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  4. U

    Good games for large groups?

    Good question. Primarily personality. The players have crafted rich, interesting characters and want to see them evolve in the face of unexpected challenges. They want the story to be about more than "does my character manage to kill the monster of the week?" Great suggestions, especially the...
  5. U

    Do players want challenging games, with a real chance of death?

    Wow, I'm staggered by how different our experiences of role-playing games have been. It sounds like we play entirely different games! While I have definitely played in this sort of game, usually we all have more pawns that we can drop into play in exactly the same spot as our old pawn and...
  6. U

    Should PCs from different RPGs be allowed to meet?

    Yes! I’ve done it many times myself. If the two systems are wildly different and you really need precise mechanics (e.g., characters from different games get in a fight), you can always convert a character from one system to another.
  7. U

    Good games for large groups?

    I've done huge games with both D&D and GURPS and it's worked ok. I've been running this game with GURPS, which is my preferred system. I have a lot of experience with GURPS, so I can tweak it to keep things moving, but as we've hit the 9-player mark, I've begun to wonder if there's not something...
  8. U

    Good games for large groups?

    Let's say you've got 8+ players plus the GM. What games would you recommend for a sprawling group like that? Sessions would be 2-3 hours long and players are interested in character development over time and a variety of challenges (including, but not limited to, combat).
  9. U

    Describe your last rpg session in 5 words

    GURPS Dungeon Fantasy: Concentrated mana detonation narrowly averted.
  10. U

    Describe your last rpg session in 5 words

    GURPS Dungeon Fantasy: High priest tossed in lava.
  11. U

    Describe your last RPG session in more than 5 words.

    Lol. Yes! Well, I might as well explain it now. I've been keenly disappointed with The Shattered Obelisk, but decided to extract some value out of it. To my surprise, chapter 5 was rather fun to run. Went through it this afternoon from start to finish. The party moved quite rapidly and avoided...
  12. U

    Describe your last RPG session in more than 5 words.

    GURPS Dungeon Fantasy: High priest tossed in lava. Edit: Oops! Wrong thread.
  13. U

    D&D General Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.

    Seeing this dungeon still evokes feels of mystery and joy for me after so many years. I remember reading and rereading the description in the original DMG. The spider lurking in the webs, the limed-over skeleton of the abbot, the secret door over the collapsed platform... such great material...
  14. U

    Describe your last rpg session in 5 words

    GURPS Dungeon Fantasy: Shark-man and fairy-dragon versus abomination.
  15. U

    Grade the GURPS System

    From a GM's perspective, I think this is fair. GURPS has a lot of moving parts and a nigh-infinite array of options and switches. As I mentioned somewhere upthread, though, GURPS can also be very welcoming for new players with an experienced GM. I've found this particularly true with players...
  16. U

    Grade the GURPS System

    While I have always used a much looser interpretation of disadvantages, I do like @FormerlyHemlock's house rule: This is entirely congruent with the spirit of the rules and gives the player additional agency. Seems like a no-brainer to me.
  17. U

    D&D General Turgenev's Friday Freebie Maps

    Everyone has always wondered why one has black walls and the other has blue…
  18. U

    Grade the GURPS System

    As @Staffan and @Willie the Duck pointed out, it was based on Will. This was one of those mechanics that made sense in theory, but didn't reflect reality at the game table. In fantasy games, the wizards and clerics rarely succumbed to their weaknesses while the fighters and barbarians were...
  19. U

    Grade the GURPS System

    There are two elements that I have really enjoyed about the GURPS advantage and disadvantage system over the long haul. First is the ability to have character growth reflected in the mix. I've seen characters begin play with various disadvantages and then gain new ones and spiral into a bad...
  20. U

    Grade the GURPS System

    I'm sorry to hear this. I enjoyed our conversations on the discord! (I'm "dalin" over there.) I wanted to mention, somewhat apropos of this thread, that I recently started running a GURPS Dungeon Fantasy game using an OSR adventure that you recommended, Cavern of the Creeping Terror, by Kormar...
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