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  1. dbm

    D&D feel/fun in games without class, level, etc. (+)

    If lightweight fantasy games are of primary interest then Warrior, Rogue and Mage is super light and free so worth a look at the very least. Advanced Fighting Fantasy might also be worth looking at. I have only read these, not run them; they are a bit too light for my personal tastes.
  2. dbm

    Jane Austen/Regency flavor to throw into an adventure?

    We love some Austen in our house. A very strong feature of her work is society, its rigours and constraints. The savage cut and thrust of popular opinion and the realities of wealth and the obligations / privileges that creates. Patronage is a big thing. To have a strong Austen feel I would...
  3. dbm

    D&D feel/fun in games without class, level, etc. (+)

    GURPS has an extensive range of supplements to support what I call ‘combat-spelunking’. The Dungeon Fantasy series has an extensive set of PDFs and there is also a stand-alone box set which obviates the need for the core books if people prefer that option. It does quite a good job, but it’s a...
  4. dbm

    Make It Yourself

    I feel very similarly to this perspective. I don’t want to create things whole-cloth very often, but I do want to tailor things. I also love the flexibility of playing different genres of campaigns over time. A well supported flexible game gives me this.
  5. dbm

    Make It Yourself

    You could say that about pretty much any game that isn’t D&D or an off shoot of it. It’s degrees of effort in my opinion, however I think that Savage Worlds as an example of a successful flexible game system owes a big chunk of that success to the many worked examples that it has. There is...
  6. dbm

    RPG Crowdfunding News – Deathmatch Island, The Molt, Hellslayers, and more

    Something gaming-adjacent - Greg Stolze has an anthology of short fiction currently on Kickstarter with a little under two days to go and still needing more backers to fund. I’ve bought a couple of Greg’s earlier novels and found them a great read. They feel like the kind of slightly weird...
  7. dbm

    Make It Yourself

    In my opinion, there is a spectrum of pre-made versus self-build. Some games have ‘big’ components like classes so getting or making a whole new class can be non-trivial unless it is basically a re-skinning of something. Some other games, have lots of small, mix and match components which mean...
  8. dbm

    Grade the Basic Roleplaying System

    Another ‘alright’ vote from me. It’s a pretty easy system for Cthulhu (played lots of that) as there is little combat, and that aspect of BRP is where a lot of the complexity lives in my experience. I’ve only played a little fantasy BRP (mainly Stormbringer) but I’ve looked a lot at the ‘modern’...
  9. dbm

    Sadly going to be the first of many - estate sales with tons of stuff we nerds love

    I don’t have any children to leave things to, so in my will my RPG stuff has been left to one of my gaming buddies, and my war game stuff has been left to one of my war games buddies. Hopefully that will cover me for the next 20 years or so (we are a very stable group). At some point the wills...
  10. dbm

    Grade the GURPS System

    That must surely be some kind of in-joke as I am confident the Meredith must have seen the article. (A bit like when Dexys Midnight Runners performed “Jackie Wilson Said” on Top of the Pops with a picture of Jockie Wilson in the background)
  11. dbm

    Grade the Savage Worlds System

    Your second and third bullets are definitely addressed by Savage Pathfinder, and I would say the first is, too. Not an issue in my personal experience. First, buying hindrances that will generate bennies and then playing them clearly helps. Players should help the GM since they will struggle to...
  12. dbm

    Grade the Savage Worlds System

    We are currently deep into a Forgotten Realms campaign that basically uses Savage Pathfinder. The system has some key differences: The attrition model is different, meaning that every fight is significant and you don’t need lots of ‘filler’ combat to make the game work The game has good...
  13. dbm

    Grade the GURPS System

    Phil has stood down as CEO. Meredith Placko is now in that role [Daily Illuminator link]
  14. dbm

    Grade the GURPS System

    I think you mean David Pulver there? He hasn’t actually had any writer credits for a long time, now. Kromm is still at the helm and there is a relatively small group of regular contributors these days. I kind of agree with your point - sometimes you need a change of vision. On the other hand...
  15. dbm

    What if the martial/caster divide were optional?

    Any ‘effects based’ system like HERO would allow you to do that. The write up of martial arts forms in npc HERO characters I have seen is basically using the ‘variable power pool’ system that is also typically used for magic, for example.
  16. dbm

    What if the martial/caster divide were optional?

    Games which allow mixing are my preference by far; I love flexible characters. This might be achieved through a more points-buy approach (GURPS, HERO, Savage Worlds, Fate and many more) or through having a wide array of classes that mix magical and non-magical capabilities (RoleMaster is the...
  17. dbm

    Grade the Megaversal/Palladium System

    Cool @Crusadius, no system is for everyone.
  18. dbm

    Grade the Megaversal/Palladium System

    Are you aware of the official conversion of Rifts to Savage Worlds?
  19. dbm

    Ravenloft in Space!

    Gothic science fantasy is pretty much a description of 40k when you take into consideration things like Rogue Traders. Their space ships are gothic cathedrals that fly, and there are lots of terrifying things out there across xenomorphs and things from the warp. But they don’t really highlight...
  20. dbm

    Critical Role Critical Role's Sold Out Wembley Arena Show

    Was this a ‘one shot’ adventure? Or part of their continuing campaign?
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