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  1. MoogleEmpMog

    POLL: Would you play D&D without a Skill System?

    I would gladly play an RPG without pre-defined skills. I would play an RPG without a skill system if it had a good universal resolution mechanic. I would play a version of D&D without any skill system, because I only play D&D and its close relatives when I want a great Tactics/RPG experience...
  2. MoogleEmpMog

    What's wrong with Mini-Centric?

    In my experience, there are far better games than D&D if you don't want to use minis or want to deemphasize combat. I play D&D and its close relatives specifically to emulate the experience of a console Tactics/RPG - a series of (hopefully) awesome and tactically interesting encounters wrapped...
  3. MoogleEmpMog

    Mongoose Traveler's Amazing New Initiative System

    I don't recall the smooth integration of suppressive fire and initiative in Feng Shui, though. Nor should it necessarily have had such integration, since mooks aren't going to hit action heroes with it even if the heroes calmly stride across a lawn, ala Arnold in Commando. :D Anyway, that...
  4. MoogleEmpMog

    Love or Hate: Immediate Actions?

    I like them and would like to see more of them. With that said, they seem kind of redundant with the AoO system; I'd like to see the two folded into one another somehow.
  5. MoogleEmpMog

    Find the Anime Challenge

    I don't believe Hussar is saying otherwise; he's saying the TERM Sword and Sorcery, as opposed to just 'fantasy,' came about to distinguish the two types. I'm not sure if that's CORRECT, mind, but that's what he's saying. ;) I had the same thought as you the first time I read his comment, but...
  6. MoogleEmpMog

    Players, DMs and Save or Die

    We differ. If there were an infinite number of good console RPGs, I'd get my old console RPG group together and play them rather than D&D, no question. That's pretty much what we did during the PS1 era, when there was, if not an infinite number, at least a more than adequate number; it was the...
  7. MoogleEmpMog

    Mongoose Traveler's Amazing New Initiative System

    This is totally different from Spycraft's shifting initiative for a couple reasons: 1. Everything is visually tracked on the table using an easy to adjust mechanism (a dice). This may not seem like it makes a difference, but it DOES. Initiative should be EASIER in a system that tracks it this...
  8. MoogleEmpMog

    Players, DMs and Save or Die

    This right here? This is the ESSENCE of why I don't want save-or-die (or gameplay-dictated death AT ALL) in the game. Why would I want to be the guy who dies and doesn't get a story written about him? I wouldn't read about him, I wouldn't watch a movie about him, I wouldn't play a console...
  9. MoogleEmpMog

    Mongoose Traveler's Amazing New Initiative System

    I don't think it fits a melee-oriented game, except perhaps one with a very strong martial arts theme. I mean, you COULD use it much as it's described in this blog post, I just don't think you'd have a whole lot of interaction with it. Honestly, if it's executed as well as it's concepted, I...
  10. MoogleEmpMog

    Mongoose Traveler's Amazing New Initiative System

    Just saw this off a link on rpg.net. :eek: :eek: Mongoose normally doesn't ride the cutting edge of game design, but this... :eek: The future of Initiative is now...
  11. MoogleEmpMog

    D&D 4E Simple Poll - How do you feel about 4E Right Now?

    I'm not sure what exactly the poll MEANS. Thumbs Up if it means "4e so far sounds considerably better than 3.5 and like a game you would consider playing." Thumbs Down if it means "4e so far sounds like it will be your system of choice, at least for D&D style games."
  12. MoogleEmpMog

    Players, DMs and Save or Die

    If a character dies at a dramatically appropriate juncture, sacrificing himself in a way that's heroic and awesome (and in Boromir's case, redemptive), then that's fine. In fact, it can make for some of the best scenes around. Character death happens sometimes in a personality-driven game - it...
  13. MoogleEmpMog

    Warlord vs. Tactician

    I don't care for Tactician - again, "officer," "marshal" and "captain" are all better in terms of 'military-sounding' names. I'd LOVE to have a Strategist class, but not one with the Warlord's fight/inspire mix - I'd want it for characters like the Suikoden strategists, and to have a way to...
  14. MoogleEmpMog

    Players, DMs and Save or Die

    You know, I'm not sure I've ever seen the word "verisimilitude" used in a gaming context without it referencing everything I dislike in an RPG. The trend continues here. If every boss fight plays out the same way because there's only one mechanic for removing participants from an encounter...
  15. MoogleEmpMog

    "Bait Monsters" and the "Trained Mindset"

    OK, cool. I didn't know it was still in print. Did Creatures and Treasures have frost giants? ;)
  16. MoogleEmpMog

    "Bait Monsters" and the "Trained Mindset"

    So basically, take the monster books for a universal system, D&D, two other games that are D&D without the name, a very old fantasy RPG no longer on the market AFAIK, and two iconic properties that don't actually HAVE the monster that's under debate? How about, just off the top of my head...
  17. MoogleEmpMog

    Monster Subtypes

    I'm not sure what name they'll use for creatures with three or more legs, but mechanically, it's not all that important - all of those creatures, for purposes of a roleplaying game, share very similar traits. Look at how they're handled in 3.5: they're harder to knock down and resistant to...
  18. MoogleEmpMog

    How Would 3.75 Impact Your 4.0 Decision

    As an electronic publisher, I'll be supporting 3.5e (and by extension, 95% or more compatible systems such as 3.0, d20 Modern, Modern20, several of the Mongoose OGL lines, Grim Tales and Star Wars Saga Edition). I'm currently trying to determine if there's sufficient market to support FATE or...
  19. MoogleEmpMog

    Monster Subtypes

    I hope they decouple all intrinsic rules from types, the way Magic the Gathering eventually did. Having a type actually mean something, whether it's 'Walls can't attack' in MtG or 'Outsiders have d8 hit dice' in D&D, just complicates what should be a simple descriptor that other rules can call...
  20. MoogleEmpMog

    Exotic zombies at WotC

    Agreed. Few things in gaming - tabletop or electronic - are more entertaining than watching poorly programmed mindless enemies kill themselves by doing something, well, mindless. Of course, you occasionally run into the ghost or astrally projected necromancer who lets you THINK that's what's...
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