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  1. Kaelkatar

    Invisibility and Flaming Sphere

    The damage is mild. Almost anything can outrun the sphere. You can attempt to detect the wizard. The wizard is using two daily powers. Even if it does work, its not all that overpowered.
  2. Kaelkatar

    [PHBII] New races, new classes and...

    I would suggest that extra paragon paths and build options for current classes will appear in the martial power book and the arcane power book, not the PHB2. Items (implements specifically if they introduce a new one) and Rituals will likely be created to complement the new classes.
  3. Kaelkatar

    cross class paragon paths

    One of my favorite builds is a tank warlock that goes bloodmage. The warlock loads up on AC, Temporary hitpoints, healing surges, etc. Then goes into battle and uses the temporary HP to unleash massive extra damage. Your AC is between 3 and 4 higher than the mobs average rolls and you benefit...
  4. Kaelkatar

    Dragonborn class choices

    Fighters, Melee Rangers, Paladins, Clerics, and Warlords use STR as a primary attack stat. Warlocks and Paladins use CHA as an attack stat for about half of their spells. Artful Dodging Rogues and Clerics use CHA to increase the secondary effects of some powers. Brutal Scoundral Rogues use STR...
  5. Kaelkatar

    When does an effect take place?

    No, the effect occurs at the same time damage is added, which is well after the hit/miss portion of combat.
  6. Kaelkatar

    Dwarven Fighter Discussion

    With all the dragonborn, warforged, human, warpriest, etc. options being tossed about, make sure to create the character you want to play firstly, and then make him work mechanically secondly. 95% of what you can dream up can be made to work somehow. If you want to play a dwarf, don't let the...
  7. Kaelkatar

    Dwarven Fighter Discussion

    If you are trying to max/min the best route is not the standard array. Dwarves are an awesome fighter race. The resistance to push/pulls/prones is very important, as is a minor action second wind. The array that I would consider is the 18,13,13,10,10,8. The 18 is your STR, and the 13s are CON...
  8. Kaelkatar

    Summoning + xp

    In my opinion, XP is not for killing monsters, its for overcoming the encounter. Thus an encounter has a set value, clearing it gives full value, partial clears a portion depending on how the party does. If you assign XP values to summons and to reanimated baddies, then the idea of intimidating...
  9. Kaelkatar

    Summoning + xp

    Infernal Summons (standard; encounter) The pit fiend summons a group of devil allies. Summoned devils roll initiative to determine when they act in the initiative order and gain a +4 bonus to attack rolls as long as the pit fiend is alive. They remain until they are killed, dismissed by the pit...
  10. Kaelkatar

    Oversized weapons, no reach right?

    What is allowed as one handed: +3, 1d10 [5.5] (longsword) +2, 1d12 [6.5] (warhammer) +2, 1d10 [5.5] (high crit) (scimitar) (can scimitar dance) +3, 1d12 [6.5] (bastard sword) (requires feat) What I believe could also be allowed as one handed: +3, 1d10 [5.5] (greatsword) +2, 2d6 [7] (maul) +2...
  11. Kaelkatar

    Oversized weapons, no reach right?

    "You can use weapons of your size or one size larger than you as if they were your size" You are medium, one size larger is large. You can use [medium] or [large] weapons as if they were [medium] All weapons in the PHB are medium, large weapons are easily found off the corpses of some large...
  12. Kaelkatar

    2h weapon imbalance?

    I would agree with MortQ in that it would receive the full power attack bonus, both in the written sense that "you can use them two handed" and that the flavor sense that reckless attacking with two hands will do the same extra power when used with a small weapon. I mean the Katar replaces the...
  13. Kaelkatar

    AC vs other Defences

    There is also the fact that what you are trying to accomplish by getting tons of defenses, which is being as close to spell immunity as possible, can get bad. It is easily possible to get a single defense with the current rules to 50% hit against an equal monster. If there were more ways to get...
  14. Kaelkatar

    2h weapon imbalance?

    A bit of math slip up, the 6.5 average damage from the high crit property should be divided by the hit chance, and not 20, so in a 50/50 hit scenario, the crit chance is doubled from the number I posted, this would put the high crit greataxe above the maul in average damage in all three tier...
  15. Kaelkatar

    2h weapon imbalance?

    The +3 to attack is important for characters that do more than just damage, sometimes getting that extra 5% to hit with an ability that will cripple a dragon for a turn is much more important than hitting 5% less for on average 4-6 more damage. Also Mauls/Heavy Flails are dealing 7 on average...
  16. Kaelkatar

    AC vs other Defences

    Assuming Primary stat is 26 at 30 (Example DEX) Secondary stat is 24 at 30 (Example WIS) Both are not they same save category Other Category has at least a 14 at 30 (Example CON) Class offers highest two +6 neck SAVE - Base + Mod + Class + Enh + Feat REF - 25 + 8 + 1 + 6 + 0 = 40 WILL - 25 + 7...
  17. Kaelkatar

    Munch me a blaster character, please!

    The benefit of fire comes in that you can take a feat to reduce the resistance of foes, but that also is likely due to fire resistance being the most common resistance, with many demons and devils having high amounts.
  18. Kaelkatar

    Spikes of the Manticore (Ranger Attack 7)

    Firstly, don't ever bother to use fluff to justify anything, else I am going to drink every fighter with Iron Warrior. Secondly, I would interpret the line "one attack per target" implies the use of the ability on two distinct targets. If not, I assume they would have written it as they do in...
  19. Kaelkatar

    Munch me a blaster character, please!

    The power of the frost mage is that, if you get the jump, you can theoretically keep normal mobs from moving more than 1-2 spaces each turn, lining them up for another potential AoE. Fire is nice in that the initial assault is more devastating, but as soon as it hits, the enemies will scatter...
  20. Kaelkatar

    Munch me a blaster character, please!

    Frost Mage Wizard Stats 16 INT + 2 Human = 18 (+8 at level 30, totals 26) 16 WIS (+8 at level 30, totals 24) 12 CON (totals 14) 11 STR (totals 13) 11 CHA (totals 13) 8 DEX (totals 10) Orb Spec. 1At Wills - Thunderwave, Magic Missile, Scorching Burst 1Encounter - Icy Terrain 1Daily - Freezing...
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