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    Spell-less spellcasters?

    Oh and a sort of addendum for both 1Mac and joela... I think one of the things to do in order to sell an effects based thing for folks that like the usual D&D style? Hide it. No, I don't mean lie about using it or something I like. I mean just flat out don't say anything. Don't have the...
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    Spell-less spellcasters?

    Hmmm. I think I'm not quite understanding you. With just a slight tweaking of M&M, you'd basically have that, I would think. They've already effectively got "classes" in the form of their archetypes. Granted, they don't follow the same progression style of actual classes, but you're basically on...
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    Anyone using Trailblazer to "optimize" their 3.x Game?

    Hmmm. How does this Monk sound? -------------------------------------- Alignment: Any lawful. Hit Die: d8. Class Skills The monk’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Jump (Str), Knowledge...
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    Spell-less spellcasters?

    I would urge a slight amount of caution. Different companies and different products have different sensibilities in terms of "what's balanced". So if you start pulling from multiple sources and frankensteining it, you start to run the risk of having uneven powers; possibly within a class...
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    Monsters, reskinning and whatever happened to templates?

    I've recently started looking back through templates for several reasons and I've been struck by the apparent lack of... anything... regarding them for some time. Sure, you can pick up the Book of Templates Deluxe from Silverthorne Games and there's the Advanced Bestiary from Green Ronin; both...
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    Was the Psychic, not Psionic class removed?

    Green Ronin's Psychic's Handbook was made for the 3.0 version of the D&D rules. D&D revised those rules to 3.5 about 6 or 7 years ago. If you notice, the wiki you're linking to has those rules under the "homebrew" section. That means that somebody somewhere said, "I think I'm going to try and...
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    Spell-less spellcasters?

    Far be it for me to suggest someone not reinvent the wheel or set themselves a project that might be harder than they anticipate, but... This sort of territory _has_ been covered in the past. Ritual Warriors from Arcana Evolved for example might cover what you're looking for with a bit of...
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    Why buy?

    Bluntly: People like to spend money. To consume. It's the major activity of most developed nations. It's not like gamers are somehow "special" or "pavlovian" in this respect. *shrug* Me, I don't care. I buy something here or there and otherwise I ignore it. I couldn't care less if WotC, Paizo...
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    Anyone using Trailblazer to "optimize" their 3.x Game?

    What is it that you'd like to see fixed? And as a follow up, are the problems ones you see through the entire set of levels, or only certain ones? To clarify, it seems like lots of folks don't have too many problems with 3.x until somewhere between 9th and 12th level. Now, it seems to me that...
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    Spelljamming in 3.5 - and - Psionics

    Thanks for the correction, my experience had been that they were different. Must have been 3.0 then; stupid edition changes. *sigh*
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    Casters vs. non-casters in your game.

    I don't have a specific creature that I'm thinking of. Most recently, I'm reminded of a number of fights out of a Paizo Adventure Path though, where it was a single or very limited number of enemies, which were quite tough. It's distinctly possible that those were built explicitly as a "screw...
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    Casters vs. non-casters in your game.

    Yeah. I think this ties into the whole "game changing every 5 levels" sort of thing. As the levels go up, there's a greater emphasis on multiple enemies; not just single really tough ones. Casters are able to really shine in these situations because of crowd control/crowd effect spells; fireball...
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    Spelljamming in 3.5 - and - Psionics

    Psionics is something I've liked over the years, but haven't had much reason to consider it in a game until recently. In fact, I actually started a post over in the Legacy section, explicitly to get some more information...
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    Casters vs. non-casters in your game.

    As a player and a GM both, I found the non-casters tended to dominate play. While I personally find amerigoV's response to be a variations on "Too bad your players are incompetent, suck it" there is a certain element of truth there: player competence _does_ have an effect. Poke around a little...
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    Psionics - What system/approach to use?

    Although nobody here was able to help out, I did manage to find a thread talking about the difference between Dreamscarred Press product "Psionics Unleashed" and the default system as seen in the d20 SRD. The thread is here: http://www.giantitp.com/forums/showthread.php?t=182797 It does tempt...
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    Pathfinder 1E Can you Pathfinderize Wheel of Time d20?

    While I can't speak to your overall goals with the conversion, I can point you to a rather credible OGL implementation of many of the rules that appear to have gone into SWSE. It's called "Fantasy Concepts" and was written with an explicit goal of trying to recreate a Sword & Sorcery style...
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    Anyone else really dislike Ability Damage & Ability Drain?

    Actually, no. And I've already covered this. Now, your definition of "casual" may be different than mine... but I've known plenty of "casual gamers" that didn't and they didn't care to either. No. I don't want to threadjack this thread, so if you wanna discuss this I'm willing to post further...
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    Tired of hearing people hate on longer battle times in strategic RPG's

    Ah. Here's where some of the disconnect may be occuring in the conversation... The current edition of 3.x/4E rules explicitly encode more combat rules into the book. Previous editions, it was much more dependent on the group and/or the GM. As such, there was a degree of arbitrariness in some...
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    Tired of hearing people hate on longer battle times in strategic RPG's

    Broadly speaking, you're going to have to look outside of D&D and the usual suspects at the game store to find it. You look to the small press/indy games, and you look to people that are coring out chunks of their favorite rpg and replacing the system. The thing is, you're also not going to...
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    Tired of hearing people hate on longer battle times in strategic RPG's

    I don't think your conclusion is logical. I think your conclusion stems from confusing a game featuring tactical miniature combat as a its primary form of strategy with "strategy" in general. Spellbound Kingdoms. Rather tactical combat, doesn't rely on miniatures at all. Characters have...
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