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  1. Intrope

    Dire Tigers CR is WRONG.....

    Re: Re: Dire Tigers CR is WRONG..... Unless they Improved Grab the rogue... Dire Tigers are definitely bad news to a 6th level party, although that's not unreasonable for CR 8. I have a feeling that in close combat it would do more damage to 8th level parties than is warranted by an equal EL...
  2. Intrope

    Dire Tigers CR is WRONG.....

    Ranged Melee Attack == Monk w/Spring Attack :D
  3. Intrope

    [OT Old Skool] Skurge...

    Skuuurge! :D
  4. Intrope

    New Summon Monster Rule

    Let me offer up another suggestion: the utility of a summoned monster will be similar to the utility of playing that monster. So, use ECL (rather than CR or HD) as the guideline for what creatures you can summon. Also, you might allow increased duration for a given spell by reducing the ECL of...
  5. Intrope

    [OT] Good Laser Printer for printing PDFs

    I've got a Brother HL1440, which does quite well (and it's a little cheaper than the HP models). But the HPs ought to work well, also.
  6. Intrope

    Illithid Paladin?! Say what?

    Illithid Paladins really need to ride around on a Hydra mount called Buffet--solves the food problem without causing alignment issues! (they grow back, after all...) :D
  7. Intrope

    Can a monk turn Ki strike off?

    Actually, I'd say that Mort's monster should not only take damage from a monk's fist but also from magical weapons[1]. After all, a magical weapon is a normal sword with a enchantment on it; even if the creature is metaphysically oblivious to the enchantment, the 'sword' part of 'magic sword' is...
  8. Intrope

    How to get into a Mordenkainen's Magnificent Mansion

    I'm not sure that would work, actually. The targeted dispel has to be targeted at the effect of the spell, which is a different plane. I'd probably allow it, although it seems too easy to me. If the portal is closed, you do need see invisible (or else you'd have no idea where to target the...
  9. Intrope

    How to get into a Mordenkainen's Magnificent Mansion

    To be honest, I don't think there is a way to brute-force into Mord's mansion. Dim Door, Teleport and Teleport w/o Error are ruled out, because the mansion is an extradimensional space and those spells can't do interplanar travel. Plane shift is ruled out two different ways: 1) the mansion is...
  10. Intrope

    BlackRazor the Artifact

    Oh? I'd never seen it before 3rd--I was actually pointing out that the thread title is wrong. From the commentary I had guessed that it used to be, but apparently I was wrong.
  11. Intrope

    BlackRazor the Artifact

    It's also worth noting that the new Arms & Equip guide doesn't actually consider Blackrazor an Artifact at all (it's in the intelligent items section instead) and gives a price for it (not real high, either).
  12. Intrope

    [SS] Tiefling "Monster Class"

    I just wanted to share another thought I had about LA +1/No HD creature types. In the DMG, their is an optional rule on starting a character as a 2-classed character that gives them part of both classes. For a LA +1 character, you could start them with 'half' of the racial benefits (like evildm...
  13. Intrope

    Twin Peeks: Races of Faerun and Arms & Equipment Guide

    A giant textbook? Some of mine would do at least d6 damage... Edit: darn, coyote6 is faster than I am. And funnier, too. :(
  14. Intrope

    [B.A.D.D] Red Discussion

    The reds should have a bolthole to withdraw to, if things go poorly. This should be a room with the only entrance through a lavafall; while I'm sure they can get through it, I doubt they can just walk through, so this will force them to burn more magic. For amusement value: have Ghelban...
  15. Intrope

    Identify... this!

    Actually, this house rule isn't needed. Detect Magic will tell you how many different functions an item has, if you concentrate for at least 2 rounds (each one is a separate aura).
  16. Intrope

    Savage Species- is there something wrong with me!?

    So, would a flumph monk use kumph flu? :cool: I just wish my FLGS would actually get SS in...
  17. Intrope

    [D&D 3.5e] That New Pit Fiend

    Go Here to see an updated Pit Fiend Stats by WotC! Alright, now we can see: it's Large, not Larger It has 225 hp (not 255), which is average on each die. Grapple is still +36, and damage +14/+7 which doesn't match STR 37. It's Ref(lex), not Fef(lex) (pure typo) Skill points were all correct...
  18. Intrope

    [D&D 3.5e] That New Pit Fiend

    It's worth noting that Polymorphing the Pit Fiend is actually a great tactic; polymorphed creatures lose Su abilities, which includes Damage Reduction. Also, if polmorphed into a human it would have an AC of 10. If we assume the twinked out transmuter is accompanied by a simlarly twinked out...
  19. Intrope

    [D&D 3.5e] That New Pit Fiend

    I have been wondering about these. The Hit points are weird; I can't come up with any way to get that number (it's 3 more than 6/die, and only 1 more than 8 at first hit die, and 6 thereafter). The grapple and damage are calculated as if he had 38 STR, but that would mean both the STR and the...
  20. Intrope

    [D&D 3.5e] That New Pit Fiend

    Zappo, Outsiders already get Fighter BAB, Monk Saves and Rogue Skill Points. But I'm glad you did the math for me; in my short look at it, I thought he was getting 10 skill points per level, which would be really out of hand. I also figured out one other thing: based on his number of feats...
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