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  1. Sammael

    A new Planescape record - visiting 7 outer planes in one session

    Alright, I have to brag about this. A good friend of mine planned to celebrate her birthday today with a special RPG session that was meant to last 8-10 hours; the DM was going to be another mutual friend, but, due to real-life complications, she had to bail out of it yesterday. On the spur of...
  2. Sammael

    Maps/Tiles or Dry/Wet Erase?

    I bought some gaming paper a while ago and it's not bad, but it's really prone to smudging and any grease or sweat on the fingers will really ruin your map. Plus, international shipping was really expensive.
  3. Sammael

    Maps/Tiles or Dry/Wet Erase?

    Same here. I have a bunch of tiles, but I hardly ever use them anymore. Flipmats are the way to go.
  4. Sammael

    Interesting Tweet

    I couldn't care less about VTT, but if they actually add 3.x and older materials to the database and allow easy search/access, I'm game for a DDI subscription (as I've said before... many times).
  5. Sammael

    What would you give a pirate class?

    Pirates are sort of hard to describe in D&D terms... let's go with the romanticized version: Daredevil acrobat (swinging from ropes and rigging, fighting on boat railings, using sails to break falls) Charming scoundrel (some sort of special social ability where people see you for what you are...
  6. Sammael

    Planning sessions

    Personally, when I have the time, I prepare a new document for each session. The document contains: A brief recap of the previous session (1-2 paragraphs) Major NPCs that are likely to be encountered (directly or indirectly) during the session, with summarized motivations and descriptions (1-2...
  7. Sammael

    Interesting Tweet

    Good to hear!
  8. Sammael

    Whining & Complaining

    The name did bother me, a little. But, as someone once said, "what's in a name?" If I were you, I'd handle the silly name thing in-game. Have the NPCs make fun of the silly named PC. Make him or her deal with the consequences of silly naming when guards refuse him or her access to the duke's...
  9. Sammael

    Whining & Complaining

    Silly name story here: back in 2001 (or so), a friend of mine wanted to run a 3e campaign. Five players showed up and created characters, including a gnome illusionist called "Blinkenstaff" (not too weird for a gnome, right?). Shortly thereafter, my friend decided that he was not up to running...
  10. Sammael

    Classic D&D tropes you've never mastered

    Thanks for the tip about 5-room dungeons, I'm definitely going to look into that area.
  11. Sammael

    How important is third-party support?

    3rd party support is essential if the content delivered by the 1st party is not good enough. Case in point: 3.x adventure modules. 3rd party support also adds a lot of diversity and often sparks interesting new ideas that can be reused and recycled. After all, no matter how smart and creative...
  12. Sammael

    Do you take gaming awards seriously?

    Nope. I never pay attention to awards and I think I only voted once in the Ennies nominations (because there was an annoying banner asking for votes and I figured the only way to make it go away would be to vote). Word of mouth is more than enough for me. I'm sure the awards are nice and make...
  13. Sammael

    Classic D&D tropes you've never mastered

    Dungeons. I hate dungeons with a passion and can't design them at all. When I run dungeons, I generally get bored after 3-4 rooms and come up with a plot device that will allow the players to quickly get to the BBEG/dispose of him.
  14. Sammael

    AHM Hacklopedia of Beasts pictures

    Wow. I don't play Hackmaster, but I'm tempted to get the book simply because of how awesome it looks.
  15. Sammael

    Traveling the Great Wheel

    Because, for the most part, it's a lot easier. I go to a gate town, I do a quest or two for the local high-ups (or simply grease the wheels), and into the portal I go. I view the ability to walk from one plane to another as something that very few adventurers would likely try to do, and then...
  16. Sammael

    Traveling the Great Wheel

    Thank you all for the kind words :) As for the source material, I could have sworn that some 2nd edition books were vague on the subject matter, but I'd have to double-check. I am personally much more in favor of planar "bleeding" than strict impenetrable borders. We already know it's possible...
  17. Sammael

    Traveling the Great Wheel

    Roleplaying-wise, I'd say that traveling the planes in this manner takes a lot of effort and great willpower, which is why most travelers take an easier route via Astral, portals, Styx/Oceanus, Mt. Olympus/Yggdrasil, or Infinite Staircase. It just never made sense to me to have the planes...
  18. Sammael

    Ability and skill modifiers by gender

    This will not end well...
  19. Sammael

    How should I respond to my DM?

    There is no "knowledge of the rules" that would enable any DM in the world to run this campaign. Because this is basically a diceless campaign with characters who make RIFTS characters look like prepubescents. And that takes some doing. My advice: drop this campaign. This is not playable as a...
  20. Sammael

    Traveling the Great Wheel

    First of all, Morrus - why don't we have a Planescape prefix? Just wondering if it's an oversight, or a sinister Yugoloth plot... Anyways, as I've stated many times in the past, I love Planescape - both as a full fledged campaign setting, and as a neat background drop for planar adventures in...
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