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  1. ambroseji

    D&D 5E (2014) When should our warriors see their first +1 longswords?

    In my 5e game I aim to give each player 1 major magic item per 5 levels. I think the first item they got was a +1 greatsword at level 3 or 4. They are level ~10 and haven't seen anything with a higher bonus than +1, although I have started giving out weapons with major effects as well. Stuff...
  2. ambroseji

    D&D 5E (2014) How should I run optional exploration rules?

    I have used the principles behind the wilderness exploration a couple of times, along with my interpretation of how passive perception will work. However, when I have done this I have done away completely with the 1hour exploration turns. Instead, I asked players what their characters were doing...
  3. ambroseji

    D&D 5E (2014) Rule of Three 4/4

    That's a good point. My experience is that my players build characters around the passive crit chance through dual-wielding and such. By 7th level, that's already 3 attacks per round at a 15% crit chance. I had two fighters built that way in the same session and they were critting a lot. Between...
  4. ambroseji

    D&D 5E (2014) Rule of Three 4/4

    This sounds great to me. I'm glad they are addressing the "standard combat maneuver" debate by folding the fighter maneuvers into their standard attack. It's the the solution I have been anticipating, it should play out smoothly, and I feel it correlates to the rogue's cunning action in a way...
  5. ambroseji

    D&D 5E (2014) Do you think they will go back to driders being a curse instead of a blessing?

    I expect that the monster manual will describe both sorts of drider. As many people have said, there is room for both cursed and blessed drider in the same game, let alone different campaigns or settings. I think WotC is on an inclusive/modular path with monster lore.
  6. ambroseji

    D&D 5E (2014) Legends & Lore 3/17 /14

    As Mistwell just said, the whole point of this week's L&L was that the printed lore will be presented in a format that can be easily ignored. Additionally, the snippet we are looking at is just a small excerpt from one entry. I feel safe assuming there will be several other entries for...
  7. ambroseji

    D&D 5E (2014) Legends & Lore 3/17 /14

    This. Having default lore also helps me, a relatively experienced DM, use different monsters. I use orcs all the time, but I only use a rakshasa once in a great while. When I do, I like to flip open the MM and see what the assumed lore is. Some I keep, some I ditch, and my players know that...
  8. ambroseji

    D&D 5E (2014) Legends & Lore 3/17 /14

    I'm quite happy with the approach they are taking with the lore, and I'm glad mechanics are not being directly connecting to the lore. (evil-eye cyclops in 4e drove my nuts). I know for a fact that I won't be using Graz'zt or most other "proper nouns" in my own games, but I don't mind their...
  9. ambroseji

    D&D 5E (2014) Prestige Classes and similar things

    I agree with Mistwell that the way prestige classes were used in practice was much different than how they were intended to be used. I think that the current 5e style feats can fill the need for any mechanical specialization a character wants to have. They can have prerequisites if needed, and...
  10. ambroseji

    D&D 5E (2014) D&D Next Q&A: 03/14/2014

    I always felt that the +5 expertise bonus was too big of a jump at lower levels, so I am happy that it's now a scaling feature. It also seems simpler to keep track of. It took my players quite a while to grasp the expertise feature. As a DM I had to walk my rogue through it for several...
  11. ambroseji

    D&D 5E (2014) D&D Next Q&A: 03/14/2014

    I like the sound of the different colleges, especially that they can modify the use of bardic inspiration. It sounds like bardic inspiration can be used on multiple characters at a time, which is good. I'm curious if/how its usage will be restricted... If it is usable a limited number of times...
  12. ambroseji

    D&D 5E (2014) Can mundane classes have a resource which powers abilities?

    I am surprised that no one has mentioned the Weaponmaster fighter yet. It's not perfect, but it gives a fighter option that is clearly designed around mundane resource management. Superiority dice need work, balance wise, I feel they could be either stronger, or more pervasive, but they are...
  13. ambroseji

    D&D 5E (2014) Legends & Lore 03.10.2014: Full-spellcasting Bard

    I think that the designers have already done a good job of designing multiple classes that can heal. I think it's great that the bard fills this role, but I don't think it should be pigeon-holed into it. The current bard does alright as a healer in a party without one. I've ran played enough...
  14. ambroseji

    D&D 5E (2014) Legends & Lore 03.10.2014: Full-spellcasting Bard

    I'm falling in the camp of folks who are wary about bards becoming full casters. I don't hate it, and I accept that many of the things bards are supposed to do can be accomplished via spells. However, bards need to be more than just a spellcaster with Inspire Competence. To quote Kamikaze...
  15. ambroseji

    D&D 5E (2014) D&D Next Q&A: 03/07/2014

    I'm pretty happy with what we've about warlock so far. Especially regarding the comparison between domains/patrons... I can't wait to see the full class!
  16. ambroseji

    D&D 5E (2014) Do we really need so many classes with Extra Attack?

    I would also like to mention that I don't feel like the "action economy" is hurt by the multiple attacks. My players are level 9-10 right now, and I have nearly always had multiple fighting classes in the group. Combat did get a little more complex at level 5, but I think that is a perk, not a...
  17. ambroseji

    D&D 5E (2014) Do we really need so many classes with Extra Attack?

    It's worth mentioning that scaling damage through extra attacks is a good way to keep "player morale" high. When the martial classes had increased weapon dice instead of extra attacks, a miss was tragic for the fighter and paladin in the group. Although their damage was balanced, missing felt...
  18. ambroseji

    The Grand Illusionist's Delusion [Levels 5-8; Haunted House] - The Grand Illusionist's Delusion [Levels 5-8; Haunted House]

    https://www.enworld.org/data/thumbs/2132-1.jpg The Tome of Absence is a powerful spellbook of illusion magic. Many of the greatest illusionists throughout history possessed the tome, but most hid it someplace secret, died at the hands of a rival magician, or simply disappeared. The tome has a...
  19. ambroseji

    The Grand Illusionist's Delusion [Levels 5-8; Haunted House] - The Grand Illusionist's Delusion [Levels 5-8; Haunted House]

    https://www.enworld.org/data/thumbs/2132-1.jpg The Tome of Absence is a powerful spellbook of illusion magic. Many of the greatest illusionists throughout history possessed the tome, but most hid it someplace secret, died at the hands of a rival magician, or simply disappeared. The tome has a...
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