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  1. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak shouts, "Get behind me!", and moves to protect Lyr and engage one of the bird-men. Remove Buckler. Ready to do the following when Lyr enters my square: Step North. attack #6: +5, 2d4+3, 20/x3
  2. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Find somewhere defensible, then!" shouts the angry tribesman. He hurries back to what he thinks is a safer hall, and provides some more light. Move EEES, drawing my chalk on the way. Cast light on it, drop it in the intersection (the one that will be to the north of me).
  3. M

    [IC] The Trouble at Durbenford

    The angel looks at Konstantine, pondering his renewed goodwill. She slumps a bit, relaxing, and says, "I should be able to help if it is some curse or disease that is causing the wounds to resist healing. Bring him here." As the party does so, the angel sheaths her sword, and when Gil is...
  4. M

    The Trouble at Durbenford - OOC - Running

    He's at -8 and stable, actually.
  5. M

    [IC] The Trouble at Durbenford

    The deva looks at those before her incredulously. After a moment she responds, "I am not sure what you're attempting to imply with your accusatory tone, particularly following the flowery speech you were so inclined to use a moment ago. If there was some dangerous creature in the other area of...
  6. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Gah! I had thought we should be rational about this, but we can't have them running around free. Let us keep some semblance of order, though. To the west!" Brannak's plan is to go toward the western weasel. Left at the Dav intersection (essentially switching to left-hand rule...). Oh...
  7. M

    [IC] The Trouble at Durbenford

    Jasper continues in his desperate effort to save Gil, dispensing spell after spell, until finally, as the last of the half-orc's life force is about to leave him, he succeeds, and Gil's bleeding stops, his breathing becomes normal. Still unconscious, the rogue is at least safe for now. Ti...
  8. M

    [IC] The Trouble at Durbenford

    The attempts to use the wand on Gil and Padraig both fail. Gil slowly bleeds, and will die soon if he does not somehow receive magical aid. Gil is still bleeding. He has about 4 rounds left until he bleeds out. A caster level check is required to heal the cursed wounds, and the caster level...
  9. M

    [IC] The Trouble at Durbenford

    Jasper adds his own strike to the mix, smashing his morningstar into the thrashing golem below. The thing seems greatly injured, and even slows its movements somewhat. Konstantine heals more of the fighter's wounds. Padraig's final strike stills the creature once and for all. The mass of...
  10. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak steps back and swings in retaliation at the weasel. 5' step south. Move: rip off my buckler. Attack the thinger. +5, 2d4+3
  11. M

    [IC] The Trouble at Durbenford

    Ruathen and Konstantine dispense their aid, and the others make good use of it. Padraig pulls a small stone from his belt pouch and smashes it on the ground. The elemental that grows from it easily overmatches the softer clay creature and drives it back. Both topple to the ground as the...
  12. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Taking to heart the notion of those down the hall seeing the party, Brannak heads down the first hall to the right.
  13. M

    [IC] The Trouble at Durbenford

    The group, now organized as they would prefer, mounts an attack on the golem. Padraig's sword makes another slice, and Jasper knocks a chunk of clay from the creature with his morningstar. The others assist where they can, Zagnak buttressing defenses while Ruathen and Konstantine wait for an...
  14. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "I suppose... if you're willing, Dav. I'd think they'll see our light from around any corner before we get there, anyway, though."
  15. M

    [IC] The Trouble at Durbenford

    Map in the morning. Padrag attacks: 28, 19. one hits. 13+2-10=5 + 5cold damage. 5' step north. Ruathen Delays, Golem save: 16+, saves. Still balancing. Zagnak casts barkskin on Padraig. Golem attacks Padraig: 2+, 8+, 15+. one hits. 13 damage. Init and Status: Jasper: 2 - 15hp, Magic...
  16. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Brannak touches his new chainmail, causing it to glow. He leads the way down the hall. Cast light on my armor.
  17. M

    The Trouble at Durbenford - OOC - Running

    The DR is Adamantine *and* Bludgeoning. Kind of tough, I know.
  18. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Ha!" says Brannak heartily. "It would be quite a site to see the wolf, not knowing what had happened to its hearing. Perhaps it is best if you cast such a spell on something which can be more easily manipulated, or, even, if you cast it on one of us when it is opportune." No matter the...
  19. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "I suppose that leaves it to Dav and I, unless a womanly guard could be adequately disguised," supposes Brannak. "Let us get to work then, lest there be a morning delivery missed." Brannak gets changed with a smile, and sets himself up. The plan is to wait all day. If someone comes by, I'll...
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