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  1. M

    Completely mantle based magic and classes varient

    Well, I finally found some exp charts online, so I went ahead and bought 'complete control' for some help with class generation. It is pretty interesting, and seems to work pretty well. Though, mimicking some of the base classes seems to cost a bit more than the exp needed to reach level 20...
  2. M

    Fixing iterative, unarmed, and natural attacks?

    Yea, I'm going to have to get that tested out some time when I'm more awake. Just so you know, I used D&D/DDO/NWN Melee Damage Tool to do the calculations. I found a way to cheat with it and calculate the attacks that I wanted by setting setting the BAB to 0 and using the enhancement bonuses...
  3. M

    Fixing iterative, unarmed, and natural attacks?

    Oh, don't worry about it, I noticed that most of your discussions were with Syl. Ack, unfortionately I don't have time to type up as much for this reply as I should XD You're making some good points though. Yea, and you're exactly right XD I just don't want to have to apply my changes to do...
  4. M

    LA Revised

    That sounds like an interesting idea. It would be annoying to have to make guesswork as to what classes and levels each race matches up with, but it is definately possible. ------ Actually Arkhandus, you just gave me an idea for gradually eliminating a character's level adjustment. You know...
  5. M

    Fixing iterative, unarmed, and natural attacks?

    Yay, you came back Hawken :D Yea, this place does seem kinda dead...unfortionately I bet most 3.5 forums are like this right now. Yea, and honestly I think I like the saga edition version better. It is just that it might be hard to get those rules working while making all the classes still...
  6. M

    Fixing iterative, unarmed, and natural attacks?

    Hmmm, alternatives to LA and Racial HD sounds interesting. Nether of those was really working probably in the core anyway, though I'm using the UA rule for buying back LA with exp at certain class levels. One thing that worries me about their armor system though, is that at high levels rogues...
  7. M

    [Tome of Battle] New Maneuvers

    Sorry, I've never looked at the Tome of Battle, otherwise I would try and help.
  8. M

    Fixing iterative, unarmed, and natural attacks?

    Ahh, I see about the armor then. Yea, I haven't actually done a non-neverwinter nights game that has gotten up to that level yet, so I wasn't sure XD Hmmmm, maybe I'll increase a character's armor by 1 every five levels? Then again, would this make it too hard for creatures and non fighters...
  9. M

    Fixing iterative, unarmed, and natural attacks?

    Are you not planning to give your characters magic armor or anything? A +5 bonus on top of the usual armor by level 20 is a lot.
  10. M

    Fixing iterative, unarmed, and natural attacks?

    Hmmm, I think I did some similar things, except I'm avoiding fractions as much as possible, lol. Oh, some people in my group didn't like the idea of random hit dice, so I give them flat hp increases each level. A fighter gets +6hp instead of +d10 (the average number of hp rounded up...
  11. M

    Fixing iterative, unarmed, and natural attacks?

    The armor scaling by HD just reminded me of another solution. There are certain D&D variants where characters get an automatic armor bonus as they level up. Some give the armor bonus evenly to all classes, while in others (such as the 3.0 star wars rpg) each class had its own armor...
  12. M

    Fixing iterative, unarmed, and natural attacks?

    Hmmm, yea...I've been pondering making a monk where instead of the current progression of increased unarmed damage the character gets 'improved natural attack' feats. You just treat humans as having slams(with a penalty until they get improved unarmed attack) and then you have a monk that works...
  13. M

    Fixing iterative, unarmed, and natural attacks?

    Yea, I'm looking to just make things more consistent as well, speeding the game up is just a nice side effect ;) Hmmm, I can possibly see doing that for a Thri-Keen. The only thing is, don't races which have multiple arms like that usually have a level adjustment? Wouldn't we need to...
  14. M

    Fixing iterative, unarmed, and natural attacks?

    That seems like a pretty good system. You still get at least 2 attacks, and you don't have to keep re-rolling. If what the guy says about this making characters do more damage 90% of the time this way is true, then I might have to increase monster defense a little bit like you said. It also...
  15. M

    Fixing iterative, unarmed, and natural attacks?

    That's a really interesting system, I don't think I would have thought of that. I guess it kinda makes enemies with really high armor easier to hit with your single strike, while at the same time not letting people decimate low armored foes as easily too. Hmmm, I have a few questions. I'm...
  16. M

    Fixing iterative, unarmed, and natural attacks?

    Out of the entire dnd 3.5 system, there's really one core mechanic that I don't like: the way attacks are handled. The entire system is just messy, and I'm wondering if anyone has ever tried making custom rules to reorganize things? Or do you think I'm just being silly? lol. Calculating 4...
  17. M

    [PowerGamer]Werebear/Monk help

    Yep, that sounds right. I'm pretty sure that if you want to use unarmed strikes, they have to be the primary attack though. Not that you would have any reason to have anything other than your unarmed attacks be primary though, lol. Multiattack = win because your secondary attacks get a -2...
  18. M

    [PowerGamer]Werebear/Monk help

    SRD:Natural Weapons - D&D Wiki The way natural attacks work is you have to choose one of them as the "primary weapon". This one gets your full BAB and full strength to damage. All other natural attacks are considered "Secondary Attacks" and get a flat -5 to BAB and half strength to damage...
  19. M

    Tweaking spellcasters - feedback please

    Yea, it sounds like what you're doing is pretty similar to the way my campaign is going. In my case guess I'll just have to see how it all works out, and re-balance things if they start relying on the lone healer too much.
  20. M

    Tweaking spellcasters - feedback please

    You know, the more I try and think about ways to solve this without just handing out magical healing items or automatically healing people between fights, the more I realize why they created class 'roles' in 4e so that there wasn't a question of what each person was supposed to be doing. It is...
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