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  1. M

    The Trouble at Durbenford - OOC - Running

    Well... like I said, he knows that he can get it. It's just a matter of how many tries it will take. Let me know what you'd like to do.
  2. M

    The Trouble at Durbenford - OOC - Running

    There isn't any benefit laid out in the rules for it, and, well, Gil wouldn't make it if he took 10 anyway. I'll think about whether it should give a slight bonus.
  3. M

    [IC] The Trouble at Durbenford

    The party quickly takes up a defensive position. Ruathen intones a spell, but it has no effect on the hulking bird-like beast. Konstantine does the same, to great effect among his companions. Gil continues his struggle with the lock on the door while Padraig prepares his sword. Jasper sends...
  4. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Returning to the shadows across the way, Boldak informs the party, "There's a back window, but both it and the door would need to be broken in order for us to get in. My first inclination is to bust in the door and surprise them. In this neighborhood, it should take some time for the watch to...
  5. M

    [IC] The Trouble at Durbenford

    As Gil works, Konstantine examines the carving on the doors. It appears that the figures are indeed Avorals, though they are twice as large as you would expect due to the size of the doors. The figures are in a stance suggestive of barring entry to whatever is behind the doors. Jasper and...
  6. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "You may not be able to, but I'm certainly barging." Boldak checks the door to the place to see if it is locked, and scouts around the shack for other entrances, etc.
  7. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Boldak is following closely, and the, um, female dog, is tracking him (though not far behind)
  8. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Yes," Boldak says curtly before heading out into the night. Follow as well as I can. I'll be a little risky if it seems needed in order to keep them in sight, since they're all pasted.
  9. M

    [IC] The Trouble at Durbenford

    Gil's examination reveals nothing untoward about the doors. They are of excellent craftsmanship, however, and the lock is as well. Though he fails at first, Gil can surmise that with enough time, he should be able to puzzle the thing out.
  10. M

    [IC] The Trouble at Durbenford

    The party awakes, those of them that sleep at least, and returns to the journey up the mountain. Thankfully, the map laid out by Orin is accurate, and on the second day of their continuing journey the party approaches what appears to be Mt. Rynas. As they near the ascent, rents in the...
  11. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Well, if they're going downstairs, we might be here for a while. There's no harm in scoping them out a little bit. Hell, maybe they'll even let something slip." Boldak follows them down and acts under th pretense of watching the fights.
  12. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "We all know where I stand on this, so I'll just stay quiet. Is everyone okay with trailing them, then? It's not as though confronting them here is anything approaching a good idea, and I couldn't find them anywhere else about town."
  13. M

    The Trouble at Durbenford - OOC - Running

    Alright. Well, I'll NPC Zagnak for the moment and try to recruit another player for when it becomes convenient to insert a new PC. I'll get this started up again shortly.
  14. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Even if they don't return to wherever they've got the things, at least we'll know where they do sleep, so we can look for some more information.
  15. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Boldak looks taken aback, and after taking a reassuring sip of ale responds, "Actually... I was figuring they wouldn't be willing to tell us anything, so we'd better just follow them."
  16. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Do I have a sign on me that says, 'let your pets abuse me'?"
  17. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Good, then. Don't stray too far behind." Boldak follows the members of the "gang" whenever he gets a chance, preferably after they leave the Dog at night, and focuses on the leader if he's present.
  18. M

    IC: Dichotomy's Age of Worms Redux, Part II

    After waiting for an opportune time for discrete conversation, Boldak proposes, "Perhaps we should wait for some of them to show up and then trail them?"
  19. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "That seems as good a plan as any, though I'd suggest we get together again as soon as possible, if one of us finds them, we don't want to wait any longer than necessary to gather the others." When Boldak returns to town, he trudges through the place, attempting to connect with those he knows...
  20. M

    IC: Dichotomy's Age of Worms Redux, Part II

    As the others leave, Boldak thinks for a moment... Alastor, do you know who might not like your family? Anyone that would want to steal from you? After receiving an answer, he follows the others out to search for the missing... stuff.
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