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    Why have dissociated mechanics returned?

    Hmmm, interesting. Could you give an example? If this is something opportunistic players will do I bet I've already encountered it with my players. They'd do everything they can to bend the rules in their favor...
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    Why have dissociated mechanics returned?

    It's quite common for discussions about dissociated mechanics that posters show up to explain why each and every criticized mechanic is realistic and in some way an adequate translation of some element of the game world. But - sometimes - that is the "you can explain everything" fallacy and sort...
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    Why have dissociated mechanics returned?

    I still believe it is dissociated. The problem I see here is that "a character realizing that he can act despite his fear" should not be represented as an action in a six second turn sequence alongside actions like casting a spell, attacking someone with a sword or drinking a potion. It brings...
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    Why have dissociated mechanics returned?

    Hi Li Shenron, great post, thank you! Concerning the Halflings Fearless trait again and your reaction here: In my opinion a different way of describing this action (and others where I see this problem) would not suffice. If they went this way they would do it how it was done in 4E. In my...
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    Why have dissociated mechanics returned?

    That's not how I read it in the Alexandrian's primer about dissociated mechanics here. I read the difference between associated and dissociated as: - The character decides to do action A on his turn. Action A is played out using a rules mechanic that represents this action in the world of the...
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    Why have dissociated mechanics returned?

    So I have been reading the latest playtest material and I’m wondering about many of the new elements included. The designers have repeatedly stated that one of their important goals is that every rules mechanic in D&D Next has a direct connection to something in the game world. I’m completely in...
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    Dungeonaday.com: The Original Online Megadungeon! Kickstarter Project

    Definitely a cool Kickstarter project. It would be awesome if it included the option for a print book of the dungeon however as pdfs sadly don't really do it for me.
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    Monte Cook's new RPG: Numenera [UPDATED]

    Could anyone point me to an RPG where this has been done before? I'm just curious as I don't know of any Science Fantasy RPGs.
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    EN World's Piratecat to moderate WotC's Gen Con Keynote Address

    I really hope it's Greyhawk... but probably they mean the Realms. Also: Great stuff, Piratecat! Looking forward to it.
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    Sir Robilar's Playtest Report

    So, we had our playtest last Saturday and I finally got around to write up a report. Who? Our group of me the DM + 4 players. We're all in our mid to late 20s. All of us have been playing Pathfinder in the last years and 3.5 before that. What happened? The group chose the goblin cave to the...
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    Wizards: Already Too Strong?

    A good suggestion! I didn't think of that during our session.
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    Wizards: Already Too Strong?

    We playtested it yesterday and the wizard's Ray of Frost was extremely powerful. The party encountered the Owlbear and the wizard saved the day by freezing it (with a roll of 7+) almost every round. The others stood away from the owlbear and attacked with ranged attacks, slowly grinding down...
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    Hit points & long rests: please consider?

    But this creates a weird meta-game situation where you only know that you were struck a life-threatening wound when you're already dead. Which makes it hard to explain what happens in-game. In my understanding of the rules you make a death save when your body is fighting death's approach, so...
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    Hit points & long rests: please consider?

    No, haven't forgotten about them. Everything regarding death saves stays the same in my proposal. I'm not talking about Stabilising but what happens after you have stabilised when you want to come back to positive hit points (regaining that 1 hp you need to be able to do a short or long rest).
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    Hit points & long rests: please consider?

    Didn't see this thread so I'm reposting what I wrote in the Long Rest Poll thread. Sorry! "I would have less of a problem with the mechanic if it was harder to get a character from the state of being knocked down and unconscious to back on his feet and kickin'. The playtest document states...
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    Long Rest Poll

    I would have less of a problem with the mechanic if it was harder to get a character from the state of being knocked down and unconscious to back on his feet and kickin'. The playtest document states that you have to have at least 1 hit point to take any rest, long or short. A healer's kit...
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    Long Rest Poll

    Opinions seem strong regarding this subject so I thought a poll would be interesting. In the playtest document there is the rule about a Long Rest. Basically when you rest for eight hours you regain all of your lost hit points and your spent hit dice. Do you like this rule or not?
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    Long Rest - Regain Full Hit Points

    I guess my wording was a little unclear. What I meant was: Are they giving any explanations in the playtest document for why (in-game) your wounds heal during a long rests? It just seemed to me that Mearls was strongly adhering to giving in-game explanations for such things in his latest L&L...
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    Long Rest - Regain Full Hit Points

    It really bothers me. Is there any in-game explanation for it?
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    First Impressions?

    Looks fantastic so far. Nice to read, simple and clear. I adore the advantage/disadvantage rules. It reminds me of Ye Olde Gaming company's Wayfarers RPG, where the proficiency system works the same.
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