Search results

  1. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak gingerly makes his way over the oily floor to engage the foes. Sweeping at the spellcaster's legs with his flail. I don't know if moving 1 square out of grease is hard (all the movement rules talk about moving "into" squares...), so, whichever (I thought I was gonna do different...
  2. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Good find there," says Brannak, "I guess I should slow down and let you look around more often. In the mean time, we'd better find what we can before an army shows up." The barbarian leads the others on their continued exploration. Cochran better have it, since he put it on his sheet...
  3. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak moves to 10' south of where Viktor was and guards the norther halls with Viktor while he waits for Dav to search.
  4. M

    [IC] The Trouble at Durbenford

    Ruathen dances in, working his rapier past the parries of the bugbear to stab the beast in the side. The creature reals as a small explosion occurs inside him. Konstantine calls for bravery from his comrades, and Zagnak complies, moving to take on the lone bugbear to the north, striking it as...
  5. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak, frustrated, rushes back the other way, though a bit less quickly. "The thing's probably on the other side of the mine by now. Let's see what the rest of this place holds, and skewer it." I'm all for you taking us along until we find more stuff here. My plan is to go north in the...
  6. M

    [IC] The Trouble at Durbenford

    Jasper moves to the front lines to confront the mongrels, but cannot maneuver well enough to strike the bugbear. Gil fires his trusty bow and pierces the armor of one enemy. Padraig barely notices another arrow falling at his feet, as his armor continues to protect him. The bugbears attack in...
  7. M

    The Trouble at Durbenford - OOC - Running

    That's just fine. I try to stick to the general area and guidelines for which items govern which attributes, but there's no reason bracers can't provide a strength bonus.
  8. M

    [One PC Needed!]3.5 ed. CORE + approval game[One PC Needed!]

    The party will soon be in need of another member. Zagnak is most likely thinking of pursuing other opportunities. I believe that the best fit may be a wizard or sorcerer of some sort. Please post any ideas here, and I'll try to choose someone before the party gets back to civilization (or...
  9. M

    [IC] The Trouble at Durbenford

    Zagnak recalls the usefulness in the last battle, and again bolsters Padraig's defenses. In the light of Padraig's sword, and without the distraction of battle, a white powder amidst dark red stains visibly mar the southeast corner of the room. Scattered in the rough tunnel are also some...
  10. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Boldak bursts through the door. If I could be next to the door after moving last round so I can open it and move through this round, that would be cool. If I can reach stuff after opening it, I'll attack it. And if there's anything interesting, I'll holler at the others to let them know.
  11. M

    [IC] The Trouble at Durbenford

    "You are most welcome," the deva responds to Padraig's thanks. "It has actually been somewhat heartening to have someone to whom I can give aid after so long being here alone." The party returns to the antechamber, and there lies the deteriorating form of the clay golem, the magic that held it...
  12. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "One down!" Brannak will go EEES and keep going south to look for #4. Next round, he going to continue looking, try to circle back if there's a 'secret' passage available, otherwise if he runs into a dead end he'll turn around. Am I after Lyr and Kota now?
  13. M

    [IC] The Trouble at Durbenford

    The party makes camp and rests in the secure chamber, under the watchful eye of the Deva. Konstantine's conversation with her is relatively uninteresting, as it seems it has been her sole duty to protect this entrance against evil for thousands of years. She knows very little about the rest of...
  14. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "No good chasing us, watch our backs," says Brannak to his iron-laden companions. Yeah, Brannak doesn't know if it's a different one or what, he just wants to go smash it. Follow 12 around the corner. If it's out of reach, base it.
  15. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "He's getting away, we need to stop him from raising the alarm," Brannak calls back to the others, rushing after the creature. Yeah, give him his full move, continuing on the right-hand path from where he ended. This round, he'll wait until after Lyr and Kota to see if the wolf leads him the...
  16. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Which way did he go?!" Brannak follows into the room to the east. If he can reach #4 after his 30 move, he hits it.
  17. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Is everyone still alright?!" shouts the skald. "Now, take, that!" Brannak plans on continuing to attack 6. If he steps north and sees a thinger in the hall to the west, such that he can step into the hall and hit it, he will do so instead.
  18. M

    [IC] The Trouble at Durbenford

    It'll take one charge each to cure Jasper and Konstantine. Is anything being done for the remainder of Gil's wounds? Jasper: 2hp, Magic Vestment +1[long], Fly[medium], +4 Dex (CG) Gil: 43hp Ruathen: Konstantine: 5hp Padraig: 52hp, (52 cursed hp), +3 AC(barkskin) Zagnak: Endure Elements[long]
  19. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak continues his assault. Hit it again!
  20. M

    [IC] The Trouble at Durbenford

    "I'm only able to remove a curse such as this once per day," explains the angel. "I'd be happy to help if you're still here on the morrow, though."
Top