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  1. M

    How many Demigods to one Greater God?

    While I voted for 8 demi-deities I doubt even a score could kill a greater deity. Just look at the ECL scale: minimum demi-deity 60 and minimum greater deity 160. The greater deity's minimum ECL is 2.66 times that of a demi-deity. The threat is so minimal as to have no effect on the greater...
  2. M

    NEW Immortals Handbook - Ascension thread

    You are Telathidar_Mhaelin :p. Anyways the Custom Deities thread would probably be the best place for Killane.
  3. M

    Custom divine abilities, portfolios, etc.

    You'd still have to meet their Wisdom 40 prereqs, since you sub your Intelligence bonus not your Intelligence score, so I am not sure how much of an issue it is. That also imposes similar limitations on divine spellcasting ect. that use your score to determine your highest spell level castable, ect.
  4. M

    NEW Immortals Handbook - Ascension thread

    Perhaps you have forgotten the [Energy] Blast weapon properties from the ELH/Epic SRD?
  5. M

    NEW Immortals Handbook - Ascension thread

    UK, Are bonus damage dice from Strike [Effects] multiplied on a critical hit?
  6. M

    4th Edition and the Immortals Handbook

    Beasts are a class, per Star Wars: Saga.
  7. M

    4th Edition and the Immortals Handbook

    Where is that quoted? The article I read on ICV2 (http://www.icv2.com/articles/home/11123.html) states the OGL will remain.
  8. M

    NEW Immortals Handbook - Ascension thread

    With Superior Expertise as an OGL non-epic feat, why do you have Combat Mastery as an epic feat?
  9. M

    NEW Immortals Handbook - Ascension thread

    Certainly programming requires no great degree of Dexterity, nor does drawing, calligraphy, sewing, carpentry, masonry, ect.
  10. M

    NEW Immortals Handbook - Ascension thread

    By ignoring it. I have no problems combining Skill & Luck or Knowledge & Secrets. There exist mythological archetypes for both combinations, as well as other normally opposed Portfolios in Ascension.
  11. M

    NEW Immortals Handbook - Ascension thread

    No, we're not giving you mixed signals. We said straight out that their should be an increased cost for having esoterics on artifacts, like 1.33 or 1.5. Requiring a drawback is cumbersome and only complicates the game unnecessarily. While I suppose one could take a drawback to negate the cost...
  12. M

    NEW Immortals Handbook - Ascension thread

    And consider it to be promptly ignored. You earned that artifact, you didn't find it lying on the street. The drawbacks of artifacts were meant to prevent players from munching out when there was no limit to the # of artifacts they could possess (i.e. 1st-3.5). In IH artifacts are manifestation...
  13. M

    NEW Immortals Handbook - Ascension thread

    I'd say limit to 1 esoteric for the entity (mortal, deity, sidereal, ect) and a total of 2-4 esoteric total for artifacts (and without drawbacks). I say more for artifacts because artifacts have traditionally been a means for entities to access more powerful abilities than they could normally...
  14. M

    NEW Immortals Handbook - Ascension thread

    UK has stated in the past AMC can be applied to SLAs, and I think there is a section IH that says that.
  15. M

    NEW Immortals Handbook - Ascension thread

    Power of the Amidah. All deities can either use limited wish or wish to heal permanent damage via their SLAs, but these SLAs still require an expenditure of XP. Miracle doesn't by default, but only a limited number of deities can cast miracle...and honestly healing permanent damage may be one...
  16. M

    NEW Immortals Handbook - Ascension thread

    UK, Even without min-maxing you can realistically expect to do 100-150+ points of damage per hit as a melee character. With a full attack (assuming 5 attacks from a speed weapon, Quickness, haste, ect): that's 500-750 damage per round. My concern isn't orichalcum weapons, as they are received...
  17. M

    NEW Immortals Handbook - Ascension thread

    Actually I was playing around with the numbers as it's a highly variable issue. Using Annihilating Hand as a basis for damage comparison a 120HD entity does 60d6 (avg 210) as a standard action, while Annihilating Strike does 7d6 permanent damage per melee attack (avg 24 damage). A weak melee...
  18. M

    NEW Immortals Handbook - Ascension thread

    UK, What do you think a good price adjustment would be for a weapon special ability transformed all slashing/peircing/bludgeoning damage dealt by the weapon into permanent hit point damage? Under the base assumption metamartial feats are not used in the game (if that would influence how you...
  19. M

    NEW Immortals Handbook - Ascension thread

    Correct. EDIT: Also, UK: Why are Good Deities immune to disease, and why do deities with double Good Portfolios gain Poisonous Blood as Prophets?
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