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  1. M

    35ft reach???

    From the custserv database (if desired): "Since both abilities look back at your actual size, Monkey Grip and Powerful Build are redundant and do not stack. They both give you the ability to wield a weapon one size category larger than yourself, but neither actually increases your size." (and...
  2. M

    Enchanter

    I personally went Wizard->Loremaster->Archmage with my last enchanter.
  3. M

    Swampy Immortality?

    Reincarnation "creates an entirely new young adult body for the soul to inhabit". Some believe this implies longevity, some don't.
  4. M

    Undead PC ideas

    Ghosts... possibly using their malevolence power to possess their old, zombified bodies (or other undead).
  5. M

    Is Glammered armor only effective against vision?

    Excellent question. The rules say: "Glamer A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else" ... but this does not mean that all glamers do all of the above. Indeed Disguise Self (the prerequisite for making Glamered armor)...
  6. M

    Travel Domain: Freedom of Movement

    To restate: the domain ability description is similar the the long jump description in this regard. Using using your same reasoning, allowing someone to long jump across something other than a chasm or stream would be "Skipping phrases and parts of text" and using "an erroneous interpretation"...
  7. M

    Flame Enhancement and heat output

    Yes, chemistry can be flexible in fantasy worlds (and so a DM could certainly rule either way he desires)... but this seemed more like common/survival sense than advanced physics or chemistry. Most adventurers would probably know that any open flame in an enclosed environment will eventually...
  8. M

    Travel Domain: Freedom of Movement

    Agreed. Hence my long jump example, my interest in writer's intent (and prevalent interpretations), and my desire to avoid cognitive dissonance. I understand your interpretation, but your response indicates you do not completely understand others interpretation (and possibly the original writer's).
  9. M

    Flame Enhancement and heat output

    Electrical (and most cold) spells function the same underwater in 3.X (they did not in earlier editions though). Sounds reasonable. I would follow the listed rules here... i.e. it would do extra damage to a door on attacks.
  10. M

    Travel Domain: Freedom of Movement

    Every group I've played with has had the opposite interpretation of yours. I can also point to several threads (here's one) on this topic. As written, I don't believe we can conclusively determine that the writer intended to preclude non-magical effects. A similar example might be where the...
  11. M

    how would you award XP to this party?

    I'd use this method, since as you say, the players would likely be just as happy without his help. I never give the PC's XP to NPC's (lest I want the players to start resenting the presence of NPC's) There are easier ways to get free help (hirelings, warhorses, attack dogs, charming, etc.). If...
  12. M

    Travel Domain: Freedom of Movement

    I believe that this was the writer's intent, but the strict wording is often interpreted otherwise. Since the travel domain is overpowered, it probably best to use the strict wording. Still, if the writer's had intended it to function differently from Freedom of Movement, they likely would've...
  13. M

    Flame Enhancement and heat output

    From the Continual Flame description: "The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen." From the Mountain Travel section: "the lack of oxygen in the air can wear down even the most hardy of warriors" From the Crisis of Breath psionic power: "the subject...
  14. M

    Flame Enhancement and heat output

    Yes... my point though is that if burned outside of water (say in a small, enclosed, airtight room) they will also consume oxygen other than their own. For those that want to cook inside their portable hole though, there's a simple work-around: leave the weapon inside a metal sheath (i.e. it...
  15. M

    Flame Enhancement and heat output

    I already knew that a flaming weapon (or even a fireball) can still do damage underwater... that's why I brought it up. I just wouldn't say it has the same effect. As mentioned, I don't think it'd have the same, wispy flame that it normally has out of water. Nor would they set things alight. In...
  16. M

    Flame Enhancement and heat output

    Agreed. However, flaming weapons certainly produce flames and can burn things, so it seems a pretty safe bet that they can cook food, and very likely that the flames can consume oxygen. Mind you, a flaming weapon underwater wouldn't consume oxygen... but I reckon the flame wouldn't be as...
  17. M

    Was "Bad GM Rulings?", Now Silence spell

    From the 3.5 FAQ (if desired): "Older editions of the game listed the silence spell in the Alteration school, but now silence is part of the Illusion school. Does this mean that anyone in the area of effect can try to disbelieve the spell, negating most of its effect for enemy spellcasters? No...
  18. M

    What are your favorite RBDM tricks?

    At high levels: BBEG kidnapped and slew a cherished PC, then dominated various good clerics to resurrect her, only to slay her again (repeated until the soul no longer wished to return due to level loss). Same BBEG later used multiple limited wishes (in advance of combat) to ensure that each PC...
  19. M

    Multiple Arms and Grapple

    The rules (globally) permit an ungrappled opponent to attack someone with multiple limbs. Improved grapple uses the term "is not considered grappled", and does not specifically rescind the global allowance.
  20. M

    Ray of Ice vs. Spellcaster using Fly spell.

    The "feet encased in ice" part could be viewed as flexible, since not all creatures have feet. The "cannot move" part would still imply that a winged creature stalls. Purely mental (i.e. wingless) flight should still be able to move, but I personally would still rule for one round of stalling...
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