Do people think that when they kill something with no treasure, that they should get upset that the XP for that came out of a later encounter?
Challenges are rewarded with sometimes XP, sometimes treasure, and sometimes both. This is the Tao of D&D.
The way of the DM is to keep the twin...
Throw out leveling by XP in that game. Convert most of the item parcels into the gold equivalents. Players level when they get all the treasure parcels in a level. Don't ever force the PCs into a skill or combat challenge that has no monetary reward (since XP is supposed to cover those)...
Interesting. So by the time you want to sell something, it's going to normally be at least one, maybe two cost brackets under you.
Meaning it's base cost will be somewhere on the order of 1/25th of an item of your level.
But you don't actually give them less treasure down the road. They're closer to leveling from the skill challenge to sell the item and so are closer to graduating to the treasure from the next level.
Clearer perhaps?
Who's punishing? They get the money from a merchanting skill challenge rather than adventuring. They'll probably get XP for it too. Of course now they've sold the item and can't resell it again for more money and XP.
It comes out of the treasure for that level. Which is like saying that they're...
This is acceptable too.
Just make that 20% find it's way back to the PCs in the form of more treasure and they can literally give away every item they come across :D
Well, the basic concept was good. Have a chart of what the "standard" reward for a particular level is.
The problem was they made it random, which nulls the standard part. This choose and fill in the blank method of generating a level worth of treasure is very nice.
Much to my surprise, Wizards choose option three of my predictions. (Short and boring, long and boring or new twist that's interesting).
I would say they cheated by including rewards under "economy" but I suppose rewards ARE the economy of D&D. :)
According to the customizing monsters article, yes, absolutely.
Unless it's like a potion. Don't put those on a treasure list of something that could use them. :)
"Well, um, sorry guys, looks like the BBEG drank all your treasure."
Halflings, dwarves and elves are apparently dead to everyone.
Which is odd because although I'm going to be human, everyone else in my group is going to be a halfling.
Seems especially weird seeing that the utility prayer "Cure Light Wounds" heals one surge worth with no surge spent.
The difference between a character skill and a one-shot item that used to have exactly the same effect I suppose.
Or perhaps other types as well.
And will probably be a cleric only feat. Since they seem to enjoy limiting things that are designed with a certain class in mind. As well they should.
Well, economy is tonight in the excerpts.
Which is going to either be very short and boring, very long and boring, or impressive as hell in that they managed to come up with some unique angle to share.