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  1. dbm

    How long should a gaming session be?

    I have two overlapping groups. Both are f2f. One plays weekly on Thursday evenings, and we all work so those come in at about 3.5 hours, 4 max. There are four of us in this one including the GM. The other group plays monthly on a weekend and those tend to be ten hours sessions with a pizza...
  2. dbm

    RPG Crowdfunding News – Purple Planet, Veil of the Eternal Night, and more

    Also finishing in this window is a new campaign for Loke Battlemaps: A bit different from previous sets, here they are mixing more base types of terrain with static-cling decals so you can have more exactly the layout you want.
  3. dbm

    For me it's the players not the game

    I would agree that the group is the most important factor, however personally my group is stable so that part of the equation is not a ‘variable’. Hence, the system makes a difference to the fun at the table.
  4. dbm

    Finding (or making) a system for a setting with a strange magic system

    That could easily* be implemented in an effects based system like GURPS or HERO. * easily as in the mechanics would support it. It would take a chunk of effort to be sure, though it doesn’t actually sound that difficult to model, seemingly being mostly about having foci of different types with...
  5. dbm

    What TTRPGs have the best tactical combat rules?

    When I tried running HERO for our group I was quite impressed by the use of things like variable power pools to represent fighting forms. In that respect HERO is perhaps the ultimate expression of a ‘gamiest’ approach (in a positive sense). You can build anything from the game components and it...
  6. dbm

    Who Decides What You Play?

    Option 3 was the closest to my circumstance. We have four rotating GMs so when one campaign finishes one or two of the other GMs will offer a system & campaign combo (maybe more than one) and we will see what the group is up for.
  7. dbm

    Kickstarter Deal-Breakers (Poll)

    While I agree that Kevin’s campaigns are gold-standard he doesn’t have a full manuscript before starting the campaign. He regularly posts updates on the writing process throughout, however.
  8. dbm

    Kickstarter Deal-Breakers (Poll)

    Two main red flags for me. The first is poor track record. If a creator has done previous Kickstarter etc I will look at those campaigns, see if they delivered, see when they delivered against promised timescales, and look at the backers comments (though I take them either a pinch of salt...
  9. dbm

    What System For...?

    Trinity Continuum: Anima has a focus on juxtaposing real-reality and a VR reality. The Strange, based on Cypher System, features jumping into alternate realities and your character is changed with each jump. Either might provide some useful ideas for such a campaign?
  10. dbm

    Grading the Cortex Plus and Cortex Prime System

    We played a Firefly campaign which was interesting and I personally enjoyed it. It didn’t do a huge amount for the rest of my group, however, and it is less likely to get played again in future for that reason. I think its strongest feature is the ability to support antagonistic characters...
  11. dbm

    What TTRPGs have the best tactical combat rules?

    If the question would be “what RPG has the most tactical rules” then without a doubt it would be GURPS. It aims to simulate reality (with varying degree of success) and the real world is full of tactics. There are trade offs between movement and combat effectiveness, between attack and defense...
  12. dbm

    Quinn reviews The Wildsea

    It certainly made me interested in picking up a copy; looking forward to future reviews.
  13. dbm

    Grading the Rolemaster/Spacemaster System

    I almost love it… The most table-time I have ever had with a campaign was under Rolemaster 2ed. We played at least weekly, all day in a weekend, for about 18 months, maybe two years. We started of at about 6th level to have some survivability but played all the way to about 60th level IIRC...
  14. dbm

    In Search of Flexible Defense Mechanics

    GURPS use an active defence system which differentiates between dodge, parry and block and puts constraints on all of the above. As a side note, by default martial characters have far more tactical options than wizards in GURPS. You can see the bones of the system in the free Lite rules [link].
  15. dbm

    DOOM GUARD: Super Powered Board Game From Pinnacle Entertainment

    This campaign will launch tomorrow - still about 18 hours to ‘follow’ and get the free mini if you then go on to back it. :)
  16. dbm

    The made RIFTS for Savage Lands? Huh.

    The ’character class’ mechanic in Savage Rifts is called an ‘iconic framework’ and is quite a bit different from how the class edges work in Savage Pathfinder. The frameworks each contain about 4-6 advances worth of stuff for your character to start with. So a brand new, no advance character in...
  17. dbm

    AD&D 1E PoD Reprints

    Assuming you’re asking for real - we’re talking about the Print on Demand options for the AD&D 1e rulebooks.
  18. dbm

    The made RIFTS for Savage Lands? Huh.

    The conversion was done as part of the Titan Robotics Kickstarter, but you had to back to get it. For anyone interested in more Savage Rifts, Land of a Thousand Islands, and Terror on the Dark Frontier, have just started shipping to backers. Got mine today 🙂
  19. dbm

    Single System Monogamy

    As a person who has been RPG-ing for over 40 years I have ‘sowed some oats’ to bend the analogy but I have mostly settled down with ‘the one’ now. Our group is heavy into D20 fantasy so I will always be playing that on-and-off, but in terms of games I want to run it is just Savage Worlds for me...
  20. dbm

    AD&D 1E PoD Reprints

    It feels totally authentic, just the cover is different.
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