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  1. argali.jpg

    argali.jpg

  2. The Grey Dwarf

    EN World City Project: Geography

    Thanks Krug, I appreciate. My uncle last week, my wife's grandmother this week. I just hope that will be the last for a long long time. Well, working with you keeps my mind out of it (sort of). I've started working on the autocad version of the map. It might take a couple of days to get...
  3. The Grey Dwarf

    EN World City Project: Geography

    What do you mean, "another Belgian"? Did you flee to tax heaven?
  4. The Grey Dwarf

    [Mor's End] OOC: Questions and comments please post here

    For the thieves guild I'm afraid you'll have to wait for the city districts before getting into too much detail.
  5. The Grey Dwarf

    EN World City Project: Geography

    There are even maps of the city where I live (ie Namur). Great! You can even see the citadel where the river parts (NE corner)
  6. namur002.jpg

    namur002.jpg

  7. The Grey Dwarf

    EN World City Project: Geography

    NP, KnightFall, I'll write something else. Anyway, it was more history than geography. It might be a good idea to remove the text from the summary before people get used to it and take it for granted (people like me ;) ). I'll be back! :D
  8. The Grey Dwarf

    [Mor's End Discussion] Time to open shop!

    On the map, there's a good patch of farmland to the north, between the city and the hills. (Ok, maybe I should work on that symbol :rolleyes: )
  9. The Grey Dwarf

    EN World City Project: Geography

    LOL. I've been using it professionally for 10 years before finding a proper job. ;) The Squats: I would say to start inside along the south palissade and spread towards the swamp. This will be the weak point in the city defences (there's always one!).
  10. The Grey Dwarf

    Mor's End Craft & Trade Submissions

    So? Spiders make good spell components (and poisons). And there's a nice forest west of the town, on the big island. You could use the yellow camp from the map for your ranch as it's not suitable for the silk gatherers. Waiting for your ranch, then. :D
  11. The Grey Dwarf

    EN World City Project: Geography

    This gives us roughly 90 yards per hex on the current map. We should take 100 yards per hex to make for the place taken by the river. What do you think? I totally agree. If I was any good at it, I wouldn't need to be patient. :rolleyes: :D Jolly, you definitely got yourself the job. :D If...
  12. The Grey Dwarf

    EN World City Project: Geography

    Bookmarked too! Thanks. As it's already midnight, I'll have a look tomorrow.
  13. The Grey Dwarf

    Mor's End Craft & Trade Submissions

    Those are in my list too: - Architect - Astrologer - Bank - Brewer - Gardener - Lumberjack - Surveyor - Theater / Opera If you don't mind, I'll copy your list to use IMC. ;)
  14. The Grey Dwarf

    EN World City Project: Geography

    Bookmarked! Thanks KF72. :)
  15. The Grey Dwarf

    EN World City Project: Geography

    I had the feeling that 200 was a bit much but I hadn't taken the caravans into account. If we want the caravans inside, 200 seems right. I've found a conversion table: we could settle for 200 yards per hex (that's about 180 meters) giving roughly 2.3 Km2 (about 1.5 sq mile). That way I'm the...
  16. city_007s.jpg

    city_007s.jpg

  17. The Grey Dwarf

    EN World City Project: Geography

    I had some spare time, so, next version: - The river width has been halved (more or less). - The bridges were added. - A castle was added to the main island. - Watchtowers were added around the city. - I propose to place the city council (or whatever) on the second island: the Island of...
  18. The Grey Dwarf

    EN World City Project: Geography

    Meters, sorry. I don't have a convertion tool at hand. :rolleyes: Thanks. I thought the city first developed on one side of the river but, after the raids and the city being burned down several times, the counsellors of the city decided to the man the other riverbanks. Just a thought. As for...
  19. The Grey Dwarf

    EN World City Project: Geography

    Paint Still haven't found my Photoshop CDs. As for the scale, I was thinking of something between 100m and 200m according to the size (pop) of the city.
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