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  1. Surefoot

    Cry me a river 3.5E

    Be that as it may, i think it's still a step upwards if characters have to carry around multiple swords to be 'properly prepared' instead of a sword +[one size fits all]. And even if they don't have the right sword, it's not automatic death for the party! (as in combatting the iron golem with...
  2. Surefoot

    New Haste - Does it Fix Your Concerns?

    I don't think that's a good idea since the new haste would then hose spellcasters a lot and fighter types not at all. And haste needs to be less good for both fighters and spellcasters. If 2 spell/round of the hasted spellcaster is too strong (ie he gets to do something-twice), so is the...
  3. Surefoot

    [D&D 3.5e] That New Pit Fiend

    Yes; otherwise it would have used a quickened ability every round in the strat section
  4. Surefoot

    New Haste - Does it Fix Your Concerns?

    Humm okay now i got a question The new (and improved) Haste gives +4 ac and an extra attack. So when do you get the extra attack? a) when you attack (with a weapon someone) as in a partial action, so you attack twice? b) when you make a full attack action? c) when you cast a spell the point...
  5. Surefoot

    Help! Entering a new group.....

    The cleric is good for he (or she) is a) tough, doesn't die very well b) useful for the party, players will love u c) can do nice stuff but d) generally viewed as some sort of automated healing/negating bad conditions item if you can see past d) then i'd say go cleric. at 11th lvl consider...
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