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    FF: ADvent Children Delayed... UPDATED:*DELAYED AGAIN!!!*

    I heard (mind you this is the ghost of a second-hand rumor) that they were re-animating people's lips to synch up with the dubbing.
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    Why isn't base attack a skill?

    Because the core concept behind the design of the game was probably a back to the dungeon, highly combat filled class based game. Feats, skills, and spells are a way to tweak the character you have to get them to reflect something a little more unique. But ultimately, the characterisics of a...
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    Can't game at your own house?

    So, here's what I reccomend. Find out what's so important about this saturday. There may e something different. If there's a show on at 5-6:30 you can go take a pizza break and let him watch it. Or maybe he's just had a :):):):):):) week. For example, one of my roomates had a bunch of friends...
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    M&M 2nd Edition: Underwhelmed?

    Thanks for the information!
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    M&M 2nd Edition: Underwhelmed?

    Yeah. I didn't like it at first. But then, then two things clicked. The attack/defense limiting based off of PL is a blessing as the attack/defense race was always a pain in the butt (the speedster with 22 defense vs the next closest party member with 17, hitting one was a pain and the next too...
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    SHould paladins powers be lost peicemeal?

    I think that a piecemal stripping helps to facilitate communication. It seems like in a ton of the paladin threads, the story goes something along the lines of "and then my paladin did something. Should he lose his powers?" All the talk of crossing the line is moot if no one knows where the...
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    The Paladin killed someone...what to do?

    After reading all that, I've come to the conclusion that this is a neat role-playing expeirence that has started to bloom here. I'm sure you're going to handle it well, and it'll be a fun time. Best of luck, and salutations sir!
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    The Paladin killed someone...what to do?

    Ahem. Wow. I wish I had replied to this thread this morning. Every time I read a paladin thread, I think the same things. So, it's time to break out the typical paladin questionaire: Does this player have a history of 'shaky' behavior or 'unpaldinishness'? Is this a shades of grey campaign, or...
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    Wizardru's Story Hour (updated 11/21)

    So now, to scream ARGH!!!!!!!!!!!!!!!!!! once, before checking the thread every so often until it updates. :)
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    better gaming through chemistry

    Well, it's a bit late in the conversation, but let's pick this back up. The arguement (to that point) went something like: Players should follow plot hooks. Only bad players build characters who don't follow hooks. Here's a bad DM not working with a player. So, it seemed to be that your...
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    Commoners - thorns in arrogant PC's sides

    When confronted with mad, power-wielding PCs, the NPCs in my world would do something quite different. They'd grovel, scrape, "yes m'lord", "no m'lord", tell them what they wanted to hear. They'd be as blandly polite as possible while not being friendly. They'd avoid being offensive, but the...
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    better gaming through chemistry

    Two different questions. The first seems to ask: "If a DM can be bad, why should we entertain the possibility of a good player?" The second question gets to the heart of the whole thing, which is really about give and take. On average, I'd guess that the general equation of how often you do...
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    M&M: What types of heroes are in your games?

    My Teen-Titans inspired game has the following characters: Scott: Tech-master of forcing saving throws (armorsuit with multiple firing variations) Guy: TK/Create object guy (Think Raven in camo) Chuck: Super Speedster Goldfire: Starfire imitation. Flying shooter with high str/con from being an...
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    better gaming through chemistry

    It's a neat idea. I just don't know how much working on one source would really convince players to try things differently. For example, after weeks of discussion, I was finally able to get the 'why loner characters are hard to gage--they give poor feedback' example to set in. It took close...
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    Whose Enjoyment Matters Most?

    My enjoyment matters the most. In our particular group dynamic, my mood tends to set the tone for everything else. Plus, if I'm having fun, then I can help make sure everyone else is having fun as well. So I guess my answer is 'everyone' but also 'me'
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    How to be a better player

    Two things that I find helpful are feedback and clear actions. Nothing's quite as frusterating as when a player doesn't seem to react to something. This is bad in the case of the 'tough as nails' types who just endure situations. The player may be having a ball, but it's hard to tell as he...
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    How do you you teach some one how to be a good DM???

    Play in their games, tell them what you found fun, what went well, and what went poorly. Pick up some good modules and help them go through running them. It's surprizing how many people (me included) think they know exactly how to run a good adventure without seeing how other people do it. Help...
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    First Person or Third Person

    I vary from time to time. It depends a lot on how I'm describing things. If I'm engaged in a conversation, and I declare an action, it's usually an "I". If we're in the midst of description or asking questions, it's in third person. I also tend to talk about my characters by name in situations...
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    Imagine, no Battlemat...

    I've played with and without the map across multiple games. In general, the battlemap brings everyone on the same page but costs us description and creativity in our fights. The most extreme case was in my first 3.0 game, where a player who is usually fairly good about description declared his...
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    GM's What do you do to prepare for a game?

    One more suggestion: If I have a lot of time, I write stuff down on index cards. Important loot, unimportant loot, secret messages and status effects are all nice things to have. I had one that read: Status Effect: Lizard Venom "Eww. Lizard spit. -2 to dice pools for the next 5 turns"
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