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  1. K

    GM1: Bizarre Bazaar

    (OOC:you updated with the wrong map.) William keeps moving up the hill, keeping himself agianst the rocks to keep in cover. (N,N,N,N,NE)
  2. K

    WD's "Base of Operations" ICC

    (OOC:Since I have no clue where the enemy is coming from, Ill just say you guys choose your spots, and ill take the closists space to the rear of the group)
  3. K

    GM1: Bizarre Bazaar

    William follows Tank up the hill. (NW,N,N,N,N)
  4. K

    WD's "Base of Operations" ICC

    (OOC:Ini, Spot (1d20+3=8, 1d20-1=15))
  5. K

    WD's "Base of Operations" ICC

    Paldon laughs at Toruk's response "Ok then, I will take the rear"
  6. K

    WD's "Base of Operations" ICC

    Paldon checks his gear as they setup to return to town. (OOC:I can't really think of anything major I need to do action wise. Probably best to put Paldon in the front, Toruk in the back, and the squishiest in the middle)
  7. K

    GM1: Bizarre Bazaar

    William dives behind the next rock. (NW,NW,N,N)
  8. K

    Airwalkrr's Shatterscape IC (Cooperative Design-As-You-Go PBP)

    "Filthy Raiders! Know that Krendon's favor is not with you!" he says as he holds a hand to the air, his bow in the other and blue lights fly in the directions of each of the goblins. He then moves closer to the center of the group. (OOC:Cast Bane on all goblins(-1 attack, -1 fear for 10 rounds))
  9. K

    Airwalkrr's Shatterscape IC (Cooperative Design-As-You-Go PBP)

    Micheal starts to ready his bow from Arden's Alarm, waiting for his response to Kleb.
  10. K

    GM1: Bizarre Bazaar

    (OOC:Were still in round three, I think were waiting on Jinx or Cov to post.)
  11. K

    GM1: Bizarre Bazaar

    (OOC:Ok I was just double checking for running purposes) William tells Phelan to go find some cover and then hikes up to the rock thats in front of him. Double Move:N,N,N,N,N ending right behind that rock.
  12. K

    Airwalkrr's Shatterscape IC (Cooperative Design-As-You-Go PBP)

    OOC:(its "[sblock=title][/sblock"
  13. K

    WD's "Base of Operations" OCC

    Well that went well! Umm...question to you. Since this is system playtesting, could I create another character to try stuff out with, or is the difficulty about to rachet up?
  14. K

    Airwalkrr's Shatterscape IC (Cooperative Design-As-You-Go PBP)

    Micheal feels uneasy, but cannot discern why... Umm...Spells for Micheal Lvl 1->Obscuring Mist(Domain Spell), Magic Weapon, Bane Lvl 0->Light, Guidancex2, Mending Checks:1d20 4=9, 1d20 4=7
  15. K

    GM1: Bizarre Bazaar

    (OOC:Question...does the slope count as Hampered movement?)
  16. K

    GM1: Bizarre Bazaar

    OOC:Yea, cancel the shift. Was trying to just get closer to the party, and now am. Blessed AoO (1d20+6=14, 1d8+4=10) Going to wait on my next round action for the time being. William slices at the dog as it tries to run from the divine glow.
  17. K

    WD's "Base of Operations" ICC

    OOC:Umm...I guess I would be looking for items in this case, or old corpses.
  18. K

    GM1: Bizarre Bazaar

    William retreats a little further, keeping the dog in front of shield, and striking at it agian. Shift SE, Power Attack 1 (1d20+4=17, 1d8+4=8) Add 1 to that, I forgot I was blessed
  19. K

    GM1: Bizarre Bazaar

    William beings to back up slowly, seeing that his planned charge was rather flawed. He strikes the hound as he retreats. Spot! (1d20-1=8) Failes Power Attack +1 one handed:1d20 4=11, 1d8 4=6 and then shift SE back twoards the party.
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