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    Anyone else backed Dragonbane?

    Full game is now up for backers on Drivethru, with treasure cards, standies et al!
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    D&D 5E (2024) How to simply balance ranged weapons.

    Hm. In reality IME 5e archers are typically attacking from more like 30' not 150'+. The game is played mostly in dungeons, after all.
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    D&D 5E (2024) How to simply balance ranged weapons.

    I think #1 is fair, I don't like #2 as it requires tracking & seems very harsh.
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    D&D 5E (2014) How broken is Long Death Monk at 11th level or higher?

    It seems a lot like an "auto self healing word". IME once a PC drops to 0 once they are likely to keep on dropping to 0, and Monks will surely be spending Ki on other stuff too, so I suspect that in practice it's considerably less powerful than the Zealot Barbarian's Rage Beyond Death - While...
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    Player-driven campaigns and developing strong stories

    I disagree. I think I'm expressing myself quite well. :p
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    Player-driven campaigns and developing strong stories

    Yes this approach will often create good stories in hindsight. It's the thinking in terms of literary creation pre-game that is harmful, I think.
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    Player-driven campaigns and developing strong stories

    I think the real trick is not to think in terms of story creation, whether pre written or in play. I create the elements of conflict, such as motivated NPCs with their own goals. This creates exciting events. Maybe stories are told afterwards, but nothing is pre written, and the players are...
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    Anyone else backed Dragonbane?

    Well I finally started running it on Roll20 - I eventually realised I could deal the init cards myself and the players could darn well trust me! :LOL: I'm running a swords and sorcery game in the world of Xoth - Dragonbane - using Xoth's Cultures instead of the regular Kin. First session was...
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    Player-driven campaigns and developing strong stories

    With a sandbox I'm typically dropping in published short adventures/modules that I may or may not use, and megadungeons where sections may go unused. But I don't have to spend much if any time reading them in advance. With a linear AP I have to understand the structure of the AP and watch out...
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    Player-driven campaigns and developing strong stories

    IME what actually happens is that 1-3 players are proactive and drive the action while the rest are more passive and treat it more like a linear AP, only it's not the GM telling them what happens next. I do have one group of 7 players where none of the PCs are really proactive once immediate...
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    Player-driven campaigns and developing strong stories

    That's actually a running theme in my current Faerun/Damara Bloodstone Lands campaign. There are a ton of evil factions, but there's also the Heroes of Bloodstone, the Epic Tier heroes who defeated Orcus. They're the Justice League, the all powerful superheroes who smash giant and demon...
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    Player-driven campaigns and developing strong stories

    That's good advice, yes. With the proviso that players can come up with some weird notions. Players deceive themselves better than I ever could! I work hard to make the setting comprehensible. I can't guarantee that players necessarily do comprehend it, and I certainly won't make NPCs act...
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    Player-driven campaigns and developing strong stories

    A big part of it is setting the scope right. You start with a narrow scope, eg starter town and a couple nearby dungeons, plus maybe rumours of a big vague threat over the horizon, but you give the players freedom of action within that scope. Gradually as you play you prep more material, partly...
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    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    I've started a fun Roll20 Xoth campaign using Dragonbane rules (which descend from BRP/Runequest) and adapting the 5e Player's Guide. I have a campaign page I'm quite proud of - Xoth Sword & Sorcery for Dragonbane - warning, lots of NSFW sword & sorcery art! :) The art is mostly by Spanish...
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    Player-driven campaigns and developing strong stories

    I use an episodic sandbox with an overarching threat. I guess Buffy the Vampire Slayer and to some extent Babylon 5 were my inspirations for this approach. The PCs can do what they want, but somewhere in the distance an active BBEG force is on the move. I will roll for its successes and...
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    Listening to old-timers describe RP in the 70s and 80s

    In White Dwarf they generally listed adventures as Low 1-3, Mid 4-6, High 7-9, yup.
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    D&D 5E (2014) Magic Item Math of 5e

    My son's level 14 EK has 4 1st 3 2nd 2 3rd That's at least 7 slots he's happy to use with Shield. And for big fights he'll use Blur. His base AC is 20 I think, so not super high for the level. I house rule that you can only use Shield scrolls as a Reaction if they're strapped to your...
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    D&D 5E (2014) Magic Item Math of 5e

    Naw, they just start using level 2 spell slots. :LOL: Not to mention that level 1 spell scrolls cost 25gp to craft per XGTE. But it's not about the full casters; it's the Eldritch Knights who are built around Shield.
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    D&D 5E (2014) Magic Item Math of 5e

    I'm not telling you that I don't see the effect of magic items. No idea where you got that from. What I am saying is that 5e works ok across a wide range of magic item distribution. It's very different from 3e that way.
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