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    DMs: Do you let your players do over the top things?

    I've been trying to encourage it lately (level 3 being super awesome in this game). This is a result of watching Prince of Persia: The Sands of Time. Of course, I just picked up Exalted too...
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    My latest gaming session and moral quandry-help (Long)

    Here is what my tactic would be. First, explain to the other players that you're in sort of a bind about figureing out what to do, and that you'd like to play it out some. Second, tie them up and, when they wake up, talk to them. Explain that you don't know what to do. That they nearly got...
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    Curse that charisma!

    As far as making an opposed roll, that's pretty much covered in the 10 part of the 10+HD+fear modifiers. Alternately, you could take the base 10 out, and replace it with a 1D20. But the more that I can just assume an NPC takes 10, the happier I am. I'd be very risistant to making the roll...
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    Curse that charisma!

    Which is why it can't be used from range and you can't know that it works. Synopsis: Adding a difficlty modifier based off of the task asked helps with the problem of ridiculous requests. More rambling about the results of quantifying a skill. Now, I agree that intimidating the loyal captian...
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    Curse that charisma!

    I don't believe so. You add bonuses to fear saves to intimidate DC's. However, notice the typically. In 3.5 it gives a distinct set (I believe 10+HD+ size difference + fear bonuses). And I prefer the 3.0 set because the typically is justification to set it to whatever seems appropriate without...
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    Curse that charisma!

    I'm glad you asked actually. Because this gets into the point I was trying to get across. See, regardless of the intimidate roll the captian can be scared. I'm scared of spiders, sometimes I muster up the courage to hit them with a shoe, other times I run out of the room and watch TV for an...
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    Am I being mean?

    I think you may just need to play to the party's strengths. The rogue/diviner is a finder of info? Let him get some info on the BBEG. IT may just be enough to get them out allright. That actually sounds like a darn neat character. The fighter/cleric though perplexes me. Couldn't the same...
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    Have computer games ruined table RPGs?

    I ran one of those campaigns once. There were seven or eight major myths that played throughout and against each other during the course of the game. Each person in the game was important and unique, and each decision mattered. Everyone in the group was a writer or an actor or both, and it came...
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    Curse that charisma!

    So, here's a pair of hypothetical situations, let's look at one way of seeing the issue with characters with good ranks in intimidate. One will have high cha, another low cha. 1. An assassin has infeltrated a castle and is looking for Master Chen, lord of the mannor. He dispatches a guard, but...
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    Have computer games ruined table RPGs?

    No, but they have ruined my players. My main group of players suffers from "A button" syndrome. This is where they want a cool epic plot, lots of character interaction, a well weaved story full of intrigue, dynamic combat, witty repartee and highly personal events. However, they expect it to...
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    d20 Modern Ninja--How would you do it?

    Yeah, to be a propler ninja, you have to be level 10 in everything! Being a ninja is a lot like being an assassin, it's more in the act, attitude and mindset than anything else. Now, assuming you don't want a 1980's TV ninja, you'll need some hide/move silently, martial/exotic weapons...
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    WA, Seattle (Lake City) Play or DM

    Right. I'll be there. Look for a mid 20's guy in black pants, a Boba Fett T-Shirt (or, if it can't be found a green one) and a purple jacket. Dark brown hair. Ask if he's Dan.
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    Do you let players determine what some NPCs are like?

    I'm actually estatic when my players do that sort of thing. It adds a large degree of richness when more ideas and opinions and styles are added.
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    To Kill or Not to Kill

    Steveroo, I see the difference. However, as I said earlier it's a damn fine line. Is weakining the encounters while we're in the wilderness because we're all fatigued a good idea? How about if our guns get stolen, should the next fight be that full group of bandits? And once the DM's I've...
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    Boredom [rant]

    Right, so the trick is to come up with ways your character can fit within the meta-plot to get some screen time and then think of how to get your DM to like the ideas. Is intrigue out? How about trying to win a neutral faction to your side by using all those cool bardic abilities? Assasination...
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    To Kill or Not to Kill

    This got longer than I expected, so I'll summerize: Death in a narrative or story based game with heavy backstory and character development sucks and is a massive setback. Death in a simulation where characters are mostly shaped by the battlefield events needs death as an integral consiquence...
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    Boredom [rant]

    Well, there's your problem. ;) Have you tried talking to your DM about it? If doing so is still in your future, consider buttering your words appropriately. A few honeyed turns of phrase will work more wonders than a valid complaint. Do other people in the group have the same problem? Is it...
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    Is it just me or do any of you think Speed Factor on weapons should be brought back?

    So, here's a question: How much is being able to hold a shield or dual wield weapons, a two point modifier on swim checks, ease of concealability, the capibility to be thrown, and being a simple weapon worth? As long as the iterative attack bonus didn't ever cause the number of bonus attacks...
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    The talismanic lure of high levels

    Well, obviously the problem is one of multi-classing and granularity. How can I be a super awesome fighter/rogue/blackguard/assassin with only 10 levels? ;) Seriously however, the fewer levels available, the less I can mix and match to get exactly the feel that I want. PRC's also become an...
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