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    Pathfinder 1E Incarnum in Pathfinder

    Foundationist Soulmelds: Air These are melds that will have -1 essentia capacity for an Earth Foundationist, but benefit from Expanded Element Capacity for an Air Foundationist. Several are new; these new melds (marked by asterisks *) have only shorthand descriptions so far but eventually will...
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    Pathfinder 1E Incarnum in Pathfinder

    Foundationist Soulmelds: Universal Every Foundationist has equal access to these melds; they don't lose power due to Elemental Affinity, but then again they can't gain power from Expanded Element Capacity. They can still benefit from the expanded Pattern chakra capacity, though. No new melds...
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    Pathfinder 1E Incarnum in Pathfinder

    New Incarnum: the Foundationist Incarnum core classes in Magic of Incarnum are pretty clearly based (for theming if nothing else) on three spellcasting classes from the core game: the Cleric (Incarnate), Paladin (Soulborn), and Druid (Totemist). Necrocarnum arguably looks like Necromancy magic...
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    Alchemist to Artificer: How?

    d20 Modern used to use an "item" bonus, which I don't recall seeing in D&D. My own campaign world featured technology (post-apocalyptic setting), so I used the item bonus with those, but it might or might not fit your concept of an Artificer. I like the idea of essentially making Artificer an...
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    Pathfinder 1E Incarnum in Pathfinder

    ...Not sure what you're saying or implying here. Do you mean, the Soulborn described above is good for 3.5, so it's not powerful enough for Pathfinder? If so, what would you add to it? If not, can you rephrase to make your meaning more clear? We're not running 3.5, we're running Pathfinder...
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    Pathfinder 1E Incarnum in Pathfinder

    Incarnum Shorthand In my experience, one of the major reasons people in general don't get into Incarnum is that the main base of its power, the Soulmelds, don't lend themselves to quick and easily-digested descriptions the way spells do. Sure, the Crystal Helm is an elegant and cool thing to...
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    Pathfinder 1E Incarnum in Pathfinder

    Azurins As our last bit of converting, really an afterthought that happened only because I wanted the playtest character to be one, we made a PF Azurin race. Since Azurins are mostly human, this wasn't at all difficult, and in fact after reading the Advanced Player's Guide I would suggest doing...
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    Pathfinder 1E Incarnum in Pathfinder

    The Totemist This was the hardest for us to get a handle on, because none of us had ever played one in 3.5, and also because my world allowed them but my other friend's did not. So, aside from the essentia upgrade, we had no idea how to proceed. Eventually, I came up with some ideas on my own...
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    Pathfinder 1E Incarnum in Pathfinder

    The Soulborn This one was both tough to upgrade (because it had been widely acknowledged in the original version as being the weakest of the core Incarnum classes), and the easiest (because it is so obviously like the Paladin that it was no trouble to take inspiration from the upgrades the...
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    Pathfinder 1E Incarnum in Pathfinder

    The Incarnate Hit Die: d6 Class Skills: Craft (INT), Fly (DEX), Knowledge (Arcana) (INT), Knowledge (Planes) (INT), Knowledge (Religion) (INT), Profession (WIS), and Spellcraft (INT). Abilities work as described in Magic of Incarnum, and are not reproduced here, except as noted below after...
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    Pathfinder 1E Incarnum in Pathfinder

    Background to this post: a friend and I have been converting our old 3.5 worlds over to PF recently, but we both ran into the stumbling block that Incarnum was actually a fairly significant part of our settings and the classes as-is were usually considered weak for 3.5 (with the Totemist...
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    3.5E Nehaschimic Dragons

    Honestly I have no idea why UK had Antimatter [Effect] work the way it does; it makes little to no sense from a physics perspective. :) The amount of antimatter striking a target determines how much of the target annihilates; a smaller target doesn't cause less antimatter to be there destroying it.
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    3.5E Nehaschimic Dragons

    For my purposes, they're just weapons made of a special material. Antimatter is nothing special, in physics; it's just matter that happens to have certain properties reversed from the normal sort. The fact that it annihilates that matter when it comes in contact with it is just a consequence of...
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    Using Immortals Handbook AND d20 Future

    Burn at the stake, no. Light a fire under his seat to get work done faster and more IH material out on the market so we can bring people into the truly wondrous realm of ultra-Epic gaming, most definitely. :)
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    Using Immortals Handbook AND d20 Future

    I posted it really in response to Rikandur Azebol's post earlier in this thread, where he estimated it as being CR 14-16. My version obviously has several things the movie version doesn't, in particular its ability to actually absorb magical and psionic energy. Just chalk up the STR 40 as...
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    Using Immortals Handbook AND d20 Future

    My Metal Slime What the Hells- as long as I'm posting tonight, may as well copy and paste my version of the T-1000 here into chat. I made it an Aberration, rather than a Construct, because I didn't want it to be an obvious robot, plus (as my Crazy Cosmology thread mentions) I did have a...
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    Ascension ability questions

    Not true. Admittedly, it was made by Alzrius rather than UK, but an Omega template does exist. If you don't like his, it'll probably give you ideas for how to make your own.
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    Cross Pollination Wackiness

    Not to toot my own horn, but I already have (at some length). My campaign and its cosmology were practically built on the sort of cross-pollination you're talking about. Though I must admit, I never had my party enter the Star Wars setting. They knew where it was, but never had a reason to go...
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    Using Immortals Handbook AND d20 Future

    I've answered the question before, at considerable length- and don't see any valid reason to repeat myself here. I'll just sum up and say: 3.X == assembly language or C++; 4E == BASIC or COBOL. Looks friendlier, and easier to read or design for, but not nearly as powerful or flexible when you...
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    Using Immortals Handbook AND d20 Future

    Interesting that you peg it there; the monster I came up with for my own world (which I called a "Metal Slime" because it's what I figured a low-tech civilization that deals with oozes somewhat regularly would call a T-1000, and also because of the reference to the video game Dragon Warrior (1)-...
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