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    D&D 5E (2014) L&L: Exploration and Interaction

    This Legends and Lore all sounded good to me. Right now my main concerns are with the balance between PCs and monsters, and hopefully we'll see some improvement in that regard in the next playtest packet. But in terms of interaction and exploration I think they are headed in the right...
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    D&D 5E (2014) Grindy D&D Next Combat

    Is there a new set of rules available more recent than the April playtest packet? Because using that set of rules, running Reclaiming Blingdenstone for first and second level characters, I've had the opposite issue, of fights never lasting more that 2 rounds and being over for all intents and...
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    Planescape Do You Care About Planescape Lore?

    I disliked the Planescape style and feel, and hated the idea of the Bloodwar. Planescape did make a few contributions to detailing the outer planes, which I think were worthwhile, but those were few and far between. I much preferred the style and feel of the first edition D&D description of the...
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    D&D 5E (2014) Monsters of Many Names - Wandering Monsters (Yugoloth!)

    I like demondand better than Ghereleth. I can prefer daemon to yugoloth but it is pretty close to demon, so I'm fine with that being changed. Demodands played a major role in the first Dungeon Adventure Path and so they hold a special place in the game for me. I also agree with Kamikaze...
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    D&D 5E (2014) Money System in D&DN?

    I can live with any of the options laid out in the poll (my preference was silver standard, 10 silver to 1 gold), but the one thing in terms of monetary system that threw me in the playtest packet was that plate mail was 5,000 gp, which compared to the value of the magic items in the magic item...
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    Ship, boats and fishing village for running pirate campaign with miniatures

    I just posted this same question over on Paizo's forum, but I figured I'd ask here to since time is short for me to make a final decision. I'm planning to run the Paizo Skull & Shackles Adventure Path. I love using miniatures and 3D terrain so I was thinking of buying these nice looking...
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    D&D 5E (2014) First playtest today - survey says: good so far (Blindenstone spoilers)

    We continued our playtest with Blindgenstone again yesterday. The first couple of hours were spent quickly catching up the player who missed the first session and then roleplaying a lot with the priest at the Speaking Stones (and doing the first ritual to learn what must be done to awaken the...
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    D&D 5E (2014) previous playtest packets

    So if the past is any indication of the future, it seems we are getting new major update playtest packets every 45 to 60 days. If they keep to that schedule, I guess we can expect the next one beginning to middle of June, most likely?
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    D&D 5E (2014) Fill-in the blanks

    For Wizards I'd like to see a School of Necromancy, a School of Transmutation, a School of Abjuration and a School of Enchantment. For Fighters I'd like to see an Archer. For Druids I'd like to see a Circle of the White Hart (or other cool animal theme) for druids that have an animal companion...
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    D&D 5E (2014) Exploration Rules in latest playtest packet - is surprise to difficult to get?

    Good observations on the inconsistencies in the Exploration Rules, Sword of Spirit (sent xp your way). I think you are right about three types of pace rather than 4 being better.
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    D&D 5E (2014) Humans and Demihumans as Monsters in DNDNext

    What delericho said! I feel the same way. (Just gave you XP, delericho, for articulating what I was asking for better than I did!)
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    D&D 5E (2014) Humans and Demihumans as Monsters in DNDNext

    Li, I agree we don't need every level of every class. But I do need humans at low, mid and high levels for each archetype that is a combat opponent. For example, I want an "arcane caster" at low mid and high level, a "warrior", and a "cultist or priest". Beyond that, I'd be fine with some...
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    D&D 5E (2014) Humans and Demihumans as Monsters in DNDNext

    No, I want and need pre-made easy to use human/demi-human opponents for all levels (not every level, but for low, mid and high levels at least). They are not a waste of space. To me this is a lot more useful than yet another bizarre monster I'll never use in my campaign. Sure, most of the...
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    D&D 5E (2014) Humans and Demihumans as Monsters in DNDNext

    I'd love to see a Wandering Monster article on Humans, Elves and Dwarves, discussing how WOTC plans to handle them in the rules. The playtest packet's bestiary provides some examples, and I was pleased with what I saw, but since humans and demihumans, especially humans, are my favorite monster...
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    D&D 5E (2014) L&L: Mike Lays It All Out

    Wow, when you put it that way, that makes me really dislike a system that forces a choice between brute effectiveness from high stats and variety and choice with feats. I prefer the system in the current playtest package and in 4e that lets you do both so players feel free to customize their...
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    D&D 5E (2014) New Playtest Session and Monster Testing

    I liked your write up. My players were also pleased with their flexibility and effectiveness in our first session. As for giving monsters wizard spells, that's a good point about the danger. Even first level spells can be deadly to first level characters. My players remarked how in a player...
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    D&D 5E (2014) L&L: Mike Lays It All Out

    I have to try to remember that this is a playtest. It's hard not to get attached to ideas and mechanics they propose which I like, but which might be taken away or changed in the next version of the playtest packet, then put back but differently, then removed again, etc. My players and I tried...
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    D&D 5E (2014) Exploration Rules in latest playtest packet - is surprise to difficult to get?

    After reviewing the exploration rules in the new playtest packet I was a bit confused about how the rules for Keeping Watch vs. Sneaking are supposed to interact with the rules for surprise in the Skills section. I was also concerned that it seems too easy to avoid being surprised and too...
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    D&D 5E (2014) Wandering Monsters: Morons and Salads

    I've seen these used frequently in Dark Sun campaigns as flying humanoid opponents in the desert.
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    D&D 5E (2014) Designing a skill system that the PLAYER can opt into.

    Rune, I like your proposal a lot better than WOTC's latest proposal of having the skill system be incompatible with the standard DCs in the game.
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