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  1. dbm

    What dead game would you resurrect?

    My pick is perhaps cheating but I would love to see Lone Wolf with a flourishing RPG. I loved the series as a teen and the world of Magnamund has a lot going for it. The Mongoose version using d20 had lots of interesting material but the rules were a poor fit, while the Cubical 7 version was too...
  2. dbm

    Grade the Megaversal/Palladium System

    I initially voted ‘never played it’ but then realised we did try a session or two of TMNT and Ninjas and Super Spies back in the day. I think I also had Heroes Unlimited at one point, too. The system had a very similar feel and complexity to its peers of the day (mechanically speaking), and the...
  3. dbm

    Grade the GURPS System

    That’s sort of why GURPS exists, in a roundabout kind of way. It is very common for people to only want to learn one rule set and then be reluctant to learn any others. If that ruleset is limited in scope then the games you can more easily play are also constrained. If that ruleset is expansive...
  4. dbm

    Supers: High Power, Low Control

    Plus, in SWADE Super Powers Companion the characters powers don’t actually increase by default. Your power level remains consistent and only your skills and edges improve. Sounds like a possible fit for your theme to me. Start the characters at d4 or d6 only in Focus and they will be powerful...
  5. dbm

    A History of TRPGs in Japan – Part 8 – Stranger Aeons (2013-Present)

    The 20 sided shape is a platonic solid, while the 10 sided shape is not. Before we were using polyhedrons for dice they were most often used just to demonstrate the platonic solids. So it was much easier to get a 20 sided shape made than it was to get a 10 sided one, as moulds for the 20 sided...
  6. dbm

    Grade the Storyteller System

    I played some Vampire back in the early 90s - whether that was first or second edition I can’t remember. At the time, I found it an ok system but we didn’t get very deep into it. I read some Mage: the Awkening when that came out, but never actually got it to the table. In more recent times a I...
  7. dbm

    how do i get unbanned from rpg.net?

    It’s on the site here.
  8. dbm

    Grade the Hero System

    I am really impressed with the Basic Rulebook for 6e in that regard - 136 pages covering character creation and playing the game and it didn’t seem to lack any key content in comparison to the combined 688 pages of the two core books.
  9. dbm

    Grade the Hero System

    No apologies necessary @CleverNickName - thanks for running these polls! Hero system is very impressive in terms of the flexibility and fine-tuning it allows. But when we tried to get in to it last year we found the system heavier and more fiddly than we liked. The extra detail didn’t equate to...
  10. dbm

    D&D General On This Day In 1983 The BBC Explains D&D

    Morrus interviewed Joe in the past
  11. dbm

    D&D General On This Day In 1983 The BBC Explains D&D

    Gary Chalk too 🙂 (ninja’d!)
  12. dbm

    Grade The D6 System

    Another Star Wars player, here. I love Star Wars, and at the time I loved the information in the RPG. But it didn’t really click as a system for my group and we didn’t play it much. I have read the generic versions of D6 that were released much later, and they left me pretty cold to be honest...
  13. dbm

    Grade the GURPS System

    Damage isn’t quite so simple as this implies, which could be good or bad depending on preferences. Hit location has an effect; type of damage has an effect; hits cause pain and possibly stun. Doing a proportion of Health to a hand, foot, arm or leg will incapacitate it either temporarily or...
  14. dbm

    Grade the GURPS System

    Just to add some information for potential readers, I have about 20 first- and third-party official GURPS 4e modules, and there are multiple adventures in Pyramid magazine, too. There is also a four book series on How To Be a GURPS GM which gives lots of practical advice. It’s not D&D levels...
  15. dbm

    Grade the GURPS System

    This is a key point in my mind, that is not apparent from the outside, especially if you are used to playing games like D&D which gate a lot of abilities behind feats or classes that are binary in nature (i.e. you either have it or you don’t). As GURPS is a highly skill based system characters...
  16. dbm

    Grade the GURPS System

    @CleverNickName - I think it would be interesting to have one of these threads for HERO too. It is another long lasting and well loved system.
  17. dbm

    Grade the GURPS System

    I’ve played and GMed GURPS for about 30 years, and it was my favourite system for a good chunk of that time. I still like it, but the system has certain features which mean that it is no longer my favourite, and so I voted ‘pretty good’. There are two or three key features which made me cool to...
  18. dbm

    Musing on Conan themes in RPGs

    We used this as a house rule in Conan d20 when we played that. Money spent on carousing could be converted to XP. This had the nice secondary benefit of making everyone poor again before the next adventure.
  19. dbm

    Musing on Conan themes in RPGs

    But you are proposing a rule that limits that selection. You’re just choosing not to call it a class.
  20. dbm

    Musing on Conan themes in RPGs

    Point-buy would still cover this for you, assuming there were features to buy. It’s turning the relationship on its head: you don’t have survival skills and resist magic because you are a ‘barbarian’; you are a ‘barbarian’ because you have survival skills and are resistant to magic.
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