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    CB's biggest failing by far: No custom content possible

    The thread title says it all: as far as I am concerned, the online CB is fine as far as it goes but the fact that custom content is simply not possible, and yet it WAS in the offline version, is the CB's biggest failing by far. I mean, I can accept that it might be difficult to implement...
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    Legends & Lore: Skills

    I don't think anyone is saying that. Certainly not the Wizards of the Coast. They have gone on at some length to expand on what is possible in Skill Challenges and taken pains to ensure that DMs consider all options, especially those brought up at the table by their players. Including the use of...
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    Legends & Lore: Skills

    As do I. I have been a fan of your posts for some time now - always comprehensive and eloquent and usually in complete accord with my own thinking - and this is another one of those. I don't know if it's just the way our group has always played since several editions back or what but it always...
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    Unearthed Arcana: Combat Velocity

    Hmm, yes, well, I did something similar to that for a fight some time ago - I think it was for a one-off RPGA adventure with a village full of angry commoners or something - and my players did not like that approach at all. They felt cheated out of a full combat encounter, felt that the tactical...
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    Unearthed Arcana: Combat Velocity

    I read this yesterday and was disappointed with it. After waiting all month to read, I was expecting a little more. Our group already does the rp thing and we use a VTT so dice-rolling is less of an issue (the average damage option), which just leaves us with either modifying damage or removing...
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    Email Recaps-Good or bad idea?

    Good point - it's good to fill in on events for the benefit of those occasional absentees.
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    Email Recaps-Good or bad idea?

    I used to do recaps for our game but as I tend to overwrite things (see any of my posts on here for evidence!) they quickly expanded into full-blown accounts of the entire session, all padded out with descriptions of the environment, dialogues, internal monologues, the good times, the bad times...
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    Running 'Heathen' (Dungeon 155) soon - any advice?

    If all goes well tomorrow night, we shall be wrapping up our epic stint of Pathfinder's 'Rise of the Runelords' campaign and I shall then be taking up the DM mantle for our 4e game. I have a number of things planned for the future but perhaps the most immediate is an adventure called 'Heathen'...
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    Heroes of Virtue article

    What about acquiring themes part-way into a game? Anyone have any thoughts on that? I mean, my group's characters are all now 5th-level and I think at least some of them would consider picking a theme, but do you think that can work at this point, ie *after* character creation? Also, anyone...
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    Why the renaming of classes?

    No-one has yet picked up on my "deliberate mistake" :erm: - the Wizard is now known as the Arcanist; the Mage is an Essentials class.
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    Why the renaming of classes?

    This follows my own thinking so closely that I could have written it myself! When I first saw the "builds" thing three years ago, I thought "Nah, not for me" and largely ignored them, as did my players. It looks as though many other people did too (especially if you look at the CharOp forums)...
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    Why the renaming of classes?

    Does anyone know why WotC are systematically renaming all the character classes from earlier books? I mean, Fighter becomes Weaponmaster, Cleric = Templar, Wizard = Mage, and Rogue = Scoundrel. Um, why? Sure, it's only fluff when all is said and done and I can happily ignore it if I want (and I...
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    Death, Dying and Entitlements.

    One of our player's characters back in our 3.5e days - a fighter called Ablenden - stood heroically to hold off a room-full of gnolls (or whatever it was) while the severely bloodied party made their escape. Ablenden died and ever since then, no matter what rules system we use or what characters...
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    Death, Dying and Entitlements.

    You can't make a Hamlet without breaking rules.
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    Death, Dying and Entitlements.

    I used to play with someone whose mantra was "It's the bad dice rolls that'll kill ya!" And it's true. Whether it means the players' rolls are too bad to deal with their foes quickly and efficiently, or the DM's rolls for the foes are "bad for the players" (ie good), it's almost always going to...
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    Marking

    This is a very good point. I am working hard to stop my own group from running through every possible tactical combination each turn. They will occasionally run the numbers too, which I am generally quick to stamp on. Back to the original point, IIRC RAW has it that every target always knows...
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    Obsolete feats and deprecated content

    This is such a good idea that it seems almost impossible to understand why it hasn't already been implemented. I remember some comment by some WotC person a while back (might have been Mearls) that having the *online* CB now meant that they have access to so much data on how the game is being...
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    Rule of Three and THEMES! FINALLY THEMES!!!!

    I play a wizard in our Pathfinder game and while I don't want to get complacent about it, he NEVER gets hit. He is Level 14 now and I don't think he has been wounded in combat since about Level 6! With one exception: a blue dragon breath weapon attack that completely took him out - from...
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    Obsolete feats and deprecated content

    With some discussion over the last day or two concerning obsolete feats and deprecated content, I was wondering if anyone has taken the time to go through the game's various elements and note what superceds what. For example, Resilient Focus trumps Human Perseverance and makes the latter...
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    What are themes?

    Succinctly put.
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