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  1. K

    What Have We Done About Solos?

    Where does it say these attacks need to be against the same target? Did I misread it? Also, it's a relatively simple matter to slap an extra power onto it that gives it a little pushing/sliding ability, if that seems vital. Or, better yet, put it in some interesting terrain that encourages movement.
  2. K

    The Immaculate Defence

    I'm not a build-master, but here are my initial thoughts: Heh, I was just thinking earlier how a Deva would make an absolutely excellent Wandering Swordmage. It's a great PP, but it's hard to pump up Wis enough to take full advantage of it. I think it's a very clever build, especially how it...
  3. K

    My 7th Level Swordmage's head is about to explode.

    Yeah, but those abilities are Daily powers, and therefore lose a lot of their appeal for me. I'd rather be moderately awesome in every combat than insanely awesome in a few. Although, that does bring up a question I've had for a long time regarding Dimensional Dodge. The fluff clearly indicates...
  4. K

    MM2 Excerpt: Heroslayer Hydra

    I really, really dig this mechanic. Now the DMs of the world have a way of fighting back against Battlerage Vigor Fighters, Hospitaler Paladins, and just-a-little-too-good-at-their-job Shielding Aegis Swordmages. Make 'em think twice about marking. I dig it.
  5. K

    My 7th Level Swordmage's head is about to explode.

    Great idea... but I'd hate to give up Armanthor's Step for this. Hmm... are you allowed to swap out a Swordmage 10th level Utility for a Wizard's 6th level Utility?
  6. K

    Shaman Power: Spring Renewal Strike

    I'd say it definitely applies, for the reasons I'd stated earlier. Only Protecter Spirit Shamans can benefit from this; if all it does is replicate the normal Protecter Spirit Boon, then it really doesn't do anything at all, right? I'll admit it's poorly-worded, but there's nothing to suggest...
  7. K

    Shaman Power: Spring Renewal Strike

    Conversely, it would seem strange to me that Protecter Spirit shamans, the only people able to benefit from the power's extra effect, would get no bonus from it. If it didn't double-up the bonus, why would they even print it?
  8. K

    Sorcerers too powerful?

    See, I don't think Clerics and Rangers are suffering all that much. Paladins and Warlocks I'll give you, though. Their MAD issues certainly aren't helping things... but it is possible to build an effective Paladin despite the MAD issues. Even a carefully-built Warlock still feels lacking...
  9. K

    Sorcerers too powerful?

    I'm aware of that, especially considering I made the same argument in my first post. I didn't explain that last bit about Wizard very well there, though. I threw it in with an edit, and it probably wasn't clear what I meant. I apologize... let me explain. In PHB1, the definition given for...
  10. K

    Sorcerers too powerful?

    The problem with that, though, is that everyone can mess up Elites and Solos. Solos, generally speaking, do too little damage to actually be challenging. They often turn into boring grind-fests, and the Solo is quickly contained with chains of dazes, prones and stuns. Do we really need a class...
  11. K

    All-arcane party

    I play with a group over Maptools, and we almost made an all-arcane party by ourselves. It was: Human Shielding Swormdage (me) Human Artificer Tiefling Starlock Human(?) Beastmaster Ranger Dragonborn Fighter The Beastmaster Ranger dropped out after a few sessions, and was quickly replaced...
  12. K

    Unhappy Pally - Righteous Rage + Vicious Weapon

    This seems like your solution right there. Righteous Rage of Tempus is generally considered to be a little overpowered... or, at least, to be the most powerful Channel Divinity feat out there. It's perfectly legitimate of you to not allow it in your campaign because you believe it would be...
  13. K

    Help Build a Party

    Any reason you'd recommend Assault over Shielding? I have to admit I'm a little stunned... don't think I've -ever- heard anybody recommend an Assault Swordmage before.
  14. K

    What "classic" races are left? -- Forked Thread: PH3 Playtest Race: Wilden

    I'd just like to see more 'official' versions of the monster races, ala the Gnome and Gnoll. Goblin, Kobold, Bugbear, both types of 'gith', Doppleganger... wouldn't be particularly exciting, but it would be useful.
  15. K

    The Ungrindables

    We're all familiar with the phenomenon known as 'Grind'. The goal here is to assemble an all-star team of monsters that are grind-reducers. Grind-immune. Paragons of anti-grind. Here are my candidates: Ettins I haven’t seen these guys in play yet, but they look excellent. They roll initiative...
  16. K

    MM2 Excerpt: Pod Demon

    Yeah, I agree with this. The game I DM is mostly guys who have never played D&D before, guys who don't even own a PHB. It's up to me to translate the whole D&D experience into something they can understand, so I stick to monsters they already know from myth (dragons, wyvern, dwarves, medusa) or...
  17. K

    Populating a Dungeon

    These are a little hard to answer. I'm going to be running this over Maptools, and I haven't selected a start date or even started advertising for players yet. As such, my prep time is more or less unlimited, but I have no idea what my party composition will be. The party will start at level 8...
  18. K

    Interesting traps for a temple devoted to greed?

    I forget what they're called, but I remember seeing an interesting minion in 'Open Grave'. Basically an animated severed hand. Fill a false floor pit trap with those. When a character falls in, the hands attack. But instead of doing damage, they attempt to steal coins, potions, jewelry, etc...
  19. K

    Area burst 2 at-wills

    True. I'm inclined to agree with this as well. Cool, effective, specialized... but not quite overpowered. Especially not versus, say, an encounter heavy on elite or solos.
  20. K

    Removing Class Roles

    Great table, MadLordofMilk, though I'd definitely refute a few of those. I mean, Swordmage is a striker secondary? Really? (Also, where's Warlord?) The trouble with this exercise is that I'm having trouble even wrapping my head around it. In a way, I think it'd be easier to remove classes from...
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