Search results

  1. RSKennan

    Is there a History of how the Phylactery and Liches came to be?

    Outside of game lore, I was going to post that "separable souls" are a recurring theme in many cultures as a limited form of invulnerability for monsters. One creature might keep its heart in an egg and bury it underground. Another might keep its head in hole in a tree. Unless you destroy the...
  2. RSKennan

    Thanksgaming!

    And maybe the PCs have to fight with giant utensils to keep the food clean. Also, if you don't like the artifact, you could use as many mages as would be needed to get the stuff moving. Maybe a necromancer for the "turkey", for example. This would be a very deep and though-provoking...
  3. RSKennan

    Thanksgaming!

    It would be really cool to use the food as minis for monsters. Mashed potatoes Gravy, and cranberry jelly could be oozes, and the Turkey could be a reanimated giant's dinner. Rambling here, but that could be a cool scenario. An artifact animates the food at a giant's feast. He hires the PCs to...
  4. RSKennan

    WotC Setting Search Runner ups

    I wanted to say thanks to everyone who is still talking about Morningstar, even if only once in a while. I've only had a couple of things published, and I've dealt with several health issues over the years that have kept me from publishing again, but on days like today it means a lot to know...
  5. RSKennan

    Why not hexagons?

    Yeah odd grid patterns are fun to think about. As mentioned before as a joke, you could use an octagonal grid: Where Octagons are for creatures, and the squares could be spell effect centers or Ethereal travel... or you could use the Dodecagonal grid also mentioned as a joke: You could...
  6. RSKennan

    Solar-powered 3D sand-printer

    That aside you made at the end holds a lot of truth. Imagine a more advanced version of this set loose to build cities for later habitation. Doing as much with form alone as possible, you could set up plug and play arcologies, with irrigation ducts, etc. very, very cool.
  7. RSKennan

    Dream Rules

    Call of Cthulhu has the Dreamlands book, which gives a very specific flavor of dream-fantasy. It's cool, though, and I've long wanted to run a whole campaign there.
  8. RSKennan

    All PC Are Fused Into One (With MPD)

    I once ran a game where the characters were all parts of the same guy's personality. This is different, though. Very cool. I like Aramax's idea of giving different characters control of different limbs. I say treat the body sort of like a mech, and allow for the potential for the characters...
  9. RSKennan

    Reverse Expectations

    I've been toying with something like this for a homebrew game totally unlike D&D. I think the key is to take away XP as a growth factor; You have to use some sort of benchmark system like Call of Cthulhu's skill ticks, or some other goal-oriented system. You'd have to build in an escalating...
  10. RSKennan

    It's Official the Oerth Journal is back

    You might want to change the font color to default. it's black on very dark brown right now.
  11. RSKennan

    Design approachs.

    Sorry for pressing the point so hard, but I'm interested in this discussion, and wanted to make sure it wasn't narrowed beyond the point where there would be something to talk about. I may have been overzealous. Both of your games sound interesting. The skill-centric system in particular. I...
  12. RSKennan

    Design approachs.

    Furthermore, combining functionality is Subtractive design according the article.
  13. RSKennan

    Design approachs.

    In that Einstein Quote, I'd have placed the emphasis on the "but not simpler" part. The proof of E=mc2 is pages and pages of text that say exactly the same thing, the long way. I think Einstein may have been referring to elegance, which spins the rest of that article in the direction of the...
  14. RSKennan

    Design approachs.

    Let me know how your Nomic campaign goes. ;D Seriously, though it could be a fun RPG experiment. Not my thing, but it might be fun to work out an RPG analogue. My friends and I used to play a game called "Spork" that worked similarly. It was a physical sportlike game played on a basketball...
  15. RSKennan

    Design approachs.

    I think this is what the article is in fact saying. I think this is what the article is actually about. Based on my read, Subtractive design is about removing obfuscation in the form of extraneous information more than mere simplification. Elegant and powerful rules do that. Simple ones...
  16. RSKennan

    Design approachs.

    Well here's a question then; would the goal of writing a universal game with as few powerful rules as possible without sacrificing functionality be considered subtractive design? I would think so, but you seem to have a very narrow definition from the same article. The iPhone is an example...
  17. RSKennan

    Design approachs.

    I don't think subtractive design is about limited options, per se. Though I didn't know the name of the technique, I'm using it to design a generic RPG meant to emulate as many genres as it can as closely as possible. The subtractive part of the design is about eliminating redundancy between...
  18. RSKennan

    Pathfinder 1E Should LPJ Design increase their writers pay rate to 4 cents a word on a Pathfinder p

    Though I've been paid for my writing, I've never written for pay.
  19. RSKennan

    Why visit someone's profile?

    Most of the time I do it by accident. I might want to "view image" on their avatar to blow it up and see what it is, or I might try to copy and paste their name for a reply. It's possible to copy a username that way, but it's delicate and if I screw it up I end up on their user page. When I'm...
  20. RSKennan

    Importing Setting Specific Stuff?

    His "Character" is the setting. I suspect he might have framed it in terms of balance because he sees you as a player who gets mechanics. While it might be debatable that new races or classes would upset the world's mechanical balance, it may be the case that he feels that they would upset the...
Top