First of all, thank you smiteworks for coming here and answering lots of questions. I'm still deciding whether this is a product that my group might want to use, and reading this thread is providing me with lots of information to help guide my decision.
Actually, Photoshop (including...
I was thinking that it's a shame I never got to meet him, but your post reminds me that we got to chat about a couple of things on EN World.
Thanks for so many hours of fun, and so many friendships, Gary.
IIRC, they had a place somewhere else in London first, then moved to 1 Dalling Road in Hammersmith (which is the shop in the article). I worked in Hammersmith till 1990 or '91, and I could have sworn that it was still there when I left London.
I ran a campaign when I was about 16-17 that started off as AD&D, then got house-ruled, then finally moved to RuneQuest 3. One of my current players was in that campaign, so I'm hoping he'll get a kick out of revisiting it.
Pelinore!
It's where I will be running my 5e campaign. I already started running an adventure from Imagine magazine - converting the Basic stats on the fly. I've also started doing some conversion, but real-life has interrupted.
Traveller (the current version) does indeed have a lifepath system for creating characters. Once play starts, advancement is by training up whichever skills you want, without any "class" restrictions.
You've just described how Hero and GURPS character creation and advancement work. Like I...
There are probably more RPGs that do not have classes than do. I suggest you do some research into BRP (Call of Cthulhu, Runequest), GURPS, Hero (Champions), Traveller, Savage Worlds so that you don't end up simply reinventing the wheel.