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    D&D 5E (2014) Weighing in on 5e

    Personally I think stats shoudl continue to be as they are. The main reason I think this is twofold. 1) While defining all stats from an arbitrary average is fine, it still feels wrong to say the average human has zero constitution (str, dex, int, wis or cha). An average person still has some...
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    Monte Cook's first Legends and Lore is up

    This issue with skill where you want things to be able to have a person be better another but not insurmountably so, but also avoiding the "Expert rolling low loses to first timer rolling well" makes me think of the solution they had in another RP game a played once. It went like this: When you...
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    0 Level Character Rules are up

    What makes John Maclain different than any other cop? What makes Gimli different than any other dwarf? What makes Harry Potter different than any other Hogwarts student? What makes Conan different than any other warrior? What makes Tassleholf Burrfoot different than any other kender? What makes...
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    Monte Cook back at wizards

    Actually in business the plan is for each YEAR to match, or if possible outsell, the previous one. So if you made £X last year you want to make at least £X this year. It doesn't matter if you do so by selling more stuff from the current edition or by putting out a new one to encourage people to...
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    Letting yourself be hit - by an ally ?

    This would be the fact that a person could willingly "drop" any Spell Resistance they had for a spell and could choose to forgo a Saving Throw if they wanted to. This was to stop PCs with SR being prevented from getting buffs and the like, and was very important with regards to Healing Spells...
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    Letting yourself be hit - by an ally ?

    Personally I keep thinking the person being shot at should be able to "invert their stat mod". Mechanically this would mean dropping the targetted defence by 2*Utilised Stat Mod. I feel this as a person can use their 'agility' to move into the way of a shot, they can use their 'strength of...
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    Tactical movement to avoid opportunity attacks

    IMO it is fine for the players to do this sort of thing as long as they don't take all day at it in real playtime. IRL I am not an experienced adventurer, but I still know to run wide around someone if I think they may want to attack me, and I want to get past them - I learned this trick...
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    Simplified Rolls

    Not quite right there, as you ignore the possiblity of cascading "max rolls". Vorpal 1d10: Average = 0.1*(1+2+3+...+9) + 0.01*(11+12+13+..+19) + 0.001*(21+22+..+29) + ..... Average = 0.1*45 + 0.01*(10*9 + 45) + 0.001*(2*10*9 + 45) + .... This is the Sum[10^(-n)*(90*[n-1]+45)] Where n=1 to...
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    Monster Knowledges - Making them Fun

    Our DM only gives out data if someone asks to roll the Knowledge Checks, but then again the basics get memorised (like Undead looking thing = assume no poison damage works but radiant is probably extra tasty). When we get the powers info she normally tells us it in generic terms: "You recall...
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    Immediate Reactions

    The monster may very well not have attacked the player in question on its turn - if it was near a squishy, or bloodied, player as well - but as it was attacking with a "freebie" OA it would be silly not to take the chance (until it discovers it was screwed by doing so). Preventing II's or IR's...
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    Design & Development - Necromancy & Nethermancy

    But then a Fighter almost never finds a monster with Vulnerability Weapon either, while casters can find, or impart, vulnerabilities - so they get resisted a bit more but have better odds of getting bonus damage. Also fighters don't ignore 'Resist Weapon' from level 1 - Swarms have resistance...
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    "You do your STR mod in damage" - add bonuses?

    The feat Offering To The Prisoner adds "2 extra damage to the next warlock attack you make" without insisting on a damage roll. That was the only feat I could find that didn't add to a damage roll or a specific damaging effect/power (that was itself going to have a damage roll/add to damage...
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    PHB3 minotaur death blow

    But monsters don't hang around once "dropped", PCs do - so a FreeAction/NoAction effect on monsters when they are dropped is a lot different than a PC being able to do an effect everytime they are hit such that their HP ends up below 0.
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    PHB3 minotaur death blow

    But this would mean the Trigger would have to be a lot more convoluted to prevent odd effects. Current Trigger:When you fall to 0 hitpoints or lower .... If you allowed this to work as a IR that can be done unconcious you have the issue that you can use it when someone hits you while you are...
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    New Legends & Lore

    I always think of the progress of Teirs as: Heroic: Bruce Wayne after returning to Gotham in Batman Begins - He starts as highly skilled but no hero, refining his arsenal and becoming "The Bat-man" = Urban Legend in and around Gotham. Paragon: "The Bat-man" becomes Batman = known hero, famous...
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    D&D 4E How did 4e take simulation away from D&D?

    Except if the chasm/fire occupy a whole space you can't diagonal around them, and if it doesn't then it is the same as when I run along the street and jump a few feet (this in reality is less than the 5ft to another square) to the side to step round a big puddle while taking a 90% straight line...
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    The Vampie Class preview

    I like that too. A way to have a Vamp in a group that isn't constantly forcing the rest of the party to only operate at night but can have issues at times. It allows the DM to effect the player in less vital moments such as: "You approach the town gates, the guards ask to see your face as they...
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    D&D 4E How did 4e take simulation away from D&D?

    True, but if the obstacle is blocking terrain you can't do a quick diagonal around it, you have to take the 2-step approach, and anything else is a case of representing a slight lean as you move and the fact that you can step within 5ft of someone normally but the game needs to count the square...
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    D&D 4E How did 4e take simulation away from D&D?

    Diagonals in D&D don't let you go further (in map terms) they just let you go directly. i.e If you want to reach a given point you don't care if that point is on a diagonal or a straight you head towards it. And yes you can hit the issue of a wall to your right is X squares away, a wall in...
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    Dragon 397: Letters To The Editor Up

    Yeah. Oddly it is vague enough that it could mean the following: "We want articles that look at adding a few new bits to the game to increase the versatility/strength of options already in the game." This would mean we could get an article for a Seeker that adds just a few feats, a couple of...
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