe there's one paragraph where Gygax describes how a party can...
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    Idea: Metagame Feats!

    One option for PC's is to run a game where every character has a set LA - +1, +2, whatever - for free. This lets the players try out some of those "cool" races and templates without having to worry about balancing against non-LA characters.
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    Idea: Metagame Feats!

    Many times the benefits which warrant a +1 or +2 LA at low level are worth far less at higher levels. The OP's idea makes sense for these situations. A good example is a race with wings - flight is typically considered a +1 LA, and is very valuable at low levels. By the time a character is...
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    Spells per encounter instead of per day??

    Only a problem if the GM wants to be able to whittle down the party's hit points over time. My group loves being able to heal to full between encounters, and I can still challenge them sufficiently. This also significantly changes the paradigm of the cleric as healer - clerics only worry about...
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