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  1. GnomeWorks

    D&D General Let's Share Our Alternate Lore

    I'm working on a "player's guide" type of deal for my setting, to try to explain the metaphysics and how magic works and all that jazz. Here's a link to the doc.
  2. GnomeWorks

    D&D 5E (2014) [Homebrew] Spellblade Class

    Thank you for the comments, I will take them under advisement in the next round of edits.
  3. GnomeWorks

    D&D 5E (2014) [Homebrew] Spellblade Class

    No particular framework in mind, no. Almost entirely eyeballed. And that does not mean that I just fabricated the progression from wholecloth. I am assuming that you are using "balancing framework" to mean something specific, and I am just using the core classes as comparison. The effects...
  4. GnomeWorks

    D&D 5E (2014) [Homebrew] Spellblade Class

    In the interest of attempting to gather some useful feedback, and for gauging whether or not ENW is an appropriate place to post this sort of thing, I'm going to try posting one of my homebrew classes here and see what happens. The intent with this class as it is presently written is to try to...
  5. GnomeWorks

    D&D General The campaign you will never get to run

    I stole the myrrh trees from CC and inserted them into my own setting, as the source of the primary component needed to make magic items. More importantly, however: I inverted the relationship between monsters and the trees. Myrrh trees sprout under certain conditions, and their presence draws...
  6. GnomeWorks

    Unearthed Arcana Official Unearthed Arcana Survey on Psionic Options Open Now

    I think that what we learned from 3e is that it's fine if the effects are similar, it's the way those abilities are accessed and the aesthetics that matter. Having the psionics mechanics in general be "these are spells, but are different in X, Y, and Z ways," where X, Y, and Z are noticeable...
  7. GnomeWorks

    Divine Intervention in D&D games

    For the first twenty years (IRL) of my setting's existence, the gods were effectively dead. The first direct interactions a PC had with a deity "on-screen" were about eight years ago, when a PC-turned-villain (still being played by his player) went to go talk to the god of chaos before he was...
  8. GnomeWorks

    Preserving the Fear Inherent in 1st Level

    It isn't a question, really, of resources available, or of what's in your players' toolbox. The problem is, and has been since at least 3e, a mismatch between damage output and hit point totals. What caused me to notice the problem was this: at first level, the mage should be terrified of the...
  9. GnomeWorks

    Let's talk about your homebrew world!

    My setting is here. It has a lot more in common with something like the milieu of the MCU than standard D&D (aside from some specifics, Infinity War could be set in my setting and that wouldn't be all that weird), and while parts of my setting look like what you might find in a regular D&D game...
  10. GnomeWorks

    Social skills vs. ... all other mechanics

    The problem, as I see it, is thus. You have a player who wants to play a wizard. We have rules for magic; that the player is not a magician IRL thus poses no problem. You have a player who wants to play a fighter. We have rules for combat; that the player is not that strong or a fighter IRL...
  11. GnomeWorks

    D&D 5E (2014) [OOC] A Light Hearted Princes of Elemental Evil Hack and Slash

    Pardon my interruption, but... CREAMSTEAK LIVES?!? That is all. Carry on.
  12. GnomeWorks

    D&D 5E (2014) Merwin said it better than Schwalb

    These are not the people who will wind up finding the corner cases and weird rules interactions. Nope, I know they do work. I'm keenly aware of how difficult it can be. But we've seen - repeatedly - a bunch of designers over the past couple weeks tout the rules-light line because anyone who...
  13. GnomeWorks

    D&D 5E (2014) Merwin said it better than Schwalb

    Properly modeling opportunity costs falls into that whole "game design" category. When you have people throwing their hands into the air and saying, "screw it, don't use things that are obviously overpowered! If you do, you're a jerk!" is easier than actually trying to make the game do what you...
  14. GnomeWorks

    D&D 5E (2014) Merwin said it better than Schwalb

    Oh joy. Yet more drivel from old people who have apparently decided that game design is hard work and they don't want to do it anymore.
  15. GnomeWorks

    D&D 5E (2014) Opening Page of the PHB

    ...I would seriously hope that an artist, who probably has dealt with this kind of odd color inconsistency, would notice something like that, and compensate for it.
  16. GnomeWorks

    D&D 5E (2014) Opening Page of the PHB

    I have no experience with Conan. I don't care about Conan. Conan is about as relevant to me as gas-lamps and horse-drawn carriages: an interesting historical anecdote, and nothing more. It's... the combination of his expression, and the depiction of violence. There's nothing else going on...
  17. GnomeWorks

    D&D 5E (2014) Opening Page of the PHB

    Not feeling it. Seems very "D&D: Murderhobo Edition" to me. Sword guy looks to be completely devoid of expression... it's just very odd.
  18. GnomeWorks

    D&D 5E (2014) Champion vs. Warrior

    Yep. If you want to play an archery-focused guy, that might be best covered by a variety of different classes, depending on what you want. When you introduce yourself IC, you don't say, "I'm Bob, a $class," you say, "I'm Bob, I'm an archer." The mechanics are just a way to express the concept...
  19. GnomeWorks

    Spells that "ruin" your campaign setting

    Wait how did you know I was writing a paper? Did I mention that? I am apparently significantly more distracted than I even thought I was.
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