Search results

  1. DWChancellor

    D&D 5E (2014) Revised Xanathar's Downtime Rules (Finalized)

    TLDR - When I made magic item shops rare and their stock random according to RAW, I got a long way to what you're aiming it without much work. Yeah, this is how it played out in my game using everything as I described. "Magic item shops" aren't a normal thing in 5E (certainly not at level...
  2. DWChancellor

    D&D 5E (2014) Revised Xanathar's Downtime Rules (Finalized)

    I found the Sane Magical prices to work very very well using the DMG's gold acquisition per level and rolling random loot according to the DMG hoards/level range suggestions. The PCs could only access items from randomly rolled DMG stores too. The really expensive stuff was just hard enough to...
  3. DWChancellor

    D&D 5E (2014) Revised Xanathar's Downtime Rules (Finalized)

    Did someone say sane magical item prices? I've been slavishly following this: Using it for years and very happy with how the prices were balanced. As for the rest you're doing great work and I'm grabbing your whole write up! Not totally happy with Xanathar's, Acq. Inc., or Strongholds &...
  4. DWChancellor

    D&D 5E (2014) Eberron - Beadle and Grimm have finally gotten to me

    That isn't a question. You go try and get the special edition cover this week AND get the normal cover AND wait until February! One book for you to have open to the monsters, one book to have open to the houses, and the B&G player's section for the party.
  5. DWChancellor

    D&D 5E (2014) Eberron - Beadle and Grimm have finally gotten to me

    I'm not a sucker. I'm a winner! I mean, sure, I managed to resist Beadle and Grimm's ultra fancy packs so far, but why would I even try to resist this? https://www.beadleandgrimms.com/gold/eberron Sight unseen, vague portents, and I've already pre-ordered. I've been waiting a very long time...
  6. DWChancellor

    D&D 5E (2014) Removing the Critical Hit, Using Exploding Dice

    Yeah, exploding dice are really fun, but they advantage small dice and multiple-dice weapons (and how about monsters that occasionally have 3+ dice attacks?) We use crit = max dice + extra dice. I really liked Reign's system where you rolled a dice pool trying to get it "wide" and "deep" which...
  7. DWChancellor

    D&D 5E (2014) Attacking with spells instead of saves

    Doing this removes a purposeful design choice in 5E, namely that you need to select spells based on hints about the target's likely stats to optimize. A brute is likely proof against STR and CON saves for example... You're removing something that is supposed to make casters feel "smart" about...
  8. DWChancellor

    Robotech: The Macross Saga RPG Review

    I grew up reading the novelizations. I dream that my sister and her husband who grew watching the actual show (guess who owned the novels) will one day run a Robotech game. And I will definitely not be playing Minmei, go away, this isn't your big day...
  9. DWChancellor

    D&D 5E (2014) Eberron: Rising from the Last War Table of Contents

    But... but... I just started an all new campaign in a fully homebrewed world... with multi-year potential. I think the apocalypse may have to come early. November 19th early! Looks like they packed in all the tools to get Eberron rolling in 5E. Can't wait until next week.
  10. DWChancellor

    D&D 5E (2014) My biggest gripe with 5e design

    I'm of the opposite mind: I'm so happy they cleared away the cruft of "necessary" magic items in every slot and the "regular buff up" of 3E. I love how DCC did spells too, though obviously have a chance of turning into a frog monster instead of casting Heal is a little harsh for D&D =)
  11. DWChancellor

    D&D 5E (2014) My biggest gripe with 5e design

    I've spent a lot of time trying to design 5E encounters and critters around the MM's "HP" based challenge system. People give 4E a lot of gruff, but it was much more "interactive" and presented lots of opportunities for tactical position and party "combos" while 5E's MM design just... doesn't...
  12. DWChancellor

    D&D General Art in D&D

    I don't understand what you are trying to say. All the editions post WotC had a ton of design work done in terms of style guides, etc. Lockwood was brought on not just to paint dragons but do all sorts of work. What does a goblin look like; how are we going to dress up and layout book pages...
  13. DWChancellor

    Roleplaying As Catharsis?

    I have found, that much like in RPG videogames, I can't play things that are not already inherent in me. And a big part of being an adult-- in game and out, is not letting the worse/troublemaking aspects drive behavior. But, like you pointed out, being more "impulsive" or playing a character...
  14. DWChancellor

    D&D General Art in D&D

    3rd, 4th, and 5th deliberately do. I remember coming across Schindehette's ArtOrder website where he explained a lot of his work during 4E. That was great reading (and a great art community). You saw the same thing earlier in Planescape where DiTerlizzi was it, or with Eberron's featuring of...
  15. DWChancellor

    D&D General Art in D&D

    One big point in the favor of "yesterday" is that the artists felt much more distinct. The modern crop are dramatically more professional and while that has its points, it won't catch the right person as strongly as the earlier artistry. There's something in that too. Don't miss the random...
  16. DWChancellor

    Design Masterclass: Tails of Equestria

    Not just social skills, but the shows are master-classes in using skills of all sorts. Lots of problems that can't be solved by force and require lateral thinking and, at times, social skills. Many of challenges in the show are great introductory course material in ensemble cast drama...
  17. DWChancellor

    D&D General Art in D&D

    I think the art needs to support the purpose and theme of the edition. I've loved each edition's core concept since 3rd. There was a lot of good previous art, but I think the switchover from TSR to WotC brought a level of professionalism and organization that was a step-change. Lockwood...
  18. DWChancellor

    DMs Guild Wizardly Goodies on DMs Guild

    Much simpler. When you open the page you see a thumbnail of the cover. Just relying on the text it is hard to quickly understand what the product is. Adding a few thumbnails (I've seen a lot of other postings put these in the description) would help browsers quickly zero in on what your...
  19. DWChancellor

    Design Masterclass: Tails of Equestria

    These mechanics are pretty interesting. Wish my daughter liked the show too... they model pretty good interactions while maintaining real conflict. Rescue Robots Academy doesn't quite measure up. And forget Peppa Pig (bacon time for that show). The show is a perfect template for creating...
  20. DWChancellor

    DMs Guild Wizardly Goodies on DMs Guild

    Hmm. Looking... You should really add an interior shot to the title image and not rely only on previews.
Top