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  1. prospero63

    Rules for special materials in clothing?

    Hello forest, look at all those trees :) IMO this is a much better solution than using mithral threads. Plus, it's got adventure hook written all over it. :devil:
  2. prospero63

    Rules for special materials in clothing?

    Yep, my bad for the implication. I meant that less about you and more about him and a cautionary tale to be wary of. Hehe. Yeah, we had a guy get his legged lopped off once and he was upset that, with a near TPK on the line, no one got his leg and he lost his magic uber-boot (since you have to...
  3. prospero63

    Traps with Onset Delays

    Yeah, I actually make it a point to keep the skills and various circumstance modifiers of the PC's in a spreadsheet (actually, it's largely their responsibility to update me with relevant info as I have a "the spreadsheet never lies" policy) and handle many of the spot, listen, search and...
  4. prospero63

    Traps with Onset Delays

    Cool. The only thing I would mention is that a delay trap doesn't necessarily imply that something happens during that delay round. I know, evil, but I'm cut from the grimtooth mold so I like some nasty traps from time to time. Good luck!
  5. prospero63

    Crossing a Plain

    Looks like this is still in the SRD: So it sounds like it's now 6d6X40 feet, with obvious map issues. As mentioned, I'd give some bonuses to the centaurs for most (if not all) their checks since they live here, etc. Probably something between a +2 and +5 depending on the specific...
  6. prospero63

    Crossing a Plain

    All good ideas. To add to them, don't forget to factor environmental bonuses/penalties. I'd bet those centaurs know the plains, where to hide from, where to spot from, much better than the wandering PCs...
  7. prospero63

    Inherent abilities in place of gear?

    What's the objective here? Are you trying to have the benefits of the items without having any of the drawbacks of them? IOW, are you simply looking for game flavor text (has no actual game effect, it's just for flair, flavor and coolness) or are you trying to legitimately change the rules so...
  8. prospero63

    Traps with Onset Delays

    OK, but they don't know that the trap has been sprung. Obviously the situation will ultimately dictate it, but it's certainly possible. Or they stay where they are because nothing happened and the thief tries it again, then whammo. In reading your post it seems you might have some...
  9. prospero63

    Rules for special materials in clothing?

    Dunno... We have a DM that's kind of a one trick pony about these kinds of things. Ogres with spiked chains and improved trip. Figure out how to deal with that, then it's the new one trick pony. Level draining for everyone. Get protections for that. Ability scores baby!! Get that fixed...
  10. prospero63

    Readying an action for when Time Stop ends

    First off, what was the expectation by the player? That they would get to cast the disintegrate and no one would be able to be protected from it, etc? Good so far... Good so far... Nothing wrong with this that I can see. Per the rules: No, this is where I think you have a flawed...
  11. prospero63

    Kids and Guns

    Just did. If I was more cynical I'd think the 1000+ posters were trying to bait a response like the one I provided from newbies. Either way though, you won't need to worry about me responding to you or this thread anymore. I'm not interested in political discussions, I was simply answering a...
  12. prospero63

    Kids and Guns

    Nope. I start top down and work through the threads. I'm not sure what you are talking about, but I'm sure I'll get to it.
  13. prospero63

    Kids and Guns

    I've done it with my nieces and nephews, all in the 7-11 year old range. I have guns in my house and rather than act like they are some big secret or something, we get it out of the way early on when they visit. Here's a gun, here's what it looks like, here's how it feels, here's how it works...
  14. prospero63

    Kids and Guns

    I'm sure there are. Then you have the folks that don't fear and love the fact that not only can you own firearms, but you have the freedom to speak, pray, report, petition and assemble. That you have privacy in your home, due process, trial by jury, limitations on federal power, abolition of...
  15. prospero63

    Roofwalker and Boots of Landing

    Nope. The definition of amour is the complete suit, not the individual components. So while boots may certainly be part of a suit of armour, they aren't a suit of armour in an of themselves. Boots (in and of themselves) are wonderous items (see list of umpteen bazillion "boots of ..." items for...
  16. prospero63

    Roofwalker and Boots of Landing

    I didn't think you could apply armour qualities to wonderous items. It has a defined property of "armour". Assuming you can though (which I don't think you can), I think the cost would actually be 13,500 since you would be paying +50% for adding an ability, then +50% more for body slot...
  17. prospero63

    Undead PC's

    +1 for Radiant Servants of Pelor. Running one and he cuts through undead like a hot knife through melting butter... Also, not sure if you have clarified it yet or not (still reading the thread) but the level adjustments should have been huge here. There should have been levels and levels that...
  18. prospero63

    Animate Dead, Evil Domain, Caster Level...

    Actually, I did want to see if I could prove a theory I have, which I think I did. Specifically if you post as a player, you garner a different response than if you post as a DM. Case in point this thread. Both are similar in that there is ambiguity in the way the rules are written. Is the same...
  19. prospero63

    Animate Dead, Evil Domain, Caster Level...

    Unfortunately, that's not what the rules say. Increases to caster level are throughout the game. The whole point of them is to increase the effectiveness of spells. Coupled with the fact that Animate Dead is an instantaneous spell and very clearly stipulates not only the number of HD per caster...
  20. prospero63

    Animate Dead, Evil Domain, Caster Level...

    The DM is saying that the number of undead you can control has nothing to do with the caster level at the time of casting, and in fact has nothing to do with the spell animate dead. The ability to control 4HD worth of undead per caster level is defined somewhere else in the rules. Thus, my...
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