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  1. James Jacobs

    Pathfinder 1E Pathfinder Adventure Path: How Successful?

    Not really; we're basically designing adventures and setting products to be the type of games that we at Paizo enjoy (and by extension, the type that our customers seem to want, based on feedback and messageboard posts and the like). We're not consciously trying to do "what TSR/WotC could or...
  2. James Jacobs

    Pathfinder 1E Pathfinder questions

    While the book itself is pretty jam-packed and thus had no room to do "design notes" like this, once the book's out and folks have questions about why we made choices the way we did, we'll be here on ENworld and over at Paizo.com to answer the questions and talk about the reasons we did what we...
  3. James Jacobs

    Pathfinder 1E What IS Pathfinder's design goal? Forked: Pathfinder's casters.

    Technically, you are counted as a playtester. If the guys at your table also each downloaded the rules, they also count. That's why we can't really be sure how many actual playtesters we had... but we DID have an awful lot of feedback, in any event! And on one level, the fact that you were...
  4. James Jacobs

    Pathfinder 1E What IS Pathfinder's design goal? Forked: Pathfinder's casters.

    I believe the number is based on the unique downloads per account of the beta rules from Paizo.com. The number's probably higher, actually, since we have no way to tabulate versions of the rules folks got from other sources (such as photocopies or printouts given them by their GMs). It's...
  5. James Jacobs

    Pathfinder 1E What IS Pathfinder's design goal? Forked: Pathfinder's casters.

    The primary design goal is and remains "get the core rules of the game back in print so we at Paizo can continue to produce supplements and adventures for it." Not only does having a game without an in-print rulebook make it difficult for new players to get into the game, but it makes it VERY...
  6. James Jacobs

    Why no adventure paths?

    A 12-part Paizo Dungeon adventure path was approximately 300,000 words. Add in the support material we provided in the form of the short Dragon articles and the periodic set pieces and that blooms to about 360,000 words. Over the course of a year, it's 360,000 words. A 6 part Pathfinder...
  7. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    I wasn't implying that at all, and if I did, it wasn't intentional. Your first quote from me does quote me as saying that "an employee of WotC cannot write for another company." A freelancer is not an employee of WotC. Further, as far as I know, WotC does not currently employ staff artists or...
  8. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    The difference there is that the artists are not actually employees of WotC, and as freelancers, they're free to do work for whoever they want. Likewise freelance writers. I'm talking about actual sit-in-a-desk-in-the-building employees of WotC.
  9. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    Yup. We also sell all sorts of other game systems and products and stuff. The paizo.com store is actually a really nice extra "leg" to support the company; it more or less runs 100% separate from what we do in the publishing side of things, but both support each other really rather well. And as...
  10. James Jacobs

    Why no adventure paths?

    I'll echo the diagnosis—creating an adventure path is a risky, intimidating, and expensive proposition. It also pretty much requires a rapid release pattern; Shackled City came out irregularly in its first incarnation, and that was a detriment to it since the It's also got a pretty steep...
  11. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    Again, while I'm flattered that folk would love us to produce content for their preferred system... that's not going to happen. We have our own game and our own future now, one that we're in control of. In my opinion, spending Paizo time to support another company's product is backpedaling. And...
  12. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    I have not read it yet. I'm glad he's doing it and I'm glad it's very good, but for now, I'm focusing on making the PF RPG stuff as error-free as possible, and one of my tactics for doing that is avoiding trying to learn new rules for other game systems to prevent rule-creep from vexing me...
  13. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    We are indeed listening. Alas... the GSL, although more relaxed than it was, is still a far cry from something I'd want to publish under. It's still subject to change at any moment (that includes whoever's in charge of the GSL 1, 5, 10, or 100 years from now), and still too restrictive for my...
  14. James Jacobs

    How many DM's have actually run a published Adventure Path?

    I've run "Savage Tide" all the way through to the end. I played "Age of Worms" about halfway through (a true test of me keeping player knowledge and character knowledge separate!). For the Paizo adventure paths, I generally try to work in places where a GM can call it quits prematurely in the...
  15. James Jacobs

    Pathfinder 1E Is the August Pathfinder book going to have Epic Level material?

    Yeah; the PF RPG focuses entirely on levels 1–20. There'll be a little bit in there that talks about what happens after 20th level, but not much. Post 20th level play, whatever it ends up being called in the PF RPG, is a project for a later day. Until then, the current 3.5 Epic level rules work...
  16. James Jacobs

    Pathfinder 1E Elephant in the room/thread Forked Thread: Pathfinder - sell me

    Call it professional pride or stubborness, but I'm more comfortable calling our goblins "goblins." There's no reason, in game, for a Varisian to call them "Varisian goblins" or "Golarion Goblins," any more than there is for us earthlings to call bears "Earth Bears" or raccoons "Seattle...
  17. James Jacobs

    Pathfinder 1E Interview with PATHFINDER lead designer Jason Bulmahn

    They're detailed in full in Pathfinder #7, but here's the quick rundown. A chase is represented by a line of squares, each representing a specific area (generally 60 feet—two move actions for most folks). Each square has an obstacle that must be overcome, usually by a skill check like Jump or...
  18. James Jacobs

    Pathfinder 1E Elephant in the room/thread Forked Thread: Pathfinder - sell me

    So just to be perfectly clear, it's not the fact that the rules in 4th edition are different or that there's a "decency clause" in the GSL that won't let us "tell our stories the way we want to" that, honestly, was the main element that convinced us at Paizo that we were better off with...
  19. James Jacobs

    Pathfinder 1E Interview with PATHFINDER lead designer Jason Bulmahn

    These chase rules won't be in the PFRPG (there simply wasn't room for them,alas), but they're very likely to pop back up in a later book.
  20. James Jacobs

    Pathfinder 1E Pathfinder RPG Core Book - Cover Posted

    I think his first D&D gig was the interior art for "Liberation of Geoff: Against the Giants" remake that came about in late 2nd Edition... could be mis-remembering though...
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