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  1. city_009s.jpg

    city_009s.jpg

  2. The Grey Dwarf

    EN World City Project: Geography

    Entropy was just a working name. It dates back from an old post. I forgot to remove it, sorry. The Land of Shadows maybe? Due to a permanent mist covering the place. Or The Drowned Land, quite straightforward, IMO. More ideas, please ...
  3. The Grey Dwarf

    EN World City Project: Geography

    Thanks. ;) Going around the swamp might have proven way too expensive in guards (dead) and merchandise (lost). No detail is needed for the big island at the moment IMO. Several farms and some hunters sheds are enough. The city is young, it needs room to grow and the island is the next step...
  4. The Grey Dwarf

    EN World City Project: Geography

    I'll get back to you asap on the subject of bridges but you have to consider that we're talking river boats and not high sea ships. I've some carvings of fortified bridges that I have to scan so you can see what I mean.
  5. city_3d_003.jpg

    city_3d_003.jpg

  6. The Grey Dwarf

    EN World City Project: Geography

    The same without rendering ...
  7. city_3d_002.jpg

    city_3d_002.jpg

  8. The Grey Dwarf

    EN World City Project: Geography

    Lake and hills ...
  9. city_3d_004.jpg

    city_3d_004.jpg

  10. city_3d_005.jpg

    city_3d_005.jpg

  11. The Grey Dwarf

    EN World City Project: Geography

    Hello everyone. Just dropping by to say I'm still there. I've got huge connection problems atm but I'm working for the City project. It isn't worth a Knid but here are some of the latest screenshots.
  12. The Grey Dwarf

    EN World City Project: Geography

    I like the wizard idea. We'll have to find someone to make a good drawing of this. We can leave the plans to the DMs. The city developed around the original ford. That's why it's far from the lake. As it's still a young city, it needs room to grow. There again, I think we'll leave that to the...
  13. The Grey Dwarf

    EN World City Project: Guilds and Organizations

    Right! He had a servant to change his batteries for him. :D
  14. The Grey Dwarf

    EN World City Project: Geography

    I think this decision belongs to Buttercup anyway. I just supply the grass. :D These goats would have quite a short lifespan and would be in need of constant therapy. They would be herded by the Guild of Goat Handlers (With Care). You could have Surprise Goat for lunch (and Surprised Goat for...
  15. The Grey Dwarf

    EN World City Project: Geography

    I don't remember who had the idea for sheep though. It will come back to me one day. :rolleyes: As for the pigs, they're an alternate sewage system. So not too far from the city but far from the high class estates. I'd say to the north-eastern side of the city.
  16. The Grey Dwarf

    EN World City Project: Geography

    Go on ... stat them. They can grow up to 5 feet tall. Info on the original can be found here.
  17. The Grey Dwarf

    Mor's End Craft & Trade Submissions

    Some answers here Think sheep! ;)
  18. The Grey Dwarf

    [Mor's End] OOC: Questions and comments please post here

    The first idea on that matter was a permanent circus outside the city. I would say on the north riverbank east of the city or somewhere along the north palissade. The zoo might be too big for the city and a crowded place just outside has a lot of other advantages (ask the thieve's guild or any...
  19. The Grey Dwarf

    EN World City Project: Geography

    First I'd like to thank you all for your support. I really appreciate. The city is surrounded by grasslands, anything could graze there: cows, sheep, reindeer, buffalos, horses, ... The farmland to the north is too good for them and is dedicated to crops. Some pig farms should also be placed...
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