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    Need a 'ranged' weapon for my Warden.

    Regular javelins don't return automatically (unless you're a Seeker), but if you can get your hands on a magical version, you're all set. I do not believe there's an official rule out there on whether or not you can retrieve a javelin that's struck a target - that one pretty much depends on your...
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    D&D 4E In D&D 4e, is there any ability by Enemies that will silence a caster?

    Considering a majority of people here are DM's, I think people pretty much asumed you were one as well :). Mind you, there's nothing in 4E that does this (barring perhaps an adventure or module out there I'm not familiar with), but that does not stop your DM from putting in an 'anti-magic zone'...
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    D&D 4E In 4e, why do you play the Race/Class you play?

    While I DM a lot of the time, when I design a character, I tend to so by concept more than for mechanical reasons, although they also come into play. While I have always preferred playing caster-types (mostly, because they used to have more options), I've enjoyed most of the characters I've...
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    Martial Controller is coming in Heroes of the Forgotten Kingdoms

    You would be interpreting it correctly, but I think Tony mistakenly used the wrong word. The Essentials Assassin just has the striker role, so it's not some kind of hybrid. What it does have, is two power sources: martial and shadow. Personally, I could see the ranger being a martial/primal...
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    No content announced for October?

    While there is no update on the calendar and, of course, people have already complained about this, I found post #5-6 in this thread rather interesting.
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    With all the ruminations on Essentials, are Power Cards even worth buying any more?

    This is pretty much how we handle things. That way, you can also add the occasional extra information for players that need it (such as calculating the damage for secondary damage rolls, like our Sorcerer's Flame Spiral), and you're always working with the latest errata. As for having a limited...
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    Expertise

    I've been pondering the same thing as of late, and am gonna discuss it with my player and my co-DM. Now, I'm a bit in luck, cause the only implements in our games are staffs and orbs (sorcerer, invoker|cleric, wizard), so whatever I do decide will not negatively effect anyone. I've considered...
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    Character Builder: Multiple Weapons

    Try lengthening the column, by unlocking the panels and making some more room for class abilities by removing some others (you usually don't need 3-4 lines for your languages) and stretching out the class abilities column. I've found that when the sheet doesn't properly word-wrap everything and...
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    Blind PC in combat

    One possible way to prevent this from causing too much trouble, is to give the blind character some advantages compared to normally blinded characters, because yours has had to live and train with his condition his entire life. Examples: You don't take the -10 penalty to perception checks for...
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    Instant Friends

    How about: Now, I'm not saying this ritual is balanced, or that I like it much, but it's not like this kind of thing can't be done through rituals. As for the power itself: meh. If our party wizard decides to use it, I'll let him use it, but I was never really a fan of the old-school charm...
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    A simple class for first timer?

    I disagree. For beginning players, Warlocks can be quite fiddly. Action types (standard/move/minor) become very important, what with warlock's curse, moving for shadow walk and prime shot, and then you still have to decide which power to chose - something, in my experience, new players either...
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    Starting without equipment

    That's because it's not a rule. The compendium states that an unarmed attack counts as an improvised weapon, which means an attack that has no proficiency bonus, does 1d4 base damage, and is part of the 'unarmed' group. It makes no mention of light blades at all. Likewise, monks who want to...
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    Starting without equipment

    The problem is pretty easy to solve given the right scenario, though. When using a prison/slave-based scenario, anything from a revolt to a single other prisoner breaking out to give them access to some simple weapons will do the trick. Give the rogue a knife/dagger of any kind, and the warrior...
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    Random Character Concept- Tech-mage(Artificer/Wizard Multiclass..is it viable?)

    As for the original question: a wizard|artificer is definitely viable (I've built one or two myself), but take note that most artificer summons are not up to par to the more recent upgrades to summoning powers, and that artificers have general lack of recent support. Add to that that the...
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    Crescent Moon power from Dragon 386

    I believe this is key, yes. Note that melee attacks generally have a range of "Melee Weapon", whereas this power has range 5. Combined with no requirements for what type of weapon you're wielding, that means you can use this with either type (melee or ranged), with an extra 5 range if you're...
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    Character Optimization - Hybrid Assassin_Rogue

    I made a similar concept once. The assassin part of the equation really doesn't help the character much in the damage department, but since most rogues have pretty situational encounter powers to begin with, you don't lose too much, either. That, and the warlock MC + cursed shadow feat makes for...
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    Just how popular was DnD? Did kids really play it during lunch? (red box nostalgia)

    Heh. We did the same during university, but roughly ten years later. Though we mostly played D&D for RPG's, cause that's what our DM/GM's were familiar with.
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    Natural 20's & 1's?

    Sorry, my post above was unclear: I was speaking about critical fumble rules in general. Reckless breackage specifically is an optional bonus rather than a penalty, but as I understand it, it depends on Athas' flavour more than anything else. I do think that without either inherent bonuses, or a...
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    Natural 20's & 1's?

    I don't have my books with me, but IIRC Reckless Breakage allowed the player an option to reroll on a 1, and possibly break his weapon if the reroll was bad enough. As it is, I despise critical fumble rules for reasons already stated. They punish multi and burst attackers, they make a bad event...
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    DMs: Do you use the Inherent bonuses option?

    Not using it right now, but considering we are about to reach Paragon, I'm considering polling my players about this and starting to use it if it seems popular with them. Plus, my campaign might be moving away from the urban gameplay I'm running it in now, so new magic items will not be so...
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