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    Pathfinder 1E Incarnum in Pathfinder

    Witch Stuff New Witch Patron theme: Souls: 2nd: Detect Incarnum (MoI 101) 4th: Divest Essentia (MoI 101) 6th: Unshape Soulmeld (MoI 105-106) 8th: Unbind Chakra (MoI 105) 10th: Wrathful Doom (MoI 106) 12th: Conjure Midnight Construct (MoI 100-101) 14th: Mass...
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    Pathfinder 1E Incarnum in Pathfinder

    New Sorcerer Bloodline Soultouched (Sorcerer Bloodline) Class Skill: Knowledge (Religion). Bonus Spells: Detect Incarnum (MoI 101) (3rd) Incarnum Arc (MoI 102) (5th) Adept Spirit (MoI 98) (7th) Conjure Lesser Midnight Construct (MoI 100) (9th) Open Lesser Chakra (MoI 103) (11th) Conjure...
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    Pathfinder 1E Incarnum in Pathfinder

    Rogue Talents Rogue Talents: Essentia (Su): The Rogue adds 1 point of essentia to his or her essentia pool. If the character did not previously have an essentia pool, this grants one with a single point of essentia. This Talent can be taken more than once. A Rogue must have a CON...
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    Pathfinder 1E Incarnum in Pathfinder

    New Oracle Archetype Soulspeaker: Some Oracles, linked as they are to powers beyond the physical world, become natural attractors of disembodied spirits. The existence of the Haunted curse is an obvious result of this phenomenon, but it is not only malevolent spirits which manifest around...
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    Pathfinder 1E Incarnum in Pathfinder

    Cleric Domains and Subdomains Soulcraft Domain Deities/Cults: (whatever the GM wants; I have a list here for my own setting, of course, but I didn't assign it to any Core/Golarion deities nor would I want to post my deities here since they're decidedly nonstandard due to world changes from...
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    Pathfinder 1E Incarnum in Pathfinder

    Barbarian Rage Powers Angry Capacity (Ex): The Barbarian is in tune with the souls of great berserkers past, present, and future, and can take advantage of this connection to boost his or her Incarnum-related powers while Raging. The Barbarian's essentia capacity for soulmelds, Mantles of...
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    Pathfinder 1E Incarnum in Pathfinder

    The Mass versions of the two new Spirit spells I posted these separate from the Alchemist post (above) because the Alchemist doesn't get them, though perhaps they belong there for brevity's sake. Anyway, here they are. Mass Earth Spirit (Divination) [Earth, Incarnum] 1 subject/level can...
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    Pathfinder 1E Incarnum in Pathfinder

    Alchemist Stuff This post contains options for the Alchemist, plus two new spells (which also happen to be Alchemist formulae) that I made up to fill some holes in the existing bunch. Those two are Earth Spirit and Empathic Spirit. Discoveries (and one Grand Discovery): Essentia (Su): The...
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    Pathfinder 1E Incarnum in Pathfinder

    Three new class options I want to post the new feats & soulmelds I came up with for Ultimate Campaign rules, but before I do I should really post some of the other stuff I've come up with since my last posted updates on the classes. Among other things, I did eventually figure out an Archetype...
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    Pathfinder 1E Is your relationship to monster books (Bestiaries) changing?

    Even running online, I always prefer physical books- and I disallow any player from using anything from any book which I do not personally own a physical copy of. Nothing from PDFs or the PRD/SRD is allowed unless I have a physical book containing it, and you can tell me which book it's in (if I...
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    Pathfinder 1E Incarnum in Pathfinder

    There you go again apologizing for something that's not bad. :) Playtesting is playtesting- of course your prime concern is the class you're playing Right Now. An interesting point, but really as long as you have at least four or five options for the slot there's enough for two. I hadn't...
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    Pathfinder 1E Incarnum in Pathfinder

    No valid reason to burn you anywhere, stake or otherwise. Given that the whole point of Incarnum as originally designed was to create a system of "temporary magic items" which were customizable on the fly, the new item slots introduced in PF should be integrated into the system somehow. Then...
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    Pathfinder 1E Advanced Class Guide Playtest Rules

    These sound like changes worthy of a whole new class. The spellcasting alone really wasn't.
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    Pathfinder 1E Advanced Class Guide Playtest Rules

    I've read the rest and digested them well enough for a first pass. Brawler: Looks fun; the ability to auto-retrain some feats and feat chains looks like a potential bookkeeping problem but as other posters have said, I strongly suspect it won't be (because people will usually use it for a few...
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    Pathfinder 1E Advanced Class Guide Playtest Rules

    Mechanically, I find the Bloodrager fascinating! I'm not sure how well it'll play, it looks a bit high on the power side- but the fact that it can only cast spells while raging may temper that. Bloodrager is simultaneously the first Arcane 4-spell-level-full-BAB caster, and the first...
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    Pathfinder 1E Infamy / Disrepute-style System for Custom Campaign

    Regarding the black-on-black text, it usually happens when people compose their posts in Word (or some other word processing program, but Word is by far the most common one with this problem) and copy/paste it into the ENWorld "New Post" box. ENWorld's code is designed to keep the text color of...
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    Pathfinder 1E What's good what's not in PF?

    Buffed Power Attack?!? I DM'ed 3/3.5 for 9 years and PF Power Attack is far less powerful in my estimation! The very fact that you can't control the penalty number is a huge nerf. The feat's not scalable anymore, it's either on or off. And that also means that it's no longer possible to stack...
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    Pathfinder 1E Tactician not a power gamer

    It pegged me as a Storyteller, which is interesting because I usually GM. You Scored as StorytellerYou're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and...
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    Pathfinder 1E Do you know when you're hit with a Disruptive Spell?

    I'd at least allow a Spellcraft check to notice the extra effect- Spellcraft should be able to tell when a spell is cast using Metamagic (and what the Meta is) as compared against when it isn't. Say, any check result high enough to notice a spell of the Metamagic-modified spell level.
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    Pathfinder 1E Double weapon and the Returning weapon property

    Any double weapon with the Throwing property, of course. ;)
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