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  1. Jeff Wilder

    Group Dynamics for Choosing the Game You Play - How does your group do it?

    Generally the GM chooses the game, and the players choose whether they want to play. That's how it happened in our recently begun SWSE game. After my Eberron campaign ended a few months back, I made a list of five games I was willing to run (Pathfinder, M&M, Space D6 (Serenity or Star Wars)...
  2. Jeff Wilder

    Important: Please Read! Changes Are Coming!

    I'm using Wave as online communication and information repository for my table-top M&M game, and it's buggy. If it gets that far, it's going to be a great tool for roleplaying -- which is why they invented it, right? -- but as of right now I don't think I'd trust it with an active online game.
  3. Jeff Wilder

    Tell Me and my Son about Mutants & Masterminds

    You're right. My bad. This will teach me to make categorical pronouncements about rules that I'm not expert in. Regarding Shrinking and Growth, a poster asked if temporary bonuses (from Shrinking, Growth, and Shapeshift, for example) apply to caps. SK said, "For the size-altering powers...
  4. Jeff Wilder

    Tell Me and my Son about Mutants & Masterminds

    This is simply not correct. (So is the rest of what you said, but this one's a doozy.) Attack/Damage trade-offs don't care which of four (or whatever) attacks you're using. If your attack roll is +15, your damage is limited to +5. There are feats that specifically allow you to manipulate...
  5. Jeff Wilder

    Tell Me and my Son about Mutants & Masterminds

    You're incorrect. (Actually, I should say, you're incorrect according to one of the rules gurus at Atomic Think Tank.) Stun 10, unless it's delivered via an attack roll (which it is, by default, but isn't if upped to Perception Range), is limited by the Save DC cap, not by the Attack/Damage...
  6. Jeff Wilder

    Tell Me and my Son about Mutants & Masterminds

    Given the problems with those builds, I'll make another recommendation for Taliesin's builds, over on the Atomic Think Tank. Almost any comic hero or villain you could want, and Taliesin is one the ATT's rules gurus.
  7. Jeff Wilder

    Tell Me and my Son about Mutants & Masterminds

    True enough. To be fair, I had a couple of issues with the caps, and I really thought I understood them. For example, in a PL 10 game: You can have Attack +15, Stun 10 (Extras: Ranged, Range (Perception)) ... ... but not Attack +15, Stun 10 (Extras: Ranged), because for a power that has an...
  8. Jeff Wilder

    Tell Me and my Son about Mutants & Masterminds

    I had an extended interaction with one knowledgeable poster over there, just last week. (I was working on NPCs for my M&M game, and I'm a novice GM in the system.) It was interesting, because he wasn't friendly but he was extremely helpful. Since I value directness and helpfulness over...
  9. Jeff Wilder

    Important: Please Read! Changes Are Coming!

    Yeah, you were pretty clear about making sure to say that.
  10. Jeff Wilder

    Geeking out today with the geek motherload!

    Even if it is an April Fool's joke, I'm still impressed by your ethics (although I guess if it's a joke, they're only theoretical). Many people would have not only not told the kid the value, but would have crowed about how they took him to the cleaners because he should've known better. Good...
  11. Jeff Wilder

    Facing: Cool or Lame?

    I answered "no facing," but it's kind of a weird situation. I think the "no facing" level of abstraction is almost always preferable in RPG combat, but there are exceptions. Take, for instance, a Wild West game. In most situations, facing just won't matter that much. Even in shootouts ...
  12. Jeff Wilder

    Important: Please Read! Changes Are Coming!

    I'll second this. I won't personally be offended, but it will be completely understandable if many, many people take something like this as an endorsement of 4E as the "official" game of EN World. Frankly, that's what I'm worried about on learning that the site is for-profit now. (Yes, it was...
  13. Jeff Wilder

    What Makes a Convention Game Great?

    You shoulda leveled him up in mid-combat. Generally speaking (yes, there are memorable exceptions), a GM who cares enough to run his own convention game will have the tools to make it fun. I've always found that the players are the big X-factor. If you get a table where one player insists on...
  14. Jeff Wilder

    Important: Please Read! Changes Are Coming!

    While I won't go so far as to dispute this, universally, i will say that until I actually see it happen, I'm not going to believe it in these specific circumstances. You brought up the VTT. The VTT was promised. It was advertised as part of Fourth Edition, available at launch. People reacted...
  15. Jeff Wilder

    Do you think I could win?

    Several mauve codfishes.
  16. Jeff Wilder

    Important: Please Read! Changes Are Coming!

    That's because there's a difference between "this is what's going to happen," and "this is what we're going to try to make happen." The former is a promise, and the latter isn't. Considering that it's plain English, the distinction would only be lost on ... well, honestly, who cares who it...
  17. Jeff Wilder

    Important: Please Read! Changes Are Coming!

    It's a great feature in a silly place. Think about it ... am I going to want to jump to my next forum before or after I'm done reading the current forum? And if I'm done reading the last thread on the current forum, am I at the top of the page or the bottom? Forum Jump should be at both the...
  18. Jeff Wilder

    "1 Hp remaining.... again"

    Actually the gold properties get landed on the most (statistically true) due to the presence of Jail six, eight, and nine spaces away. (Someone in Jail will unwillingly get released and land on one of those properties one roll in 18. And if you're on the Jail space (and don't need doubles to...
  19. Jeff Wilder

    "1 Hp remaining.... again"

    During our last 3.5 campaign, my dwarf cleric had the highest AC in the group and the highest HP in the group ... and took at least three times as many crits as anyone else. (Understand that this isn't hyperbole. I don't believe in "being unlucky," but luck (good and bad) does exist in the...
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