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    Pathfinder 1E Incarnum in Pathfinder

    Sorry about coming off like an ass myself- I answered that at work and since it's the start of our busy season I got a lot more stupid mistakes to fix than usual. Translation, I wasn't in the best (or most patient) of moods. Bygones? Well, one reason I keep harping on this is because I really...
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    Pathfinder 1E Incarnum in Pathfinder

    No big deal. Any post made by you, you can just click "Edit" at the bottom of it and it opens up the editing window exactly like the one you typed the post into in the first place. And then you edit. :) The devil is in the details, with class design. Always with the details. The questions I...
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    Pathfinder 1E Incarnum in Pathfinder

    As an addendum to the above suggested list of soulmelds for the Necrocarnate, it's worth listing how many melds on the list are linked to each of the ten basic Chakras: this will give some guidance as to which ones (if any) to remove from the list, as well as holes which should be filled by new...
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    Pathfinder 1E Incarnum in Pathfinder

    It may be worth making a new post about the Necrocarnate with the changes, but of course you can just edit the original if you prefer. Anyway, those two do need description just to be sure. Makes the math nasty, it's worth noting in advance. Also, if you do it this way, should the "Necrosentia"...
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    Ultimate Magic - Words of Power Playtest

    Has anybody figured out, yet, why the Words in the (Power) group cost less than the base cost for spells of their level? For example, the Kill Word costs 24, yet it's a 9th-level Word, so you wouldn't be able to use it in a spell costing less than 32 points. But its Target Restriction is Single...
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    Pathfinder 1E Incarnum in Pathfinder

    You don't actually have Harvest of Souls listed on the class table; you have "Trap the Soul" and it (along with "Twin Zombie Master") is not explained among the class features below. Yes, that was pointed out as an "infinite engine" build possibility ages ago on the Wizards optimization boards...
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    Pathfinder 1E Incarnum in Pathfinder

    Point of order; you also voiced a desire to see higher essentia caps and a few other things, so it's not your only concern. ;) As for being "fun," this is a subjective thing, and honestly difficult to evaluate before trying them out. I can say from my own playtest experience that, although the...
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    Ultimate Magic - Words of Power Playtest

    I, for one, am wondering whether they're using this as a sort of test of an Epic Spells system: the way you combine seedswords and form a spell effect just immediately made me think of that. Think of it this way: given that words have levels, and can be combined to make any desired spell effect...
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    Pathfinder 1E Incarnum in Pathfinder

    Thanks! Did you actually playtest them in a game or few, or just test them by setting up test combats like the ones I've read happen on Paizo's boards? Simplifying it was an idea that definitely occurred to me, but the trouble is that (as you noted) if you change that cap, then you have to go...
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    Best 3-person party?

    Flexible DM/GMming is often necessary for a good time with parties below the traditional four. IronWolf has that right. Of the four basic roles, I'd say Rogue is usually the least necessary, though it depends on what sort of campaign you're playing- one set in a city, for example, would find a...
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    Pathfinder 1E Bringing the Totemist (Magic of Incarnum) to Pathfinder

    Very cool idea. I can immediately foresee two issues: first, this "Skinwalker Totemist" will probably need more Evolution Points than an Eidolon gets for a Summoner of equal level, since the character doesn't have an Eidolon and the loss of the pet will be quite significant in combat. Second, if...
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    Pathfinder 1E Incarnum in Pathfinder

    Agreed- Totemist was always seen as the strongest Incarnum class, and with good reason. Their melds are better at combat than either of the other classes' melds are, plus being tied to monsters rather than alignments or classes gives a wider pool of "cool powers" to draw upon for inspiration...
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    Pathfinder 1E Pathfinder Epic level conventions?

    Regarding settings: is SHARK still around on ENWorld these days? I remember he'd specifically developed his setting with Epic conflicts in mind, with huge armies clashing over enormous territories, and I think he specifically had NPCs of 50th level or more in his world. For inspiration...
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    Ascension ability questions

    It's worth a chime-in from me on this topic, given that my own setting (as most long-time posters and readers of this forum know) featured ultra-high technology mixed with powerful magic and psionics. My setting never had the concept of Urban Druids, but the above suggestion was exactly the line...
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    Pathfinder 1E Pathfinder Campaign based on Babylon 5

    The most obvious answer is, Demons. You have your Bebiliths (you could even make advanced versions of them and ignore several of the usual Demon types to make the "new Bebiliths" king), you have lots of other-formed monsters to represent the client species that live on Z'Ha'Dum, and the fact...
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    Multiclassing Limitations

    The archetypes are a great addition to the game. I do wonder, though, whether some of them don't change the multiclass equation a bit- for example, has anyone tried a Zen Archer combined with Fighter or Ranger for their archery boosts? A game I'm in now has a Monk/Inquisitor archer; I don't...
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    Multiclassing Limitations

    As many as you have character levels. The way it effectively works is, you have X character levels, but you spend Y levels out of X for specific classes. So if your character is 8th level, you could be Wizard 8, or Wizard 7/Ranger 1, or Wizard 6/Ranger 2, or Wizard 6/Ranger 1/Paladin 1, or...
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    Pathfinder 1E Incarnum in Pathfinder

    Foundationist Soulmelds: Water These are melds that will have -1 essentia capacity for a Fire Foundationist, but benefit from Expanded Element Capacity for a Water Foundationist. The three "Elemental" melds (Avatar, Channel, and Chasuble) show only the Water effects, where they appear...
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    Pathfinder 1E Incarnum in Pathfinder

    Foundationist Soulmelds: Fire These are melds that will have -1 essentia capacity for a Water Foundationist, but benefit from Expanded Element Capacity for a Fire Foundationist. The three "Elemental" melds (Avatar, Channel, and Chasuble) show only the Fire effects, where they appear on...
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    Pathfinder 1E Incarnum in Pathfinder

    Foundationist Soulmelds: Earth These are melds that will have -1 essentia capacity for an Air Foundationist, but benefit from Expanded Element Capacity for an Earth Foundationist. The three "Elemental" melds (Avatar, Channel, and Chasuble) show only the Earth effects, where they appear on...
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