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  1. Intrope

    How to make your donation!

    Well, I'm late to the party--but my US$35 (via EXP) is in the pot! Thanks, Morrus!
  2. Intrope

    If you donated via Expedious Retreat Press, POST HERE

    Jonathan Dowell Intrope #48100
  3. Intrope

    Freedom of Movement + Pin Your Opponent = Woo hoo!

    Re: Re: Freedom of Movement + Pin Your Opponent = Woo hoo! You'd handle it just like two spell turning effects :p I agree that Freedom of Movement isn't worded well--it should only help you escape the grapple, not make you then engine of unbeatable grappling!
  4. Intrope

    Blasphemy

    Silence and Greater Spell Immunity can completely negate Blasphemy. Holy Aura will help a little, giving a 1 in 5 chance that the Blasphemy doesn't effect each party member; Spell resistance is a little better, but only effects one person. I think Freedom of Movement will also protect you...
  5. Intrope

    D&D 3.x [3.5] Potion Identification

    Depends. What have you done for the cleric, lately? ;)
  6. Intrope

    D&D 3.x [3.5] Noteworthy spell changes

    The new area will be larger than the old one, for a caster of less than 14th level; and if you always used the 10' wide area before, then the new area will be better for most casters!
  7. Intrope

    D&D 3.x [3.5] Noteworthy spell changes

    Note that a line area is actually 10 feet wide (more or less), not 5. It affects the squares on both sides of the line. (see the description on PHB 175/176).
  8. Intrope

    D&D 3.x [3.5e] What's the most broken character under the new rules?

    Whirlwind Attack prevents you from taking any bonus attacks, so no Whirlwind of Improved Trips (you could still trip them, but you wouldn't get the extra attack) Natural Spell won't work if you've been polymorphed, so getting someone to Baleful Poly you so you can Awaken yourself is right out...
  9. Intrope

    D&D 3.x [3.5] Noteworthy spell changes

    Not true; 3rd para, 2nd sentence. (change as a free action, once per round).
  10. Intrope

    3.5 Price Increase

    Actually, on this point the reviewer is right: the unrevised table lists the BAB by class names, and doesn't break out the saves into separate columns at all. The new table is generic: the BAB column heads are Good, Average and Poor and the Saves are in two columns (Good and Poor). A minor...
  11. Intrope

    Reincarnation – How do you handle it?

    Re: Reincarnation Actually, the 3.0 rule for level loss is that you end up at the halfway point in your new level, not the beginning of it.
  12. Intrope

    Amusing Type-os (no bashing!)

    Actually, I think that was the 4-volume Encyclopedia Magica magic item compendium from 2nd edition. As I recall it had dawizard/iwizard all through it--one of the stupidest possible mistakes (since it shouldn't happen in the first place--learn to use your text editor!--, ought to leap out of the...
  13. Intrope

    D&D 3.x 3.5 Moradin Domains?

    It's actually worse than that: Moradin's domains are Good, Law, Earth and Protection! Now, Good, Law and Earth all make perfect sense. But Protection makes no sense at all, since Moradin's portfolio makes no mention of any inherently protective role! War would definitely make more sense for...
  14. Intrope

    Identify

    Actually, it's not nearly as bad as all that. Of 25 weapon enhancements in the DMG, only 6 of them can't commonly be discovered by means other than Analyze Dweomer: Defending, Keen, Spell Storing, Dancing, Ghost Touch and Bane. The energy/energy burst ones are all command word driven; Search...
  15. Intrope

    Identify

    Actually, Identify should not be the first spell you cast on an unknown item; you should always start with Detect Magic. Why? because it will tell you how many different magical functions the item has, and what kind of magic they are. (no need to house rule Identify!) Also, Identify gets the...
  16. Intrope

    Ring of Mindblank-How Much?

    Rather than going with all these magic items, get your party cleric to cast Hero's Feast every day. Protection from fear, hopelessness, poison (!) and bless for 12 hours is well worth it IMO.
  17. Intrope

    The new Horrid Wilting

    BTW, where is this new Horrid Wilting posted? I can't seem to find it...
  18. Intrope

    Dire Tigers CR is WRONG.....

    Or maybe they also rate animal/vermin a little differently because they could be 'defeated' other ways? A Dire Tiger might be placated by letting it have one of the party's horses, perhaps. It's also to be said that Dire Tigers aren't all that stealthy; at best, they have a Hide +4: not...
  19. Intrope

    Monte's Dragon Magic spells

    There are 20 Dragon magic spells in 308. In general, they seem somewhat more potent than normal spells. I will say they would be more useful if you were a dragon than if you were something else (imagine that! :D ). I could see a sorcerer with a 'child-of-dragons' theme making good use of these...
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