Search results

  1. O

    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    Didn't even notice this originally but it is freaking awesome because it definitely seems like a total nod to riddick. Like that whole subclass seems like it is. You deal radiant damage (light damage basically, which was the bane of the creatures in pitch black), you cannot be restrained...
  2. O

    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    Same thought I was having. I need to come up with a good story line to have the player's involved in to get one of these guys into the fold. Might have to be an undead hunter trying to clean up some evil undead in our base city. Undead are not inherently evil in my campaign, but some of them...
  3. O

    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    This class is awesome! This is exactly the type of stuff I want. Some of the mutagens are fairly situational in their usage, but a number of them are so awesome that the situational ones are just perfect for filling out the capabilities of the feature.
  4. O

    D&D 5E (2014) I don't actually get the opposition for the warlord... or rather the opposition to the concept.

    That's why hp aren't precisely meat, because even at zero hp if you've stabilized and passed your death saving throws it takes like an hour of laying there before you stand up like nothing is wrong. Describing death is rough in D&D you must be sure to not over describe your current situation...
  5. O

    D&D 5E (2014) Superiority Dice? How many and often?

    Then they aren't superiority dice, superiority dice are specifically tied to attacks. Also my system has a scaling die value it's the one you use to regain strategic complexity points. My system also takes having to finagle the action economy out of the mix for generating strategic advice.
  6. O

    D&D 5E (2014) Superiority Dice? How many and often?

    Except they aren't tied to multiattacking (required in order to tie together multiple superiority die capabilities) or dealing damage directly like superiority dice are. They are a mechanic that is separated completely from attacking. Because we want an ability that can be used by a virtual...
  7. O

    D&D 5E (2014) Superiority Dice? How many and often?

    It's the fighter's mechanic. Stop trying to take the fighter's cool stuff and hand it to other people. That was regularly indicated as an issue drawn with earlier editions. That the fighter never gets to keep its toys. This was heartily identified in the play test. Come up with other...
  8. O

    So what do we need from the Warlord?

    If he can grant a cantrip he doesn't need multi attacks
  9. O

    So what do we need from the Warlord?

    So disease removal is not a requirement of warlord then. I'm working on some home brew at the moment and wasn't really including anything comparable to the restoration spells other than the ability to give a bonus on a save. Well outside of the caster subclass in going to try and add (though...
  10. O

    D&D 5E (2014) How much healing, how much mitigation for a warlord?

    Sorry I threw an edit in so I'll repost the edit here: I mean I won't disagree that it would need to be far more frequent than healing would be, but I'd also say it can be a tad weaker as to how much it gives at a time. If I'm handing out temp on the regular I want it to be low values (so if...
  11. O

    D&D 5E (2014) How much healing, how much mitigation for a warlord?

    I thought tactical play, such as making field decisions about who is in a high risk position, or is going to be placing themselves in harm's way, and could use a buffer and who isn't was a feature of playing a warlord. I mean I won't disagree that it would need to be far more frequent than...
  12. O

    So what do we need from the Warlord?

    Okay quoting both at the same time so I can make expansions. First and foremost I'll address why it isn't using the ally's hit die. The point of healing from a cleric (or bard, or ranger, or paladin) is to give a character more health than they would have in a day over and beyond their own hit...
  13. O

    So what do we need from the Warlord?

    Healing wise this is my idea. I'm going to give the warlord a big hit die, likely a d10, the reason being is that they will be able to hand out their hit die to others for healing. It gives then a nice healing reserve that grows as they level. Definitely an action to hand out a die, possibly...
  14. O

    D&D 5E (2014) What is a Warlord [No, really, I don't know.]

    I'd like to see a general poll on if action granting like this would be acceptable. Grant attacks, cantrip usages and movement as parts of the targets turn rather than using their reaction.
  15. O

    D&D 5E (2014) What is a Warlord [No, really, I don't know.]

    I think I finally have to switch to the I don't think they ever will side. They seem determined to split it up and place different capabilities with different classes and Subclasses. I think home brewing will be the only option in this regard until some kind of ogl licensing comes through and...
  16. O

    D&D 5E (2014) What is a Warlord [No, really, I don't know.]

    I think something on a long rest is the closest we'd get to something like that. I hesitate to attach any kind of mechanic to downtime or anything like that because downtime is not a guarantee for every adventure. I'm getting a good view of the mechanics I want for my home brew and I think if...
  17. O

    D&D 5E (2014) I don't actually get the opposition for the warlord... or rather the opposition to the concept.

    Ooh definitely changing the aura. I liken it to a point guard calling a play. Whereas him pointing out where to throw the pick is like the warlord's turn to turn commands.
  18. O

    D&D 5E (2014) What is a Warlord [No, really, I don't know.]

    And yet they want capabilities that work like magic, with a similar power capability, but aren't able to be interrupted in a similar manner... You see why that is a problem right.
  19. O

    D&D 5E (2014) What is a Warlord [No, really, I don't know.]

    But that isn't at all how anything works, the rogue deals more damage with a singular attack than anyone else. If the warlord can hand out two attacks they handed one to the rogue and one to the paladin who uses a smite the warlord has now dealt more damage than anyone else can in one turn.
  20. O

    D&D 5E (2014) I don't actually get the opposition for the warlord... or rather the opposition to the concept.

    I'm definitely using the martial to influence my home brew that I'll be starting the drafting on tonight.
Top