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  1. MoogleEmpMog

    D&D 4E What Changes Do You Hope They Make To The 4E Rules?

    Everything changed from basic d20 in Star Wars Saga Edition, with the exception of Grappling. I would change Grappling, too, but I don't think SWSE hit the nail on the head yet. I also agree about counterspelling; I actually have a product hopefully coming out soon from RPG Objects on that...
  2. MoogleEmpMog

    D&D 4E Sight unseen - what are your plans for 4E?

    I'll purchase the core books. No serious game designer can not be familiar with the mechanics of the current edition of D&D, and I hold out hope I'll be producing content for it either via an OGL, freelancing for Dungeon and Dragon/Digital Initiative, freelancing for Wizards, or even employment...
  3. MoogleEmpMog

    D&D 4E 4E: Why now?

    To be fair, all Magic the Gathering cards are 100% compatible with those released way back in '93. Magic has undergone, IIRC, four major rules changes, but Wizards made extensive effort to make those rules changes backwards compatible all the way to Alpha. Which, also to be fair, is an EVEN...
  4. MoogleEmpMog

    So tell me what is so special about Star Wars Saga Edition?

    As the saying goes, "I wuz in UR thr34d, p0st1n UR 4dvic3." ;) Seriously, though, I wrote pretty much the same thing in your thread in d20 Modern, d20 System and OGL Games on this subject (in which, admittedly, I seemed to be disagreeing with at least one other poster). Very sorry you missed...
  5. MoogleEmpMog

    Would you "subscribe" to D&D?

    No. 75% off, possibly, but D&D is not a large enough part of my gaming life to even consider getting a significant majority of the books.
  6. MoogleEmpMog

    D&D 4E 4E: Why now?

    It's too soon for this to be a reaction to the reaction to Star Wars Saga, unless it's simply a statement of intent: "the D&D design team is now officially going to begin work on 4e." Far more likely that Saga was deliberately a testbed product as well as a release in its own right, and that...
  7. MoogleEmpMog

    The big announcement: 4dventure

    I was going to say rpg.net was larger, but now that I look I notice they have about twice as many POSTS, they actually have fewer MEMBERS. Interesting.
  8. MoogleEmpMog

    So tell me what is so special about Star Wars Saga Edition?

    This is not at ALL accurate. SWSE is very backwards-compatible. Offhand, I can only thing of one thing that explicitly won't work in it: Skill Tricks from Complete Adventurer. Feats (except those obsoleted by simplifications to the rules), skills, classes, monsters and races are all pretty...
  9. MoogleEmpMog

    D&D 4E 4E: Why now?

    Business Reasons Core books sell better than supplements. It's also better to upgrade a healthy product line (which 3e seems to be) rather than waiting for it to whither and shrink its market share (like 2e did) Design Reasons 3e is eight years old, and those eight years have produced more...
  10. MoogleEmpMog

    D&D 4E Will you buy 4e?

    Of those released outside Japan at this point, it only applies to Wild ARMs 4 - and even then, spell points actually did ablate between battles, only hit points didn't. Alter Code F may be the same way. I haven't had a chance to really come to grips with that one. Also, an addendum to my...
  11. MoogleEmpMog

    D&D 4E Will you buy 4e?

    Just OOC, because I'm a very active consumer of console RPGs and a big fan of per-encounter mechanics, what video game has them? I'd really like to get a cite on that so I could try it out, because the ones I'm familiar with almost invariably use a spell point/mind point system where it...
  12. MoogleEmpMog

    D&D 4E Will you buy 4e?

    Since Wizards' last RPG core book release was one of the best since D&D 3e and a significant step forward to the d20 system, I'm trending 'yes.' However, my final judgment will be neither sight unseen nor based on reviews - it will be based on the system, which will no doubt be extensively...
  13. MoogleEmpMog

    The big announcement: 4dventure

    Considering the huge leaps in d20 design since the release of 3.5, and the fact that 3.5 was already well behind WotC's own design curve relative to d20 Modern, I'd say there's more than enough design space for a D&D 4e. If the improvement brings it even close to on par with the best Green...
  14. MoogleEmpMog

    Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)

    Considering that Ryan is pretty clear about advocating GMLite or GMLess play, I'd say what you see him saying is very much not what he's actually saying. :) Ryan is advocating a system in which the players take a more direct level of control over the story via metagame and narrative mechanics...
  15. MoogleEmpMog

    So tell me what is so special about Star Wars Saga Edition?

    Expanding on the Jedi are balanced bit. At least from what I've seen so far, it is very, very hard to make an ineffective character in Star Wars Saga. No matter what combination of classes you take, or what race/class mix you choose, or what stats you prioritize, you will usually be at least...
  16. MoogleEmpMog

    So tell me what is so special about Star Wars Saga Edition?

    Skills are handled in a completely different way: characters get 1/2 their level as a bonus to all skills, and are either Trained (+5) or Trained and Focused (+10) in any given skill. This allows all mid- to high-level characters to be competent enough to participate in a given activity, such...
  17. MoogleEmpMog

    Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)

    FWIW, most dedicated console RPG fans I've met, myself included, play the classics of the genre many, many times. I would assume that's the driving force behind releasing, for example, Final Fantasy 6 on at least four successive systems whose fanbases largely overlap. I've played FF6 seven...
  18. MoogleEmpMog

    Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)

    Absolutely agreed. I notice that many of the negative responses here focus on Ryan's idea changing D&D (with an implied 'threat' to 'their game'). I don't believe Ryan is talking about changing D&D - I believe he's talking about creating a new "gateway RPG" that is independent from it, and, I...
  19. MoogleEmpMog

    Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)

    I would never advocate such a system without including a suitable selection of premade spells for player convenience. Those would, ideally, fit onto cards which would either come in the game box or be in the back for photocopying, like character sheets often are. With that said, what 'campaign...
  20. MoogleEmpMog

    D&D: High Fantasy vs. Sword & Sorcery

    Sword and Sorcery all the way. I find High/Epic Fantasy tiresome to read and just as tiresome to play. With that said, that's really more a reflection of "what do you want the most popular and profitable RPG on the market to focus on" than "what do you want D&D to focus on." I think D&D does...
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