Search results

  1. GnomeWorks

    Spells that "ruin" your campaign setting

    Probably. *shrug* Lots of things are important. The exact level of importance varies over time, or even with my mood at the moment. Considering I'm writing this post rather than work on a term paper due in a few hours, I may be a bit distracted. ...Oberoni, I'm pretty sure. So... deciding...
  2. GnomeWorks

    Spells that "ruin" your campaign setting

    That people manage to find ways to deal with it does not mean that it is not a problem at the system level. Mechanics have an impact on the implied setting; whether or not those are investigated by people playing in that implied setting is another question. "Simulationism is irrelevant because...
  3. GnomeWorks

    Spells that "ruin" your campaign setting

    Didn't say you had to. As I said, you came up with a solid story around it and figured out how it works in your setting. Good on you. I didn't want to be bothered. IMO, it makes things like politics extraordinarily more complicated and has other ramifications on my setting that I don't approve...
  4. GnomeWorks

    Spells that "ruin" your campaign setting

    Or... you could just cut it, and not have to go through all that. I mean, it seems to me that most DMs don't think through the logical ramifications, as you have. Most of the DMs I've dealt with certainly haven't. So I'd rather just cut it and not deal with it, than have to deal with settings...
  5. GnomeWorks

    (In WWF Voice) Let's Get Ready to Fumble!

    Really? Because I'd be under the impression that great warriors got that way by not screwing up, because most of the times, in combat, screwing up = death. So... let me get this straight. The 20th-level wizard is over there, bending reality to his whim and basically just doing whatever he...
  6. GnomeWorks

    Spells that "ruin" your campaign setting

    Was wondering when this was going to be brought up. Raise Dead - and spells like it - causes far too many issues in regards to versimilitude. No one of any importance would die, save by old age. I have replaced with spells like Revivify: a powerful priest can bring the dead back, but only in a...
  7. GnomeWorks

    (In WWF Voice) Let's Get Ready to Fumble!

    I cannot, for the life of me, understand the fascination with fumbles. Probabilistically speaking, this whole "1 is a fumble" thing means that, every time I try something, there is a 5% chance that I am going to completely and utterly screw it up. This does not jive with my real-world...
  8. GnomeWorks

    D&D 5E (2014) From what you've seen so far, do you think D&D Next will be a success or a failure?

    Hmm... and to make it even weirder, I guess 4e products stopped coming out around May of 2012. So in a way, you were onto something there.
  9. GnomeWorks

    D&D 5E (2014) From what you've seen so far, do you think D&D Next will be a success or a failure?

    I don't think that 5e is going to end well. The initial release will, of course, go swimmingly. For whatever reason, gamers like the new shinies, and will almost assuredly buy the core if for no reason other than to simply have it (I bought the 4e core at a midnight release, and I actively...
  10. GnomeWorks

    D&D 5E (2014) Status of skills/tools and expected changes

    That feels like its heading towards mother may I pretty quickly. Admittedly, though, I see the argument. Unless conditions change, one roll is all you get... but I can't shake the feeling that a character should be able to keep trying at a thing that doesn't have circumstances for failure, if...
  11. GnomeWorks

    D&D 5E (2014) Status of skills/tools and expected changes

    The DM shouldn't be deciding whether or not players roll the dice, anyway. The DM should be determining what challenges and obstacles are present in the world, assigning them sensible mechanics that are sensible in terms of the world in which they are placed, then simply present them as such to...
  12. GnomeWorks

    D&D 5E (2014) Status of skills/tools and expected changes

    Situational modifiers, all. I would rather those be handled through modifiers to results than use the dice to represent these concepts. A binary situation, like a lock, is only going to give you one of two answers - you succeed in picking it, or you don't. Even your concept of "well there's a...
  13. GnomeWorks

    D&D 5E (2014) Status of skills/tools and expected changes

    Honestly, this sounds rather sensible to me. When I call a locksmith IRL, I expect that he will have the expertise and the tools necessary to ensure that he can open a lock - I hardly expect him to fail. Under pressure, in a combat situation? It makes more sense to roll in that case. But with...
  14. GnomeWorks

    D&D 5E (2014) Status of skills/tools and expected changes

    This is rather reminiscent of the old-school "one attempt per lock" mechanic, or however it specifically worked, and cannot for the life of me understand why it makes any sense. In such a world, how would a thief even get to the point of being able to pick locks with any regularity, if - on any...
  15. GnomeWorks

    [LPF] The Devil We Know

    Lydia nods as Galandra explains the situation. "Yeah, I forgot their exact name, too, but that seems kinda irrelevant at the moment. We gotta help those people on the boat!" She looks around the group. "Oh, and we really could use some healing..." Full Stats Conditions: Diseased (Filth Fever)...
  16. Lydia_headshot_small_trans_blur.png

    Lydia_headshot_small_trans_blur.png

  17. GnomeWorks

    [LPF] The Devil We Know

    "Well, the sooner we get going, the sooner we can go deal with the guys at the boat!" Lydia says. Perception: (Take 10) + 7 = 17 She takes up position in the rear with Lem, keeping an eye out, though she suspects that with this group, noticing trouble won't be a problem. Full Stats Conditions...
  18. Lydia_headshot_small_trans_blur.png

    Lydia_headshot_small_trans_blur.png

  19. GnomeWorks

    [LPF] The Devil We Know

    Lydia frowns for a moment. "Well... maybe if we bring these people to that Raven guy, we can tell him about the boat, and that we want to deal with it. Maybe we can get some healing from him?" She shrugs. "I mean, he did want us to do this, and we want to, we just need a hand..." She walks to...
  20. Lydia_headshot_small_trans_blur.png

    Lydia_headshot_small_trans_blur.png

Top