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  1. Lughart

    Pathfinder level 20

    Human lvl 20 fighter, lawful neutral Str: 28 (16 +2 race +4 lvl +6 magic, 10 pts.) Dex: 22 (15 +1 lvl +6 magic, 7 pts) Con: 20 (14 +6 magic, 5 pts) Int: 12 (2 pts) Wis: 10 (0 pts) Cha: 11 (1 pts) Feats Human: power attack Lvl 1: weapon focus (greatsword) Ftr 1: cleave Ftr 2: intimidating...
  2. Lughart

    [PF]Cruel skies IC

    Werit: You can cast as many Orisons per day as you want, so no need to be wastin 1st levels spells if you feel like conserving. As Tyrien descends into the ravine, the tapping noise gets louder. When she reaches the bottom, it sounds like the footsteps of a hundred people, far beneath the...
  3. Lughart

    Pathfinder level 20

    Another thought. I don't know how long you want this to run, but do you plan for us to ever level up? If so, what happens? The 3.5 epic rules can't exactly be used as written.
  4. Lughart

    The Whispering Cairn - Bronzewood Lodge Group - IC

    Thinking the mural might be more than just a decoration, Karissa casts detect magic again. She walks from lantern to lantern, examining the paintings and tapping the walls.
  5. Lughart

    The Sunken Temple

    As he can't well throw anything past Kanli, Kilkin draws a dagger and follows him.
  6. Lughart

    Pathfinder level 20

    Would you approve the leadership feat? I was envisioning my fighter as a military commander who had just come out of winning a battle, but losing every last soldier except his trusted squire (the cohort). In the course of the game I would work on rebuilding my organization, suiting it to meet...
  7. Lughart

    The Key to Victory

    OOC: I play RL tomorrow, so I'll post now to prevent slowing down the thread. Even though he is about to wet his trousers, the tiny morsel of courage residing somewhere in Cedrics bowels awaken when he sees one of his companions swaying on the brink of death. He steps in front of Aver while...
  8. Lughart

    Pathfinder level 20

    Fighter then.
  9. Lughart

    I'm thinking of starting a game.

    Interested. I like option 3 as well, I've never played any seafaring campaigns.
  10. Lughart

    The Key to Victory

    Cedric lets out a loud yelp when the zombies close in on them. He takes a step back, places another bolt in his weapon and fires. Free: 5' step to R6 Move: Load crossbow Standard: Shoot at zombie on R8
  11. Lughart

    Pathfinder level 20

    Since it seems a few people wants to play rogues, I might switch to fighter. I looked over the high level abilities and feats, and a 20th level figher is a lot more deadly than I thought. It seems if I use a falchion I can get a critical of 15-20/x3 that confirms automatically. And I can wear...
  12. Lughart

    Pathfinder level 20

    I think I just landed on a rogue, but I could be perusaded to choose something more combaty if it's needed.
  13. Lughart

    Pathfinder level 20

    Ok, kudos, you got me psyched about the arena now:). And about the witch, I for one just prefers building cool things with the core classes. I have nothing against people using other stuff, and do try the APG classes from time to time, but I can usually get my character concept working fine...
  14. Lughart

    [PF]Cruel skies IC

    No worries. I'd rather you did it this way than use a lot of time because you feel a need to check everything. I duess a more thorough description of the ravine is in order. So, details: The slope where the tracks go leads down one end of the ravine, which is where you are standing. The slope...
  15. Lughart

    Pathfinder level 20

    I'm interested if you'll have me. Scenario sounds the most fun, with dungeon as a close second. I'm not so keen on making a 20th level character if all it's going to do is fight in a pit, so I'm not sure I'm in if you go with the arena idea. Otherwise it sounds like a hoot.
  16. Lughart

    The Whispering Cairn - Bronzewood Lodge Group - IC

    Karissa will go west to examine the dias, trying to get a good look around before the darkness is chased away. She moves slowly, axe in hand, wary of any movement in the shadows.
  17. Lughart

    The Key to Victory

    Cedric draws his crossbow. Hoping the zombies behind the grease field are dealt with for the moment, he turns around and sends a bolt over Malarocs shoulder. Move: draw crossbow Standard: shoot zombie at K5.
  18. Lughart

    [PF]Cruel skies IC

    While examining the horse Werit finds no wounds. However, it is exhausted from forced marching and damaged from inhaling dust from the storm, made all the worse by having been beaten several times across the back (read: non lethal damage). The charge from the wand gives it enough strength to...
  19. Lughart

    [PF]Cruel skies IC

    The tracks lead west into the desert. They are relatively easy to follow, but the heat is brutal, and he high dunes make it very hard to see far. Trudging through the soft sand is exhausting, and after scaling and descending from sand dunes for hours most of you are longing to get back to the...
  20. Lughart

    Belated absence

    If you feel up to it you should post Hedowin into Cruel Skies as soon as possible. They are about to depart on the adventure. If not, I'll get him in later, no worries.
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