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    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    Also for the geek and sundry witch hunter, dipping a class for tunnel fighter is just wonderful, it's just a question of which class to dip.
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    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    Eldritch Knight, Tunnel Fighting, Sentinel, War Caster, Green Flame Blade, Booming Blade, and Lightning Lure. That's a defender/controler right there.
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    D&D 5E (2014) Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.

    My wild sorc's focus is teleportation and traveling magic, shield spells, and other defensive buffs (mage armor, blur, that for of thing). My only damage really comes from cantrips (which I almost always have advantage on the attack for). I can bend luck for my allies. My d4 has been the...
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    D&D 5E (2014) Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.

    Don't forget melf's minute meteors. That spell is just funny. Also can we talk about high level when a lot of monsters start meeting either resistant to our immune to fire damage.
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    D&D 5E (2014) Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.

    Yeah you keep using the term trap, I do not think that word means what you think it means. Mainly because those options don't leave the sorc non functional. Moreover all of those builds have spells that compliment them. There are poison spells and there are acid spells. Just because there are...
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    D&D 5E (2014) Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.

    The wild sorc can cause a surge on every spell casting should the DM allow it. The DM is left almost entirely in charge of how often the Wild Surge will happen. They tell you whether or not to roll the surge die as part of casting the spell. In addition they are in charge of handing back your...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    I mean the film pretty much delivered on all fronts for me. In that it was everything I expected it to be; watching Vin Diesel do a d20 modern LARP for an hour forty five. He references character levels in the middle of the movie for gygax's sake! This movie is like watching a short D&D...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    That's what this movie is looking like to me, a proper D&D movie. It makes sense considering the fast and the furious is basically D&D with cars instead of swords. I mean even including the hair brained schemes that players come up with. It's something I've always loved about Vin Diesel's...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    Was the class on point to anything in the film I'm seeing it next week so please no spoilers.
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    Frankly I was going to say the downsides were too rough (disadvantage on all saves, half healing) but I was reading reconstruction totally wrong (I'm not even sure how I misread it the way I did). It throws way more healing in than I thought. Heck that makes the class fairly survivable. I'm...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    There's a reason I suggest the hand crossbow build. Because ranged combat is this guy's friend. It is basically that or polearm master. Dual wielding is specifically a bad idea for this class. Rogue and this class don't play particularly will with each other because witch hunter is trying to...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    Hand crossbow and a rapier for when you must melee. Though the beauty of crossbow expert is that you will never really need to hit up a melee weapon because the hand crossbow will work in melee
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    The mutagen is fun looking, but some of the negatives are pretty rough, and the best combo there doesn't present itself until 10th (mix up precision and reconstruction and have both running at the same time). I actually say the ghost slayer is excellent, especially for ravenloft where ability...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    Crossbow expert, sharpshooter, use a single hand crossbow and use your bonus action for the hand crossbow attack. Since you have a free hand, and ignore the loading property (thanks to crossbow expert), and since the hand crossbow counts as a one handed weapon you can get three attacks per...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    I think precision is a top contender, add reconstruction next to it and the downside of precision is way less terrible. Cruelty is awesome because the witch hunter is trying to push number of attacks to get more damage (blood rite damage goes on every hit not just once a round), but it's...
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    D&D 5E (2014) I don't actually get the opposition for the warlord... or rather the opposition to the concept.

    Frankly I'm looking to do the tmp hit point handout as possible every turn, it works on multiple targets (int mod for number of targets within range) and you expend a limited resource to pump up how much tmp you hand to your targets (the number of dice worth of tmp you hand out is also limited...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    The issue is that really the only class that would stack awesomely with witch hunter is fighter because you can push number of attacks. Seriously number of attacks is the witch hunter's best friend it's either great weapon and polearm master or crossbow expert and sharpshooter for this guy...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    It's why they are supposed to pump con, and why the mutagens all run off of your con mod. 16 con basically makes it so you keep up. It's why I suggest a dex build for them. Go with dex, con, wis as your high stats and watch the world burn. Though the d10 does reduce the madness a little bit...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    I again can't express how much I want to play this class. Like even it's capstone is useful. If you have three weapons (two melee and a ranged, because this thing majorly rewards dual wielding) and a few major health potions you increase your normal daily health by a fair amount and can stand...
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