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  1. Sammael

    Mearls: Abilities as the core?

    I'd have no interest whatsoever in that system.
  2. Sammael

    Mearls: Abilities as the core?

    Regardless of system, my points stand: 1. Humans can swim, as long as they can overcome their fear of water. 2. Practicing any sort of physical activity makes you better in all physical activities in general.
  3. Sammael

    Mearls: Abilities as the core?

    Well, if 4E doesn't take armor/encumbrance penalties into account for Athletics checks (not sure if it does), that's just... dumb. Even if you cannot take 10, DC 10 is a very low check, provided you are not swimming in armor (again, not the brightest idea in the world). And you have to fail...
  4. Sammael

    Mearls: Abilities as the core?

    Good grief, we're not back to the old swimming argument, are we? In 3.x, everyone can swim, since the Swim skill can be used untrained; the basic DC is fairly low - DC 10 for calm water - and you can take 10 on a Swim check. In 4E, everyone can also swim. Same rules apply, except you get...
  5. Sammael

    Archetypal mid-level and high-level D&D game elements?

    IMO (for a heroic perspective): Mid-level (7-11): Saving a city, taking care of a small keep and its surroundings, foiling the plans of powerful cults, encountering aboleths, mind flayers, and beholders for the first time, fighting young dragons, hill/stone giants, vampires, and mummies...
  6. Sammael

    I'VE BALANCED DUNGEONS AND DRAGONS: sORTa

    Just lower the power of spellcasters slightly and up the warriors and bit and it works perfectly.
  7. Sammael

    Mearls: Abilities as the core?

    Re: Burning Wheel skill system; unless I'm mistaken, Burning Wheel requires you to log every single skill test you've undertaken, including that test's difficulty, in order to know when to advance a skill. That falls under the "bookkeeping nightmare" category for me (and most players I've ever...
  8. Sammael

    Mearls: Abilities as the core?

    It's a pity I can't give you more XP, because I'm in perfect agreement with this! Unless I'm mistaken, something similar was also a part of WotC's plan in the early 2000s - revising the PH every years or so, reskinning it with different "flavor" (Oriental Adventures, Horror Adventures, etc)...
  9. Sammael

    Rebutting a fallacy: why I await 5e (without holding my breath)

    I don't doubt that there are a lot of people who find this style appealing (I'm certainly not one of them). What I'm questioning is the decision to completely abandon the style that was in use for 20 years in favor of the style that was basically officially discontinued for that same period. Was...
  10. Sammael

    Pathfinder 1E Paizo Copyright Issues at Obsidian Portal?

    I'd like to see a sample of the work that was pulled before making an opinion.
  11. Sammael

    What should Lawful elves worship?

    The elven god of longevity and time, Labelas Enoreth, and the elven god of nature, Rillifane Rallathil, always struck me as N or even LN types - much different than the other members of the Seldarine.
  12. Sammael

    Mearls: Abilities as the core?

    Mark_CMG: You are right, I feel the need to relay how things work in my revision because, for the most part, my revision reflects my stance on many system issues. But, let's go to back to system neutral (insofar as it is actually possible). How else would you cap and differentiate skills in a...
  13. Sammael

    Mearls: Abilities as the core?

    Re: passive learning - I agree, but I also think that the number of instances where passive learning is applicable far outnumbers the number of instances where it isn't, which is why I'm in favor of passive learning in general. As a quick sidenote, 3.x had passive learning as well, in the form...
  14. Sammael

    Rebutting a fallacy: why I await 5e (without holding my breath)

    So, you're essentially saying that 4E simulates a D&D game style that's been pretty much dead for two decades (since neither 3.x nor AD&D 2nd edition embraced that style)? That's certainly possible (although in my AD&D 1st edition games, we strived to make sense of the game world much more than...
  15. Sammael

    Mearls: Abilities as the core?

    Vanilla 3.x had very few pure ability checks. Likewise, since every character could purchase cross-class skills (let's forget about the nonsensical and rarely enforced "exclusive" skills in 3.0) and attempt untrained skill checks (for the most part), this was not a big deal. 4E's mechanic of...
  16. Sammael

    What is YOUR Core?

    6 well defined attributes 7 unique races 8 classes, with completely different abilities and high level of customizability A meaningful set of skills that's wide enough to provide an interesting range of options and combinations, yet narrow enough to avoid super-specialization A unique...
  17. Sammael

    Mearls: Abilities as the core?

    Making the ability scores super-important works only at low levels (1-5) and then only in extremely low-magic games (which Mearls is obviously fond of, given his Iron Heroes legacy). I am much more in favor of a nice, streamlined (and somewhat abstract) skill system (which is why I built one)...
  18. Sammael

    D&D 3.x 3.5 - Masterwork Mounts?

    Champions of Valor accessory has a whole bunch of special horse breeds with different stats and even additional HD.
  19. Sammael

    Tome of Horrors News--Please Read

    Can"t afford it at this time. I can only hope that there is enough interest to warrant another printing at a later date.
  20. Sammael

    Constitution variant: fast healing instead of extra HP?

    Adding Con to HP only at 1st level while increasing the overall amount of HP (by giving max HP per level) seems like a decent idea. But I'm not sure it's enough: Ftr 20 with Con +6: 206 HP (new system) vs 234 (default 3.x) (Theoretical) Mage 20 with Con -1: 79 HP (new system) vs 31 (default...
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